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Ryzza5

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Everything posted by Ryzza5

  1. Your savegame files are located in Documents\Test Drive Unlimited. You can back them up and any time simply by copying and pasting the folder elsewhere. It's recommended that you do this every so often, especially after progressing through the races. If you switch to the Alfa Romeo GTV (F class) and save, then reinstall TDU and play it without any mods, you may be able to complete the race that was crashing for you. After installing the game, go to the installation folder (i.e. C:\Games\Test Drive Unlimited) and make a backup copy of all of the files before installing any mods on top. That way to can switch between vanilla and modded versions of the game at any time. You can make as many duplicates of the installation folder as you like. You may need to copy the d3d9.dll file from Platinum into your vanilla folder so that you can log into your online profile.
  2. Use a VPN the first time you create an online profile. I find connecting to a European country such as the Netherlands works well.
  3. Ian Bell, CEO of Straight 4 Studios (and former CEO of Slightly Mad Studios, known for the Project CARS and Need for Speed Shift racing games), revealed in a tweet some innovative work using game event triggers (such as a player scoring a goal or crashing a racing car) to dynamically form prompts to generate relevant AI commentary or pit-crew advice, influenced by real-life voices. The work is likely to be included in an upcoming racing simulation GTR Revival. This first video explains the concept, how it works, and provides a demonstration. The game featured below is said to be Automobilista 2, which uses the same Madness game engine as Project CARS 2. This second video demonstrates a race by internal QA tester Austin Ogonoski speaking to a virtual pit crew member, an AI borrowing its voice from Ben Collins (Straight 4 Studios Handling consultant, also famous for his role as The Stig (BBC Top Gear) and a stunt driver in recent James Bond and Fast & Furious movies). Partial transcript from first video: It's interesting to see multiple layers of AI (text generation, conversational response, and speech synthesis) being used in video games, particularly the possibilities of assisting or coaching players. Numerous sim-racing games support API extensibility which has allowed for community-created Pit Crew chief mods, which while not AI-based, increase immersion and allow visual HUD elements to be hidden. This new AI-based system needs to do even better, without feeling cheap or over-done. Whilst simulated commentary has existed in many sports-based video games such as FIFA for decades, I cannot think of any racing games that feature anything at a similar level (besides background repetitive commentary in games like GRID Legends). Some larger organised racing leagues stream or record races with live human commentary but smaller groups may not have the time or resources for this so these might be interested in this endeavour. One concern however is that a successful patent application may dissuade other studios from implementing similar features. Sources What do you think about the strides made by AI this year such as Chat GPT (language model) and Stable Diffusion (art generator)? Are you happy to see them added to video games? Do you have other ideas how they could be used in games?
  4. According to Beefy, you can find any copy of TDU2 and use any shared CD Key, this means second-hand purchases will be ok if you can find any. The only requirement is that you must not use a crack as this causes issues with online multiplayer. I realise the game is hard to find but we do not allow members to link to pirated websites. Some have had success looking for iso files on archive.org
  5. TDU1 always had issues recovering from an Alt+Tab. The best solution is to avoid playing Full Screen. There's a Windows app called Borderless Gaming that some have had success with. Perhaps you can do some research into using it with TDU.
  6. A torrent file is small and tells specific 'torrent programs' how to download the content from various users (peer-to-peer file sharing). Please search Google or YouTube for the basics on how to use a torrent file.
  7. The Crew Motorfest announced - Welcome back to O'ahu! After growing rumour and speculation, Ubisoft's Ivory Tower studio revealed their 3rd game in The Crew series. First planned as an expansion to The Crew 2, the project has grown large enough to warrant a full title release. The reveal trailer shows the return to the popular island paradise O'ahu among Hawaii's islands. A variety of vehicles were shown in the video trailer (below), and the return of boats and aircraft has also been confirmed in a developer interview. 'Hundreds of cars' will be available to players. One notable difference compared to Test Drive Unlimited will be the adaptation of O'ahu into a smaller playable area as opposed to aiming for a 1:1 scale recreation. Key locations, such as the city of Waikiki, appear to remain close to their original size, but we imagine the long roads and highways linking these points of interest may be squished, taking inspiration from the map design in The Crew 1 & 2. The advantage of this decision, according to game director Stéphane Beley, is that environment artists can “touch every kilometre” instead of relying on procedural generation techniques, and players can enjoy a "higher density of activities and biomes". Fans can register their interest in joining the Insider Program, which will allow for confidential play-testing and sharing of feedback prior to launch later in 2023. Four stages are planned, each inviting progressively more PC and eventually console players to join. The Crew Motorfest is planned to launch sometime in 2023 on PC, PS5, PS4, Xbox Series X|S, and Xbox One. The Crew (1) launched on 2 December 2014, and The Crew 2 launched on 29 June 2017. New content continues to be added to The Crew 2 even in early 2023, with Season 7 Episode 2 showcasing high-speed races in Blizzard conditions. What do you think of this news? Are you excited to return to O'ahu, even if it is squished beyond recognition in places? Do you think Ivory Tower and Ubisoft will nail the physics and game progression? Have you registered for the early access closed beta test?
  8. Yeah it's easy to forget how much of a pain controllers were prior to the X360 gamepad being widely adopted and supported. Even today trying to use a PS4/5 controller on PC brings back memories of decades past, installing programs and calibrating them in the OS before trying to get them to work in game. Go back even further and you had to worry about getting DMI settings in your BIOS just right so that you could have a functioning controller AND sound.
  9. For when you're starting a new save-game and can't remember where those pesky dealerships or tuners are located (or you keep going to where they were located in TDU1), you can consult this community map. https://www.google.com/maps/d/viewer?mid=1RJd-Y_X9Y9RWAD0hRSNBWWOJqTs&hl=en&ll=21.56938731378462%2C-158.00992205955265&z=12
  10. You must be OG. I haven't seen someone use the term IGN (in-game name) in years!
  11. These forums are English only, sorry.  Please use a translator. 

  12. Well done, BEight (why do I keep wanting to call you BBEight lol). This a great new direction for TDU1 modding and I hope to see more like it.
  13. Only report content that you believe is harmful. Do not use the report feature to ask questions as the community and mod author will not see it.  Invalid reports will be deleted. Thanks.

    1. tasmania

      tasmania

      sorry dude i wont know how to make questions about the mod

    2. Ryzza5

      Ryzza5

      If you are looking at a mod, there are buttons to Download File and Get Support.  Click Get Support and you will be taken to the discussion page where you can add a reply.

      image.png

  14. Try right-clicking the file in question or it's parent folder, go to Properties, and make sure the Read Only box is not ticked.
  15. Try running one stick of RAM without the other, then swap after a few days. Do you notice a difference?
  16. A brief interview with Alain Jarniou (Creative Director at KT Racing) was published by thesixthaxis.com: https://www.thesixthaxis.com/2022/10/04/test-drive-unlimited-solar-crown-preview-interview-with-kt-racing-alain-jarniou/ The interview does not drop any bombshells but does reflect on Alain's past passion projects (TDU 1 and 2) and reveals that despite the 1:1 map scale, tweaks and adjustments will be made to the game world to suit the types of driving and racing we all expect without getting stuck in traffic jams on very narrow roads. Alain reassures us that the game is more than just racing, but about car appreciation and enjoyment of (virtual) ownership. Another interview discussing WRC and TDU was published at screenrant.com https://screenrant.com/alain-jarniou-interview-wrc-generations-preview/ TDU Solar Crown remains slated for a release date sometime in 2023.
  17. Some promote the use of a dgVoodoo wrapper and 4GB patcher for this issue
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