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Djey

V.I.P!
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  1. Like
    Djey got a reaction from Sk1izzo in Djey : TDU Modding Tools [1.16.3]   
    Many causes to this well-known issue :)
     
    I hope you'll find answers in this document :
    http://bit.ly/qniFQd
  2. Like
    Djey reacted to civicmanvtec in TDU Unofficial Community Megapack 2 (Open Beta released)   
    Is this any better?

    To do this is quite simple, just edit the Ride Height (Max) of the front to 205mm using TDUMT
     

     
    Yes, in the file I'll be including a text that shows what file names correspond to what car slot, for example:
     
    Ferrari F50
     
    Body: F50
    Sound: F50_audio
    Rims: F50_F_01 (Ferrari) <- bracket indicates rim folder
    HUD: F50
     
    Also included separately in release I'll include updated xml and cardata.mdb files for TDUMT and TDUPE respectively as they lack the data for some of the slots.
  3. Like
    Djey reacted to JPTH in TDUF - Most advanced modding tools for TDU so far!   
    First select the car and click on blue button
     
    In black you will move the camera right to left
     
    In red on top you will move the camera down to up, red on bottom will move the dashboard down to up
     
    In yellow will move the camera close or far.
     
    Then you click on midle button
     
    Tip: if the values on top is: 160938 change to 160928 will make the diference, on red bottom you have to change 360938, 460938, depends the car.
     
    And close TDUMT AND TDUPE before use it.
     
    I found a bug with aston martin db7 ar1 slot, i cant rotate the camera and open the doors.
     
    I dont know how to fix it...
  4. Like
    Djey reacted to Milli in TDUF - Most advanced modding tools for TDU so far!   
    I can't use that Camera.bin editor... my computer makes all the russian text turn into a lot of ???????? and it can't read or change anything. :lol:
  5. Like
    Djey got a reaction from Neddo in TDUF - Most advanced modding tools for TDU so far!   
    Yeah. 15 slot for a dealer is the absolute maximum allowed by the game, but it will depend on Bitfield + metadata in dealer building file. I even dunno if there's such a usable dealer ever.
    Btw you'll all notice in database that Tuning Shops get car slots as well :D Fairly usable, though.
     

    Yes, unless tuning kits are updated accordingly. 

    This. Maybe the location in salon is specified by a dummy in 3D model or in any unclear file ... the second option is a pain as usual.
  6. Like
    Djey reacted to civicmanvtec in TDU Unofficial Community Megapack 2 (Open Beta released)   
    Progress on Lamborghini
     
     
     
     

     
    You don't have to, at release i'll provide a readme with every filename so players can replace cars with anything they like. :) so for example if you don't like E92 M3 you can replace it with any other mod, just like a normal atari car.
     
    Also its 38 new cars added to the game I don't see why you're complaining about extra vehicles, more room to replace with other mods.
  7. Like
    Djey reacted to JPTH in TDUF - Most advanced modding tools for TDU so far!   
    No, i didnt see that part, i will try :)
     
    WORKS!!!!!!!!!
  8. Like
    Djey got a reaction from Automotive Gaming in TDUF - Most advanced modding tools for TDU so far!   
    'Writing' new files to the Map ? That's exactly what TDUF tools can do - so no magic here. Just download and try by yourself. 
    On the other hand, enabling all slots is a long, tremendous task and need to be done just once for everyone to enjoy it. I am planning to give details and forge new tools when I have time. So be patient and let people experiment... there's a long way to go still :)
  9. Like
    Djey got a reaction from DJoyTinnio in TDU Unofficial Community Megapack 2 (Open Beta released)   
    Brilliant.
     

    Yeah, the quick solution is to make all these dead slots alive again with default models, sounds and rims; everyone would have to install any 3d model of their choice on it and adjust physics (when needed) :) 

    Yes and no, new car slots, but already existed in the game - at a disabled state :D 
     
    It may be possible to add brand new slots by the way.
  10. Like
    Djey got a reaction from Tob-Racer in TDU Unofficial Community Megapack 2 (Open Beta released)   
    Brilliant.
     

    Yeah, the quick solution is to make all these dead slots alive again with default models, sounds and rims; everyone would have to install any 3d model of their choice on it and adjust physics (when needed) :) 

    Yes and no, new car slots, but already existed in the game - at a disabled state :D 
     
    It may be possible to add brand new slots by the way.
  11. Like
    Djey got a reaction from Revan174 in TDU Unofficial Community Megapack 2 (Open Beta released)   
    Brilliant.
     

    Yeah, the quick solution is to make all these dead slots alive again with default models, sounds and rims; everyone would have to install any 3d model of their choice on it and adjust physics (when needed) :) 

    Yes and no, new car slots, but already existed in the game - at a disabled state :D 
     
    It may be possible to add brand new slots by the way.
  12. Like
    Djey got a reaction from Dux in TDU Unofficial Community Megapack 2 (Open Beta released)   
    Brilliant.
     

    Yeah, the quick solution is to make all these dead slots alive again with default models, sounds and rims; everyone would have to install any 3d model of their choice on it and adjust physics (when needed) :) 

    Yes and no, new car slots, but already existed in the game - at a disabled state :D 
     
    It may be possible to add brand new slots by the way.
  13. Like
    Djey got a reaction from slylecoco in TDU Unofficial Community Megapack 2 (Open Beta released)   
    Brilliant.
     

    Yeah, the quick solution is to make all these dead slots alive again with default models, sounds and rims; everyone would have to install any 3d model of their choice on it and adjust physics (when needed) :) 

    Yes and no, new car slots, but already existed in the game - at a disabled state :D 
     
    It may be possible to add brand new slots by the way.
  14. Like
    Djey reacted to civicmanvtec in TDUF - Most advanced modding tools for TDU so far!   
    Nevermind I found the problem and I can do it consistently.
     
    Soon I'm going to post something I have in the works that'll be pretty interesting. :)
  15. Like
    Djey got a reaction from Neddo in TDUF - Most advanced modding tools for TDU so far!   
    You will have to wait for a modder to create a vehicle (or whatever) using new file names :)
  16. Like
    Djey got a reaction from Automotive Gaming in TDUF - Most advanced modding tools for TDU so far!   
    Currently polishing a few things to make first TDUF release a breeze, you should expect a gift in the next hours
    I'll try to release next versions a bit more quicker, as I had to set everything up.
     
    Also, I've added a new link for donations onto this first post and in my signature.
     
    ===
     
    First release is ready, you'll find it here: http://bit.ly/1CQx13H
     
    Please stress these tools and help me with making them better :)
     
    As always, don't forget to backup your files.
  17. Like
    Djey got a reaction from Neddo in TDUF - Most advanced modding tools for TDU so far!   
    Traffic vehicles obey to the same rules as driveable ones and get their own slots in CarPhysics Database, except their repartition depends on other configuration files.
    Adding new traffic vehicles may cause issues in online mode and it will create spawn bugs (as observed with people which are not using patch 1.68b).
  18. Like
    Djey got a reaction from Tob-Racer in TDUF - Most advanced modding tools for TDU so far!   
    Traffic vehicles obey to the same rules as driveable ones and get their own slots in CarPhysics Database, except their repartition depends on other configuration files.
    Adding new traffic vehicles may cause issues in online mode and it will create spawn bugs (as observed with people which are not using patch 1.68b).
  19. Like
    Djey got a reaction from iLLGT3 in TDUF - Most advanced modding tools for TDU so far!   
    Traffic vehicles obey to the same rules as driveable ones and get their own slots in CarPhysics Database, except their repartition depends on other configuration files.
    Adding new traffic vehicles may cause issues in online mode and it will create spawn bugs (as observed with people which are not using patch 1.68b).
  20. Like
    Djey got a reaction from Jorgemodek in TDUF - Most advanced modding tools for TDU so far!   
    This. :p
  21. Like
    Djey got a reaction from killalldude in TDUF - Most advanced modding tools for TDU so far!   
    This. :p
  22. Like
    Djey got a reaction from Neddo in TDUF - Most advanced modding tools for TDU so far!   
    This. :p
  23. Like
    Djey got a reaction from Automotive Gaming in TDUF - Most advanced modding tools for TDU so far!   
    This. :p
  24. Like
    Djey got a reaction from JPTH in TDUF - Most advanced modding tools for TDU so far!   
    This. :p
  25. Like
    Djey reacted to Jorgemodek in TDUF - Most advanced modding tools for TDU so far!   
    Are the "free slots" unlimited or theres any limitation of slots available ?
     
    Great job mate and glad to see you again on this side :D
     
    Cheers,
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