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Ryzza5

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Posts posted by Ryzza5

  1. 4GB Patcher for older games that require more than 2GB of RAM and crash to desktop


    Use this tool if you have Windows 64-bit (x64) and wish to patch your older 32-bit (x86) game executables (*.exe files).

    This is particularly useful for large and/or modified games that you feel are randomly crashing due to a lack of system memory (RAM).  This has proven to be particularly useful for the Test Drive Unlimited games.

     

    Original credit:  https://ntcore.com/?page_id=371

    4gb_patch.jpg

    Quote

    This very little tool patches x86 executables in order to let them have 4GB (instead of only 2) of virtual memory on x64 platforms. This tool comes very handy for applications which need a great amount of virtual memory like games, 3D renderization, multimedia etc. To gain these 2GB, you just have to use this tool to patch the executable (*.exe file) of the software you want to have these additional GBs of virtual memory. It can be used by clicking on it and choosing the file or through command line (e.g.: “4gb_patch file.exe”). It automatically creates a backup copy of the original executable.

    Why things are this way on x64 is easy to explain. On x86 applications have 2GB of virtual memory out of 4GB (the other 2GB are reserved for the system). On x64 these two other GB can now be accessed by 32bit applications. In order to achieve this, a flag has to be set in the file’s internal format. This is, of course, very easy for insiders who do it every day with the CFF Explorer. This tool was written because not everybody is an insider, and most probably a lot of people don’t even know that this can be achieved. Even I wouldn’t have written this tool if someone didn’t explicitly ask me to.

     


     

  2. I'd say it would  be very hard to estimate when features will be complete since they are reverse engineering existing code, some of which they cannot modify (i.e. game client behaviour).  The feature they start working on next might not be the next one that is completed if they discover unexpected challenges.

  3. When TDU World supports the 'Friends list' and 'Clubs' features, those with old save-games may run into issues when their game attempts to find the information from the old official TDU2 server which does not exist on the TDU World server.

    i.e.

    Your game:  Hey server, can you show me where on the map my friends are?  Here are their names.
    Server:  Um, I don't know who any of these people are...
    Your game:   Oh, I wasn't expecting that result.  Now what do I do?  Crash to desktop maybe???

  4. Try this (assuming you have 64-bit Windows).

    Go to the folder when TDU2 is installed. Copy testdrive2.exe and paste in the same location to create a backup.

    Then download this 4gb_patch.zip file, extract it, and run it.  It will ask you to select an executable to patch.  Select your original testdrive2.exe file (not the backup).  After the successful message, try playing TDU2 again and note if the crashing goes away or reduces in frequency.  Then report back here with the results.

     

    Note - if you are unable to download this attachment, please make sure you have joined the TDU World club on these forums first.

  5. Thanks for that.  I can't say for certain, but I do know that TDU1 in particular did not do a good job of supporting integrated and laptop GPUs, even ones that had very good performance in other games.  This could explain the issues you are seeing.  There's no known fix besides using a dedicated nVidia or AMD graphics card that meets the system requirements.

  6. You could try looking into some software products that remap or merge physical inputs from one or more devices and merge them into one virtual device that the game then sees.

    I have never used any of these myself, but some that you might try looking at include UCR, vJoy, and Joystick Gremlin.  I'm taking the assumption that there's not a lot of significant deference between the digital + analog inputs of joysticks and racing wheels.

  7. I played with keyboard recently and found it quite easy and enjoyable to be honest.  I was in hardcore mode with driving aids off for the most part.  Perhaps try the Hyper driving aid selection, it will allow some slide.  Just be sure to brake in a straight line before a corner and be definite/purposeful with your inputs.  There's not much room for mid-corner adjustments if you get it wrong when using a keyboard.

  8. 37 minutes ago, ZororiSucks said:

    I have two things to say, One why did you replace the music for car dealers and is there anyway to change it back? And Two why does car handling now feel very weird and off?

    Instead of copying the entire TDU files from the platinum folder to your game installation folder, copy each folder selectively and ignore the music folder.  If you backed up your game installation before installing the mod (as recommended), then you can restore the original game music files.  I also prefer the original TDU1 dealership music compared to the NFS Porsche 2000 menu music.  \Euro\Bnk\Sound\Musics is the subfolder.

     

    You will need to explain which cars and handling modes, driver aids, and input device you are using before asking a handling question.

     

     

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