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Showing results for tags 'xinput'.
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Hello people. I think I treated this topic before in Platinum mod article yet I found no solution, so I will try with a thread. I was trying to look for some sort of a fix or extension (.ASI script or something) to improve the controller/gamepad support. I have my own XBOX 360 Controller for Windows (wired) and it's the only way I could enjoy this game unlike with a keyboard (besides I can't afford a wheel right now). "Why this, if vanilla XInput is functional enough?" Uhm, I don't think so, and will explain why: I came from other games (some of them newer than this) with full-fledged XInput, like Juiced 2, Driver San Francisco, Blur, Need for Speed SHIFT saga (although both titles don't count on dedicated prompts) and even tried the Test Drive Unlimited 2 itself, which DOES have it full-fledged! So, if in Platinum mod this can't be archieved integrating it on game's code (which seems to be harder, so I'd get you if so), I wouldn't mind at all about an .ASI script if this game allows its use (maybe it won't, otherwise I should've seen several of them in here and out there...). What I am seeking from this "enhancement", is at very least... *Mainly: - Independent mapping from Controls settings (in case of an .ASI script, could simply be on an .INI file), so we'll not have to overwrite keyboard bindings. - Deadzone, Saturation and/or Sensitivity settings, in case of drifting on axes (those using gamepads surely know how this is). *Optional: (Not necessary but pretty cool additions) - Gamepad GUI prompts (these can just be imported from 360 version; wouldn't mind if they're in form of .TPK files). - Vibration system (if disabled or directly not included by default; could be imported from 360 version as well; I don't know). If there's possibly something like this already out there, I would appreciate it. Otherwise... Yes! This is mostly a mod request; beg you pardon if not allowed or if didn't remarked it as that. I'd be pleased to do this all by my own, if I only had the expertise of high-rank modders or experienced (excuse redundancy) developers. By now I'm just learning Python, yet am not sure at all if it works to create .ASI scripts. I guess that's it for now. Have a nice day, everyone!
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The Thrustmaster Ferrari 458 Italia I had ordered was delivered today and I was excited to finally play some driving games properly as my previous wheel broke down a while ago. My favorite driving game, for the reason of being a fan of Top Gear UK, is Test Drive Unlimited. The very last thing I expected to be problematic about the wheel is the compatibility as it was claimed that it has full Xbox360 and PC support. Turns out that the xbox compatibility is creating a PC compatibility problem. When I go to the control settings menu in the game and I attempt to assign anything to the wheel absolutely nothing happens. The game appears not to even acknowledge that a controller is present. I read about the problem and it turns out Test Drive Unlimited is notorious for having compatibility problems with some xbox-compatible controllers. The reason for that, I figure, is that those devices generate Xinput rather than DirectInput, which is what a standard controller generates. I tried, then, to convert one into the other with the use of the x360ce emulator, which is, as far as I can figure out, supposed to do just that. I put the executable in the game folder, I run it as administrator, I click ok to the two question boxes that ask for permission to make a file, and then the program opens up and... immediately crashes completely. Tried two different versions, same result. I also tried the Pinnacle Game Profiler and Xpadder. These programs just take the input of your controller and assign it to a key of your keyboard so that for example when in-game the throttle is assigned to "w", I can still use my controller to... control it. However, while it works lovely for all the buttons, it does not recreate the analogue axes of the wheel and the pedals and so those act like digital buttons (either full or nothing), which defeats the purpose of having a wheel in the first place. In addition to that, I installed the Microsoft Xbox360 accessories driver, and then also the XBCD driver, but they didn't do anything. I've been tinkering and bodging this thing all day and it's driving me mad as I bought a fairly pricey piece of equipment that turned out to be incompatible with the very game I wanted to play with it the most. Please somebody tell me there's a workaround or a fix. :( btw. it should be noted that the wheel works just fine with every other game I tested it with so it's not to blame.