Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

Ryzza5

Administrators
  • Posts

    18,055
  • Joined

  • Last visited

  • Days Won

    193

Everything posted by Ryzza5

  1. Plus all the extra achievements in game for stuff like jumping over trains, overtaking xx cars in xx seconds, etc.
  2. I know many think Ken Hack is a bit of a block and he's somewhat rubbish at WRC but there were some impressive stunts in that clip (even if the tyre marks reveal they had been practiced before). Long wheel base with such rapid acceleration would make precision drifting a bit harder I reckon. I was kinda hoping he'd accidentally crash into at least one police car though :p
  3. I've got Reckless Getaway on my phone and that's more than enough mobile driving game for me :)
  4. Driving a car is not hard. Driving a car fast is not hard. Driving a car in The Crew is not hard. But driving at the absolute limit does require advanced car control skills and should be challenging, as this is what creates *intrinsic* fun for me, that is, you enjoy driving for the sake of driving (and exploring). If it's otherwise just ho-hum then there's little point to playing beyond Level 50.
  5. Looks like Kenny Block beat you to it, Diablo :nnnn: Gymkhana Seven: How It All Went Down - Speedhunters
  6. So I assume they had to remove the front bumpers again before driving home? :)
  7. PC BETA #1 + #2 - Steering wheel / Hardcore mode: Given the lack of vehicles we got to try it's too early to be definitive. I just felt too disconnected from the car. Driver aids forced on - couldn't do a burnout (besides the fake one it does) and lose traction/spin out in Street spec. Driving the Camaro and Challenger in town was a massive chore - too much grip in Street spec. Driving on snowy roads was better, but this is how the car should handle on normal roads, and it should be much harder on icy roads. imo you should really only have high grip in Circuit spec. Wheel options/settings are a pain to tweak. It should calculate things like Linearity automatically by getting you to hold the wheel at 90 degrees. Offroading in other specs was pretty good. Darin from ISR was able to play the console betas with a wheel and was fairly happy with it though, so maybe there was some improvement. Having a 'hardcore' mode is half the battle won, we just need it to be more hardcore. I suspect the problem in making the Street spec on-road stuff better is that offroad/raid stuff becomes near-impossible. Personally I don't mind if that makes us non-competitive with Sports players, just so long as we can enjoy cruising together.
  8. TDU Modding Tools? In the main (EN/US) database bnk file I suspect.
  9. Don't forget that SP challenges typically are not available in Hardcore mode ;)
  10. Silver lining - they're being upfront early enough for people to cancel preorders if they wish.
  11. Well I hope it does happen again, takes the heat off the rest of us. :lol: :glomp: PS Baldy really did have a point
  12. Indeed, I have a lot of random banning to catch up on. :nods:
  13. For it to be someone's fault wouldn't that mean that they were 100% expecting a perfect result?
  14. Have a look in the ReadMe.txt file that you downloaded. You need to add the -fuel parameter to the shortcut target.
  15. Only if you've never seen one I guess (keyword is foreign)
  16. The joke was that he could only be more vague byt not telling the games. i.e. 'can we import from one game to another game?' He could possibly want to import cars (which ones?), buildings, street signs, trees, who knows....
  17. Maybe it's that Albanian filter kicking in again :hmmm:
×
×
  • Create New...