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TDUZoqqer

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Posts posted by TDUZoqqer

  1. Quite busy with work, business, other projets and misc real life stuff. Barely have time to do anything. I worked on some custom parts which are not worth showing and this wet paint shader.

     

    The parts are not fully mapped so its missing on some areas, but it turns out cool. It's also animated.

    unknown.png

    unknown.png

     

    License plates are being generated now. They either follow a random combination in preset pattern:

    unknown.png

    Or can be customized fully in text (excluding prophanity) and length:

    unknown.png

    Here's the plate format concept I did for it:

    plates.png

    The environment is being reworked by an environment artist friend and will be something like that:

    unknown.png

    Some docks in my hometown of Berlin, Germany, in moody, foggy weather with a bit of drizzle.

    Currently working on the customization UX of the license plates. After that, the wheel editor will follow. Very UI-sided project.

    Slowly but surely making progress.

  2. 2 hours ago, Homelander said:

    I did not asked to fix for all cars, despite I will love it! Just for each new car you add & take time to build physics, if you could also check each view & adjust properly tachymeter & odometer for them. I feel boring to be inboard view for example, see the speed at the tachymeter displaying 160 km/h, & see TDU down-right speed displaying 200...

    When the speed & revs displayed are correct, I like to look at them while playing, for "realism/experience", I consider this a bit important, but if this is a little pain (or too long) for you to adjust this so be it!
     

    Yet again, it is not worth the time. The models are not made by Milli and it's not really her responsibility either.

    Quote

    PS #2: And you need to rework 991 GT3 [RS] physics [...technical yadda yadda...]

    She does not *need* to do anything. You can easily do that for your own game. You have the tools, you have the research power. If you'd like to do changes on the game, go for it, but do not demand it from others. The input is appreciated but please drop this demanding tone.

    Quote

    991 GT3's are too "static" & not enough efficient on "track", with assist off the car barely slips out... not enough fun. Real life GT3s are freaking track beasts!

    We are talking about Test Drive Unlimited, not Assetto Corsa. The cars were grippy in the game since the beginning, this is an arcade game. The physics engine is 15+ years old, and was pretty mediocre back then even.

    1 hour ago, jirka607 said:

    Edit: Also I'm not using multiple prize cars but still see some cars for free

    The price cars are always free, and there are quite a few. Nardo is one of them. They don't have a price. They are always at 0 but you can not obtain them normally.

  3. Well yeah you have to unpack the game files before you start modding it 😄

    On 8/16/2022 at 6:45 PM, Windows_XP_2001 said:

    i dont have the files i need to replace in my Game folder i only have Video and thats that

     

    i use new version of the game and i dont know where is Cars stored at

     

  4. On 8/21/2022 at 8:11 AM, Shumanator121 said:

    Any time I try to download something, it downloads a torrent file as a note pad document and not a zip file?  Why?  Idk what to do with that. 

    Because, if you mean platinum, the file is like 6GB of data, turboduck does not want to host 6GB of data and neither does any hosting provider let you upload 6GB of data at once for free (Except MEGA but this thing is kinda sketchy too and blocked in some countries). Torrent is the easiest way. It’s P2P download.

     

    download uTorrent or something and open the torrent there. There are plenty of seeders for Platinum.

  5. On 6/20/2022 at 3:29 AM, Ryzza5 said:

    I'm a bit confused at what I'm seeing in the first image through the windscreen, it's like the car door is missing...

    I had no interior in this build so the whole interior is missing 😄 

    Got screens of the new build, I really like how it looks like, customisation also works, but only through debug tools yet. Still got to make the UI work properly.

    509C2518-DA91-44BC-81B6-764134555CDD.png

    CADF9384-DBC3-4303-858F-BC9AFE54D80E.png

    0086655C-F8F9-4AAD-B2E7-E372DDAEE823.png

    28A63F2E-C6D6-4B52-B112-DE0851AB68FF.png

     

    Bonus: enjoy those whacky suspension tune debug images lmao

    unknown.png

    Honda bois appreciate

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  6. Helo

     

    I had some difficulties with the project in the past (time-wise and code-wise) so I decided to redo it from scratch. Since I am a bit more structured and knowledgeable when it comes to coding a game than I was when I started this thread, I basically rewrote all features I needed 2 years for in a month. I will share pics soon.

     

    Right now I am working on the cars, and since I have absolutely no clue about JDM culture, I wanted to ask you guys for help.

    My demo will feature a couple of cars of different cultures and tiers, and one of them is the Nissan 240 SX. Since I, once again, have no idea about JDM besides that some look really cool, I need an overview of popular visual mods for it. I know of pandem rocket bunny and stuff, but if you have more knowledge which bodykits, bumpers, spoilers, bonnets, exhausts etc. exist as popular mods for the model let me know.

     

    Another idea was to use a Toyota Chaser or Mark II Tourer (I like how they look like) instead but there are barely any 3D models of it, let alone customization parts for it. One more contender is the Honda Civic, but yet again, I have no idea about customization about it.

     

    I intentionally did not pick an R35 (I already have an exotic tier car in, which I consider the R35 to be) and the R34, AE86 and Supra would be a bit too obvious and too common for a halo tuner themed car in a racing game so I take a bit of a different approach.

     

    Side note: the muscle tier car will be a 2006 Mustang GT, but feel free to suggest other stuff for it. Keep in mind that it has to be a model which has at least a few modification options available. So please dont suggest something like a Challenger Demon because its pretty much a modded car from the get-go and barely has any visual customization options.

     

    Tier 4 is trucks and this will feature a G-Wagon. Mainly because I have all custom parts for it prepared already

     

    Sorry for being gone for so long, but real life hits hard sometimes.

     

    E: pics of like 2 weeks ago. Will post more recent somewhen later this week, but barely anything is difference except it has now all materials and tires.

    1769373724_unknown(1).thumb.png.9a851f35fdf82659bb73a1daab95ab85.png

    201289313_unknowncopy.thumb.jpg.1e3e2d89ea998547148306e611a7a453.jpg

  7. dude, the screenshots look insane for a TDU title. Compared to old titles obviously.

     

    I mean in the grand scheme of things it looks like an average video game detail amount, but for TDU this is truly revolutionary. Can't wait, honestly.

     

    Let's just hope the game will be worth playing despite being pretty (totally not a The Crew reference, no no)

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