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Djey

V.I.P!
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Everything posted by Djey

  1. TDUF development continues, despite I now get way less free time to... Anyway material changes are working now, at least for the colors and shader configuration. Remaining things to do are correctly displaying layers and shader detail. Here is preview of a new theme, rather refreshing imo.
  2. Hi Binbow,

    Just wanting to know if you'd kindly share xmb format specifications that you're using for the SVR and VPE tools (as it appears db data is xmb as well

    Guys from TDU World project would like to be able to read all xmb files (mainly to make online up again) so I'm trying to write a generic xmb file parser.

    Thanks in advance

    Regards.

    1. Show previous comments  7 more
    2. Djey

      Djey

      By the way, would you be interested in joining TDU World ? If so, feel free to PM Aquarious he's amember here. Dunno why but I can't send you PM that's why I asked in this public thread 

    3. binbow

      binbow

      Hello, Djey.
      I'm working on the verification using Plorers_v01 created by MeFisto9410, which was on DISCORD in TDU2 World. I sent the _DbItems.csv the other day and found some errors in the validation. And now that we can use Plorers_v01, I thought my findings might not be necessary anymore, but I'll send you a corrected version of dbItems.csv anyway.

      _DbItems.csv

    4. Djey

      Djey

      Ok thanks, Plorers will help us for sure but it's not at the point where we could add more entries... still!

       

  3. TDU has never worked well when trying to join people from the map. All that we could do is all going to a "calm" place (far from the city), wait for people to appear, then lock. But even with this you'll experience hard times with your friends... Btw, going to map puts you out of the session everytime. Bad coding. lol That's not something which could be fixed from the server sadly.
  4. TDU GOLD is a version where database files have been modified by morons. Eastern languages have been added by replacing existing languages and messing up packed files names. No wonder some are experiencing crashes/incompatibility. Besides TDU GOLD has the megapack included already (?!). I suggest using official western version + megapack as base.
  5. Thanks. A sound preview would be nice though I guess people will not spend time downloading, replacing files etc without knowing if it suits their needs.
  6. Patch HD acts on the level of details at a distance, and complexity of the vegetation. Not sure about it, but a mode of patch HD might be already embedded in Platinum, so HDU mode benefits could be even fewer than expected. Concerning GPU ram usage, specs given at the time were not accurate, for sure the game would not require so much memory. 1536MB is huge for such an old game. However, during testing it seemed HDU profile would make game crashing on mid range configurations and get better stability in high end cards. It was 10 years ago, and hiperf range configurations did have more than 1gb. That's why.
  7. Yes, TDUF still requires Java jre 8 to 10 installed. Even in 2.0. It's possible to download a jre package I've built specially for TDUF, which will need to be extracted into a particular directory in the tools. This way you would not have to let Java install itself into your system if you don't have/want to. Considering changes made to Java and time required to adapt the project to Java 11+, it will be necessary to stick to previous versions so that TDUF continues to run. TDUF.next will be without Java but thus require another runtime that could be integrated. .net is the only standalone option except coding with it is not in my skill plans...
  8. More themes are on their way and not only dark ones As I said customisation will always be possible with own crafted CSS files.
  9. Wow, what a clever response from your part, and you dare using word ass hole in my direction ? I try to be honest at least and did not have any issue for years with anyone ... until you! I fell like havng wasted my time trying to provide any kind of explanation to someone like you. Anyway thanks for the upload and the kind words. Now I'm crying. Happy? Make 1% of the effort I've put for this community and we'll talk again. Maybe. Oh, and please avoid insulting people who try their best to consider others... world is not as huge as you think. Maybe one day you might need help along the roadside. Kind regards
  10. Hi, sharemods is not worse than any other free dl hosting site. It has the advantage to provide better rate than some rapid gator like, which is welcome for bigger files. Generally it is not an issue when using Adblock extension or similar. What people do on sharemods (eg theft to make money on dls) is not my issue. The small amount of money I get there is less than nothing and allows me to buy a beer from time to time... Anyway I could host the files here as well, of course. Maybe I will in the coming days.
  11. TDUF is also slowly evolving with a dark theme I could not make a 2.0 release without cosmetical changes, what do you think? Anyway It will always be possible to change it by putting a css file in the jar. Will explain it later. And material (read only) support is almost done, btw!
  12. Nope sadly. "New" game introduced was blood bowl 3 if I'm not mistaken. But the most interesting was WRC9 gameplay trailer with Alain and we could imagine some of features of the engine be ported to TDUSC. We'll have to wait a while, still...
  13. @Minime891 there are 500+ materials in this file, covering interior, exterior and calipers. Maybe one day it will be possible to have color materials in the vehicle 2dm file as well... Adding materials in this kind of file is rather tricky. Btw, many thanks also go to @Speeder for creating texture editor in TDUWE!
  14. Yes, but the first version will give just a preview of existing materials. Changing colors will come if I get time, first on existing materials (thus impacting all colors schemes using them) and then by creating new materials (will require even more work).
  15. Hi pic of WIP, materials from Database Editor . That's just a small sample of information backed in the colors.bnk file. Could not test it yet, but I'm pretty sure one will be able to use any available material at any location (exterior, interior, calipers..).
  16. Hi folks, Gamescom live is tonight 7pm CET https://www.gamescom.global/gamescom/shows/opening-night-live/ Maybe some interesting information about upcoming TDU so be sure to bring your virtual tickets and bingo cards!
  17. Adding new slots is not documented as it's reserved to advanced users. Many things have to be taken into account as a slot has many links with the rest of the database. And the game won't be of any help when a link is missing. It may result to corrupted database as well. That's why Milli has added "ready to use" slots whish just need to be modified with tools like TDUPE or TDUF.
  18. Btw there is still discounts on FH3 expansions in the store, I decided to get pack (blizzard mountain + hot wheels) for about 10eur. https://www.microsoft.com/fr-fr/p/pass-dextension-forza-horizon-3/9nblggh4t5ft
  19. Not wanting to bring bad luck here, but 960m might not even reach comfortable fps at low settings. I get a desktop 770gtx which has 50% more power at least, and I seriously think at upgrading it.
  20. Nice guide, but using magic map will replace TDU Platinum map and thus would make most of mods hidden. Just skip this step. Also, TDUF is much more powerful to edit vehicle settings.
  21. That was just too promising to be released any time
  22. Looks like we have the exclusive answer to an important question Sources?
  23. Also, I think Platinum does not work without official car megapack. And not sure about TDU gold. Just try as @postcd said to check step-by-step.
  24. Hi everyone, just a small post to announce TDUF 2.0 is in development, and will feature some fixes and materials handling from Database Editor (read-only for now, I hope modifications will be possible - but without guarantee). After that, there won't be more changes on this TDUF in the future (unless critical bugs will be detected). I'm already working on a new architecture for TDUF, and it will represent tons of work. So don't expect to be released anytime soon. I will try to post details about it in a while. Thanks for using TDUF!
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