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Ryzza5

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Posts posted by Ryzza5

  1. Yes we are expecting to see part 2 of the CGI trailer where the race continues outside the car park (in a docklands environment).  Perhaps a few other scenes such as the casino and island may be interspersed briefly but I'm not expecting much this far out from release.   Hopefully we'll hear more from Alain directly in another interview.

  2. 16 hours ago, Gr8BallsoFire said:

    Hello all, I am new here. This is the first time i've tried modding a game, and holy cow did I strike gold here! What an absolutely amazing effort to the author! Seriously impressive, I hope you are going from strength to strength career-wise.

     

    Just wondering, does Platinum include the Hardcore mode? Do I have to 100% it to unlock it?

    Great to have you here.  Hardcore mode still unlocks when you reach reach 'Champion' level (around 45% completion).  There are mods available that let you partake in single-player races in Hardcore mode, something not originally possible in game.

  3. lol sorry on the name screw-up.  I'm just glad you corrected me instead of letting me think I was correct.  So who the heck was Dan then?

     🤪

    Anyway, yeah I put that same TDU1 trailer up in our Discord before the premiere and drew the connection too.  Reminds us not to be too impatient and take it too seriously.  Funny how Eden kept those CGI trailers on the in-game TVs despite the missing rain features shown.

     

    I have a feeling TDU SC is more about what Alain wanted to achieve in TDU2 but couldn't due to Atari and/or limited money to spend.

     

  4. I was thinking the same thing (TDU1 on PSP).  Also I had no idea you were involved in game development, Dan!  I purchased that game last year and enjoyed it.

     

    The number plates could well be encoded.  Is 0222 pointing to a Feb '22 release window and N simply stands for Nacon?   

    Or does N stand for North and the E on the Range Rover stand for East, with numbers being global coordinates, which keeps leading me back to Hong Kong.  Not the greatest driving area perhaps, but it sure does fit in with the rich vibes of the trailer.

     

    image.png

    image.png  image.png 

     

    22 isn't 222, but there is no 222 north/south coordinate.  But for now my belief is the Aston plate relates to the release window.

  5. TEST DRIVE UNLIMITED
    SOLAR CROWN

     

    NEWS // 21 April 2021

    KT Racing + Nacon have provided their second glimpse at the highly-anticipated third installment in the Test Drive Unlimited series.  The brief trailer teases the lifestyle players can expect to experience:

     



     

    image.png

    Why send a message to a Solar Crown competitors' smart-watch when you can leave a conspicuous-looking envelope on the dresser?

     

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    Somebody better start a car list thread...

     

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    Have you ever seen such high quality car key fobs in a racing game before? 

     

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    Indicators present and accounted for.

     

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    Dat Ass... ton Martin.

     

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    Is this a hint at the quality of in-game characters and level of customisation available?  Might this person be 'feeling in top form'?

     

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    The casino will be a welcome return for many players.

     

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    You got to know when to hold 'em, know when to fold 'em, know when to walk away, know when to run...

     

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    You never count your car keys while you're sitting at the table, there'll be time enough for countin' when the dealing's done.

     

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    Could this be the exit ramp of a giant yacht?  With a casino on said yacht?

     

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    The next chapter (presumably another video trailer) is expected 3 months from now in July 2021.

     

    Don't be shy, what do you think of this trailer?  What hints have we missed speculating about? 

  6. 1 hour ago, calster17 said:

    I disappear for a few months, completely forgot about TDU:SC and then was somewhat disappointed when I seen there's been no news on it what so ever. 

    Shame. Hopeful we hear something this year.  

    I'm guessing Nacon may have an anniversary event one year after their previous TDU SC reveal where we might get another morsel of information.  If we're lucky we might even get a rough idea when they're planning to release (I'd expect to first hear a release season or month rather than a release date).  I'm personally not expecting the game to release any earlier than November 2021 with the expectation of being able to play sometime in 2022.

  7. 14 hours ago, zhang84444 said:

    hi, just wanna know if this is a bug:2021-03-01.thumb.png.ed9056ab8d2a667398fb5a0eec9a627c.png

    or is there another car that shares this name?? i rented the car near that volkswagen showroom btw

    Perhaps I don't understand the question, but I am assuming you are new to the game.

    You have highlighted a single-player mission.  This one requires you to take an AI passenger named Christina to her destination.  This specific mission requires that you are driving the Jaguar E-Type 4.2 Coupe, otherwise the passenger will refuse to enter your car.  Most passenger missions do not have a car requirement (besides requiring that your car has 2 seats).

  8. 4GB Patcher for older games that require more than 2GB of RAM and crash to desktop


    Use this tool if you have Windows 64-bit (x64) and wish to patch your older 32-bit (x86) game executables (*.exe files).

    This is particularly useful for large and/or modified games that you feel are randomly crashing due to a lack of system memory (RAM).  This has proven to be particularly useful for the Test Drive Unlimited games.

     

    Original credit:  https://ntcore.com/?page_id=371

    4gb_patch.jpg

    Quote

    This very little tool patches x86 executables in order to let them have 4GB (instead of only 2) of virtual memory on x64 platforms. This tool comes very handy for applications which need a great amount of virtual memory like games, 3D renderization, multimedia etc. To gain these 2GB, you just have to use this tool to patch the executable (*.exe file) of the software you want to have these additional GBs of virtual memory. It can be used by clicking on it and choosing the file or through command line (e.g.: “4gb_patch file.exe”). It automatically creates a backup copy of the original executable.

    Why things are this way on x64 is easy to explain. On x86 applications have 2GB of virtual memory out of 4GB (the other 2GB are reserved for the system). On x64 these two other GB can now be accessed by 32bit applications. In order to achieve this, a flag has to be set in the file’s internal format. This is, of course, very easy for insiders who do it every day with the CFF Explorer. This tool was written because not everybody is an insider, and most probably a lot of people don’t even know that this can be achieved. Even I wouldn’t have written this tool if someone didn’t explicitly ask me to.

     


     

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