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Missing traffic after mod


Radu-Cristian
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i have made a car for TDU and while i'm playing with it, traffic dissapears step by step car by car, after that, done, streets are empty.

after all cars dissapears, if i'm trying to get back in garrage, game freezes.

if i change with another modded car, before traffic dissapears, anything stays put, if not this is what it happens. i think all it happens whilme i'm using my car... does anyone got that before? with anymod?

i have'nt change anything in db's only some zmodeler generated files in order to use my mod and some textures in bnks so it will look good.. that's all...

 

even after i quit the game, game give's ''Don't send error''

 

what seems to be the problem?

anyone has any idea why it happens?

 

 

much appreciations for those who help me,

i really really trying to make cars for TDU

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SSR

---D_CAR

------FORK_FL

---------STIRRUP_FL

------------STIR_FL

------------DISC_FL

---------------BRAKE_FL

---------------WLR_FL

---------------D_RIM_FL

---------------D_TIRE_FL

------FORK_FR

---------STIRRUP_FR

------------STIR_FR

------------DISC_FR

---------------BRAKE_FR

---------------WLR_FR

---------------D_RIM_FR

---------------D_TIRE_FR

------FORK_RL

---------STIRRUP_RL

------------STIR_RL

------------DISC_RL

---------------BRAKE_RL

---------------WLR_RL

---------------D_RIM_RL

---------------D_TIRE_RL

------FORK_RR

---------STIRRUP_RR

------------STIR_RR

------------DISC_RR

---------------BRAKE_RR

---------------WLR_RR

---------------D_RIM_RR

---------------D_TIRE_RR

------SPRG_FL

------SPRG_FR

------SPRG_RL

------SPRG_RR

------PLATE

------DOOR_R

---------INT_LR_R

---------WND_R1

---------WND_R2

---------D_INT_HR_R

---------RV_R

------------RV_HR (20.00)

------------RV_LR (400.00)

------DOOR_L

---------INT_LR_L

---------WND_L1

---------D_INT_HR_L

---------WND_L2

---------RV_L

------------RV_HR (20.00)

------------RV_LR (400.00)

------WIPER_R

------WIPER_L

------BODY_LR

------FA_W_RR

------FA_W_RL

------FA_L_FR2

------FA_L_FR1

------FA_S_RR

------FA_S_RL

------FA_L_FL2

------FA_L_FL1

------FA_B_RR

------FA_B_RL

------FA_R_RR

------FA_B_RR2

------COCK_LR

---------STEER_LR

------------HAND_LR_L

------------HAND_LR_R

---------FOOT_LR_L

---------FOOT_LR_R

---------GEAR_LR

---------HBK_LR

---------RADIO_LR

---------SEAT_LR

------------BACK_LR_L

------------DVRSEAT_LR

---------SEAT_LR_R

------------BACK_LR_R

------------PSGFOOT_LR_L

------------PSGFOOT_LR_R

------------PSGSEAT_LR

------BODY_HR

------plane(a object of my)

---D_SHADOW

------DS-CA_FL

------DS-CA_RR

------DS-CA_RL

------DS-CA_FR

---D_SPLANE

 

--- Post Updated ---

 

Material Editor:

WS_FORK

[87]ORK_ALF

[96 94 9F BE 84 86]_D (GLT)

[88]LR_FR_0

WS_SPRG

WS_plate (BMP)

BLACK (PNT)

PAINT

METAL

DETAIL

COCK_LR

C1_LR

GLASS

MIRROR (GLT)

GRID (BMP)

PAINT1 (GLT)

LOGO1 (PNT)

LOGO (PNT)

LGT_LR (PNT LIT)

[A4]S_GASCA (PNT GLT BMP)

GLASS_2

LGT_RR (PNT LIT)

LGT_FL (PNT LIT)

LGT_FR (PNT LIT)

EXHAUST (PNT)

PAINT_LR

BOTTOM

FRL_W (CLR)

FRL_L (CLR)

FRL_S (CLR)

FRL_F (CLR)

D_SHADOW

WHEEL_LR (CLR)

SHADOW (CLR)

DOOR (GLT)

C1_DOOR (GLT)

DOOR_01 (GLT)

STEER_HR (GLT)

C1_REAR (GLT)

REAR (GLT)

HUD (LIT)

FLOOR

BASCOTE (BMP)

[73 81]CK_HR_

COCK_HR1 (GLT)

C1_COCK (GLT)

SEAT (GLT)

C1_SEAT (GLT)

SEAT_01 (GLT)

[84]TEER_HR

LOGO_I

MIRROR_I (GLT)

GLASS_I

CASTHA

[87 AB 76 72 7F]GT_ (GLT)

[8D 9B 8D 90]_GT_

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