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TDUZoqqer

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Posts posted by TDUZoqqer

  1. the 2dm was never explored to the point where you could modify it standalone. speeders world editor could make it readable and modify it to an extend, but nothing grounbreaking could be made with it. i once tried to edit the file to add new paint colors (from colors.2db in bnk/vehicules), it created a new material but there is no way to make it work in a precise way so the game can read it back, it's basically gibberish. i always hoped someone could decrypt the files so we can modify it properly, but I belive it will end like the xmb sound files, where the result just wouldnt be worth the research and effort put into decrypting it.

  2. Which trucks do you mean? The traffic pack of 2CVSUPERGT was and still is awesome. Gonna be a challenge to reach this level lol concidering I have poly count restrictions.

     

    I would make the traffic cars 8k polys each when I could. But this is actually a mod with lowspec pcs in mind.

  3. 2 hours ago, Milli said:

    That's really nice! Those traffics are being better quality than some TDU car mods. Lol 

    And make the Tahoe next. Leave the Expedition for one of the last ones, because it might be one of the coolest to make.

    Yeah there is a particular modder I have in mind which I read out by this statement lmao. Let's hope he won't "all of a sudden" make quality traffic mods right after I release it, what a coincidence that would be. 😏 Just mentioning my GT3 out of the blue here 🤫

     

    Yep might be the most clever decision. I can see myself doing something completely different right after preparing the Tahoe blueprints, I am really spontaneous you know 😅

     

    E: btw had an idea about the firetruck and bus replacements:

     

    maxresdefault.jpg

    Bus_fares_may_increase__some_by_more_tha

    note to myself: the bus is a Gillig Low Floor

  4. Altima done. The Altima turned out to be a fairly complicated car to model actually. Not particulary difficult, but tricky to catch the shapes. It isn't perfect by any means, but it's close enough, really. Also, texturing the headlights was a nightmare. But yeah lol.

     

    01rkklt.png

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    Ignore the reflections of the the transparent stuff in the paint, we all know it doesn't matter since TDU won't reflect them ingame.

     

    Asset details:

    Polycount: 2.298

    specific textures used: 5 (512x512 DXT1 no alpha, 256x256 DXT5, 256x256 DXT1 no alpha, 256x256 DXT1 no alpha, 128x128 DXT1 no alpha)

    Duration: 5-ish days

     

    Gonna make a break from the traffic cars for a day or two (actually, continue my "real work" lol), in the meanwhile you can tell me what I should model next from the list. I am tending towards Expedition or Tahoe.

  5. 10 minutes ago, rhajat said:

    Hi Milli, i’ve been a long time lurker on the forums and have been keeping tabs on this mod for a good half a year (decided to man up and make an account now lol) and just wanted to thank you for the colossal amount of work you’ve put in to make this possible for us all!

    i’m not sure if this has been asked already (if so then im sorry!) but i was wondering how many custom car slots will be available for us to use? thank you so much again !

    The game will have over 800 cars you can replace.

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