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If you're uploading new version, please edit the existing download
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Tools / Others
This is where you can find modification tools, such as TDU Performance Editor, TDU Modding Tools and TDUF Toolset 1.12
[TDU1 + TDU2] Telnet Debug Server - Read developer logging information
By MeFisto94This tool is very simple: You start it before starting the game (in a console) and it will print the (remaining) developer logging of the games (both TDU1 and TDU2).
Apparently this log is mostly targeted towards networking, but it never hurts to open it, when debugging weird issues.
edStoreBank::RegisterWellknownCRC(0xEB21,COREREQUESTS_R_TEAMMEMBER_GET_NB) Done edStoreBank::RegisterWellknownCRC(0x4A65,COREREQUESTS_A_TEAMMEMBER_GET_NB) Done edStoreBank::RegisterWellknownCRC(0xEF1F,COREREQUESTS_R_TEAMMEMBER_ENUM) Done edStoreBank::RegisterWellknownCRC(0x5F05,COREREQUESTS_A_TEAMMEMBER_ENUM) Done edStoreBank::RegisterWellknownCRC(0xF4B5,COREREQUESTS_R_TEAMPRIZE_ADD) Done edStoreBank::RegisterWellknownCRC(0xB30A,COREREQUESTS_A_TEAMPRIZE_ADD) Done edStoreBank::RegisterWellknownCRC(0xF0EE,COREREQUESTS_R_TEAMPRIZE_REMOVE) Done edStoreBank::RegisterWellknownCRC(0xD4BD,COREREQUESTS_A_TEAMPRIZE_REMOVE) Done edStoreBank::RegisterWellknownCRC(0x5433,COREREQUESTS_R_TEAMPRIZE_DETAILS) Done edStoreBank::RegisterWellknownCRC(0x3E72,COREREQUESTS_A_TEAMPRIZE_DETAILS) Done edStoreBank::RegisterWellknownCRC(0x7928,COREREQUESTS_R_TEAMPRIZE_GET_NB) Done edStoreBank::RegisterWellknownCRC(0x2C42,COREREQUESTS_A_TEAMPRIZE_GET_NB) Done edStoreBank::RegisterWellknownCRC(0xBBA7,COREREQUESTS_R_TEAMPRIZE_ENUM) Done edStoreBank::RegisterWellknownCRC(0x9F7C,COREREQUESTS_A_TEAMPRIZE_ENUM) Done edStoreBank::RegisterWellknownCRC(0x161C,COREREQUESTS_R_FRIENDS_TEAMS) Done edStoreBank::RegisterWellknownCRC(0x9A36,COREREQUESTS_A_FRIENDS_TEAMS) Done edStoreBank::RegisterWellknownCRC(0x33A4,COREREQUESTS_R_FRIENDS_GETIDS) Done edStoreBank::RegisterWellknownCRC(0xD535,COREREQUESTS_A_FRIENDS_GETIDS) Done edStoreBank::RegisterWellknownCRC(0x7426,COREREQUESTS_R_GETTIME) Done edStoreBank::RegisterWellknownCRC(0x2550,COREREQUESTS_R_CREATE_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0xCBA7,COREREQUESTS_R_OPEN_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x08D9,COREREQUESTS_E_UNRELIABLEAPPEND_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x724A,COREREQUESTS_R_RELIABLEAPPEND_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x91ED,COREREQUESTS_A_RELIABLEAPPEND_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x2557,COREREQUESTS_R_CLOSE_REPLAY_STREAM) Done **WARNING** in edStoreBank::RegisterWellknownCRC(0xC41D,CRC_GPSTRACKER_R_TRACK_USERS) => Already existing , updating **WARNING** in edStoreBank::RegisterWellknownCRC(0x61CB,CRC_GPSTRACKER_A_TRACK_USERS) => Already existing , updating edStoreBank::RegisterWellknownCRC(0x55AE,CRC_GPSTRACKER_R_GET_DENSITYMAP_BY_LEVEL) Done edStoreBank::RegisterWellknownCRC(0xD768,CRC_GPSTRACKER_A_GET_DENSITYMAP_BY_LEVEL) Done edStoreBank::RegisterWellknownCRC(0xFED9,CRC_GPSTRACKER_R_GET_DENSITYMAP_BY_LEVEL_EX) Done edStoreBank::RegisterWellknownCRC(0x8BD0,CRC_GPSTRACKER_A_GET_DENSITYMAP_BY_LEVEL_EX) Done edStoreBank::RegisterWellknownCRC(0xECE3,CRC_GPSTRACKER_R_GET_DENSITYMAP_BY_LEVEL_EX2_PLUS) Done edStoreBank::RegisterWellknownCRC(0x1667,CRC_GPSTRACKER_A_GET_DENSITYMAP_BY_LEVEL_EX2_PLUS) Done =>EnumerateContext() => TRUE , 1 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>0 =>EnumerateContext() => TRUE , 1 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>0 =>EnumerateContext() => TRUE , 2 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK -Found SaveGame: Name:playersave2 Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>16 in CP2PGameService::ChangeSessionMode(SessionModeNone) in CP2PGameService::ClearCurrentSession() edNetGamespyManager::DeleteSessionMultiChallenge() FAILED : Not connected =>EnumerateContext() => FALSE , 0 items =>EnumerateContext() => TRUE , 2 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK -Found SaveGame: Name:playersave2 Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>0 =>EnumerateContext() => FALSE , 0 items INSTANTCHALLENGE : [UNCONNECTED]: new State: none CSysMessageMgr::RankingReadGlobalByRank() =>IsRankingServerAvailable = False ===============Dumping MutexList======================================= ->found mutex PhysicsLock : NbLocks=230165 ======================================================================= ===============Dumping MutexList======================================= ->found thread PhysThread : ThreadID=40ccFA8858 =======================================================================
By BEightGoes with the TDU1 Map-editing Walkthough by B-Eight (SHKR, HMAP) Guide.
This is basically a start-up. Blend file to get you started with TDU map modding. TDUWE only accepts a very specific set of names in an organised hierarchy, in the Z=Y axis format. This is extremely hard to get right and the results will be pretty much the same. So to save the headache, I’m just including this.
Blender is unable to export .daes properly. To counter this, I Included a Notepad++ macro I improvised months ago.
-> TDU Platinum Dealer Updates <- 01 - US Independents Dealership Update
By MilliGood news!
I've been thinking about this for a while, and i finally decided to do it so. Everyone knows that Platinum 2.0 is under development, at a really not desired pace, but moving nonetheless, also, what not everyone knows is my progress schedule. I am working a dealer at a time, so i decided, why not release small updates once i finish these dealers?
This way, you guys not only will be able to follow my progress closely, how will also be able to enjoy new things without massive waiting times. Although, not everything is good, and there are compromises. One of them is, these updates are not cumulative and not single picked downloads, if you skip one, the next one might cause bugs and crash your game, so, download all of them and keep yourself up to date!
I mean, if you haven't downloaded and installed update 01, the following update (02), won't work. You will need to download 01, and 02, install both.
Another compromise, if you edit the database of the game, your personal changes will not be carried over.
Now, keeping that in mind, download it and have fun.
-> How to install <-
Just replace the files in the according folders. (v1.21 MUST be installed before this)
-> 01 - US Independents Update Content <-
- Updated Shelby Series 1 with stripeless variation added as a tune
- Updated Saleen S7 Twin Turbo and Saleen S7 Twin Turbo Competition with fixed gauges and new tailight texture
- Updated SSC Ultimate Aero with fixed shadows, new tailight texture, paintable interior and GPS screen
Xbox 360 + PC Soundtrack Restored
By AntiAliasThis is not intended for Platinum, but it can be used that way if you delete everything in the Euro\Radio folder.
This mod adds in every song cut from the PC port, and restores the rest of the soundtrack that's also in the 360 version to its original quality. Of note is every song by Smashtrax, two completely unused songs from the 360 files on Radio Classik (Bach- Brandenberg Concerto N°5 in D Major BWV. 1050, and Schubert- Symphony N°8 in B Minor D. 759), the original 360 vocals for "Sgt. Rock- And I'm Hip", the clean version of "Broken Dolls- Here We Go", and an uncorrupted version of "Roots Manuva- No Love".
Millonaries Challenge & Island Tour Edit
By IvanZR1994Edit races:
Now you can run Millonaries Challenge whitout traffic & Island Tour with traffic
tdu mod sound gran turismo by Detektoruno
By DetektorunoThis mod brings music and sounds from the game Gran Turismo 2, menu sounds, extra challenge sound(package) and much more.
Video of mod is low but sound is important 🙂
Copy folders Sound and FrontEnd to folder Test Drive Unlimited Gold\Euro\Bnk
Works with all versions of TDU.
will be updated soon
I look forward to feedback.
New link update.
make a backup 🙂
I wish you all luck
- meni mod
- gran turismo sound
- (and 1 more)
Sector Map for TDU: Oahu
By BEightThis is a high resolution map of all the sectors in TDU's Oahu. Use it as a guide for your own world editing.
Happy world building.
BTW, If you want to use this map to explain which sectors are affected by your mod, go ahead.
tdu championship edition
By tasos007007this file guides you how to mod tduexe a] for fast races in general like a champion b]for mid-drag races that is for tracks with long straights and mid turns
see faster bots for more details also for pure drag races see "koenigsegg dragrace" in near future i ll upload the final edited database for cars driven by bots
even faster results!!!!!!
B7C330 00 00 00 00 BE BE BE BE 00 00 BF BF 00 00 00 00
B7C340 FE FE FE FE 00 00 00 41 00 00 00 00 00 00 00 00
enjoy!!!! [download the attachment]
for better results download the new attachment [1mod for all tracks
1mod for all tracks.txt
koenigsegg drag race
By tasos007007it s the letter A at line B7C340 that limits top spedd of A cars for bots enjoy! see this race how bots reach 450km/h
tour of the island vs fast A car for pc
By tasos007007i think i made it i just discovered a data in tduexe that makes bots faster [see faster bots
so i upload all my moded files of tdu that i have now fast races even vs A class bots
a special thanks to Milli ,to Natan to Djey for their relative files or programs given to community enjoy
440km/h for bots (PS2)
By tasos007007this mod is for tdu for ps2 via emulator pcsx2
this mod is suitable for long straight races only [see catalogue in file] that is the bots will never let you alone so be carefull
because one mistake can make you lose the race .Note that if a bot overtake you do your best to catch it up and dont let it go
out of your minimap sight because then you ll never see this bot again during the race
so download the zip file extract the files open them with Hex editor and copy-paste the modded data to specific lines of
Test Drive Unlimited (USA).ISO file which you have also opened with Hex editor
Are you ready to race around hawaii without a mistake? enjoy!
289 RACES ON MAP
By tasos007007in this mod you can get all the races of tdu or tduplatinum by opening the map .i also added some usefull changes [optional] f.e. all the bots of platinum drive A or B class cars all the events are races vs A class cars and i include a modded fxini that makes the editor [in game] to be full race editor so you can make the settings you like for the races
for faster bots take a look at forum
a special thank to TDUFan777 for offering the relative file from tdubeta mod
TDU Platinum Radio Fix
By garrysmit640I would like to present updated soundtrack for Test Drive Unlimited Platinum. Thanks to Milli's work on this great mod, I worked on this fix with pleasure.
Why and for what?
Well, while playing TDU Platinum it seemed that some songs had very poor sound quality. They sounded wrong. Then, I discovered that some songs even had incorrect ingame names. So, as I knew how I could manage this, I made this fix.
-Updated music quality (MP3, 48,0 kHz, 320 kbps, Stereo). It was maxed out as possible to work ingame;
-Corrected/added information about songs and its positions in .station files (file name, title, artist and album(radio name));
-"It just works".
Download (982MB) is available on Google Disk. Instruction is included.
What do you think about it? I will be glad to read your reviews.
P.S. Also I think it would be great, if these fixed files were included in Platinum mod.
- radio stations tdu
- (and 9 more)
TDU DERBY EDITION
By tasos007007you may need to adjust the params of coefaccel via TDUF or you can wait untill i test all cars to make perfect params [i may need much time] thank you
in this edition the bots are ''realistically'' fast and the races will be derbies [especially if you race via race editor vs same car with yours [the modded AIcar not the default]
in order to have derby races you must mod the tduexe [11,976MB] [see read me] open tduexe via HEXeditor and mod the following lines
B0BDB0 63 74 20 43 6F 65 66 66 00 00 00 00 00 00 00 00
B0BDC0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B0BE00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B0BE10 00 00 00 00 00 00 00 00 44 69 73 74 61 6E 63 65
B0FB50 6B 5F 70 6C 61 79 65 72 00 00 00 00 00 00 00 00
B0FB60 00 00 00 00 00 00 00 00 00 00 00 00 72 65 61 72
B0FDF0 61 63 74 6F 72 5F 6D 69 6E 00 00 00 00 00 00 00
B0FE00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B0FE10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B0FE30 5F 66 61 63 74 6F 72 5F 6D 61 78 00 00 00 00 00
B0FE40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B0FE50 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B0FE60 00 00 00 00 00 00 00 00 72 65 73 70 65 63 74 5F
B0FE80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B0FE90 00 00 00 00 00 00 00 00 0A 09 09 74 72 61 63 74
then copypaste the files of derby to tdu [make a backup firstly]
By tasos007007in this mod racing vs F class bots is very funny they are real fighters and you ll feel that you really race so drive CCR and try to beat them.the other classes bots are also fast . good luck!!
for boosted G class see the review
impossible to win.zip
By tasos007007i made the opponent cars the fastest racers .especially for A and B cars i made the following changes via TDUF
4]i changed bhp-weight-top speed etc according to tune packages
5]i made them 4wd with f/r ratio=30
somewhere in game files there is the following data
SpeedEffects=(350.0,10.0) // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above)
if someone could disable it then he dont need coefgrip=2000 so then coefgrip=default[about 1000]
impossible to win.zip
tdu "hard to win" version
By tasos007007please see the review from where you can download the file
i used tduf and i cloned all the cars and i "tuned" somehow
the cloned cars but i tuned the ascari by specific way to be equal
with my bought ascari so it can be a good example for you to tune
the rest cars in similar way or you can left them as they are [boosted]
i also made all the events to be races vs bots and i made some
changes in ige files.
i made almost all bots to be temeraire mauvais
i registered all the cloned cars to FXini but they should be
registered in AIConfig.xml. i also think there should be made
some changes to some params i ve registered these changes in
FXini [if you could encrypt all this stuff to AIConfig.....]
i use the AIBotPers.xml and Bnk1 from platinum
i use the nocd exe file
lets create a storytail for this mod
you learned that in hawai there is a team of drivers who have tuned their cars in a mystic way so they always win the races your mission is to try win all the races to get their cars as prizes so you can revealed their secret of unbeatable cars
hard to win.zip
Brazilian Portuguese TDU1 Translation | Tradução para Português do Brasil
By Fuszer_English: This is my first and (maybe) only mod for the TDU. This is a translation, (Menus, Subtitles, Achievements...), into my native language (Brazilian Portuguese). Changes the language from English (US) to Portuguese (BR). Works perfectly in the Platinum and standard version of the game. (Other versions: I haven't tested it yet, but I believe it should work without problems). Installation is very simple, just copy and replace the files to: Test Drive Unlimited \ Euro \ Bnk \ DataBase Remember to do a Back Up before changing the files. (In case you didn't do the Back Up, I made the standard DataBase of the Platinum version available with the files). I hope you enjoy and enjoy this mod a lot, and that it helps in immersion! Note: if you find any bug or translation error, please let me know. Hugs, Fuszer Português: Esse é o meu primeiro e (talvez) único mod para o TDU. Trata-se de uma tradução, (Menus, Legendas, Conquistas...), para o meu idioma nativo (Português do Brasil). Altera o idioma de inglês (US) para Português (BR). Funciona perfeitamente na versão Platinum e padrão do jogo. (Demais versões: não cheguei à testar ainda, mas acredito que deva funcionar sem problemas). A instalação é muito simples, basta copiar e substituir os arquivos para: Test Drive Unlimited\Euro\Bnk\DataBase Lembre-se de fazer um Back Up antes de alterar os arquivos. (Caso não tenha feito o Back Up, disponibilizei junto com os arquivos a DataBase padrão da versão Platinum). Espero que curtam e aproveitem bastante esse mod, e que ajude na imersão! Obs: se encontrar algum bug ou erro de tradução, por favor, me avise. Abraços, Fuszer
FX by TDU_DaydreamReplace files in folder Test Drive Unlimited Daydream\Euro\Bnk.
For correct operation, you need a Fix Map in TDUMT!
My "Real Water Mod" is already attached!
In this archive, these files have a different size from the original. The registry checks this and will not start the game until this error is fixed. To do this, you need the Magic MAP Tool. The easiest way to use it is to download TDUMT 1.10.2 or 1.13 and there press MAP Tool -> Fix All
By tasos007007DataBase.7z in this database for platinum i made the bots to drive all the A and B class cars i also made almost all bots to be temeraire-mauvais and i also boosted the performance of some non buyable cars in order to race vs hardest and fastest opponents AI bots
TDU1 Online Pursuit - Police Bookmarks
By Ryzza5If you have ever played any classic racing game featuring police chases, you'll know that the AI cops can keep spawning ahead of you even after you've left them in your dust.
In Test Drive Unlimited, with the right group of friends, you can recreate numerous game modes, such as police chases.
A Bookmarks file has been prepared for a group of friends to use so that those playing the role of police can jump ahead of the player they are chasing in case they fall behind. This requires that the suspect stick to a predefined route along the east coast of O'ahu. The route is approximate 74 km (46 mi). The route allows police to predict where the suspect will go before jumping ahead, but there are a few locations where the suspect might deviate slightly to avoid their pursuers. The suspect should losely follow the route shown and not travel completely in the wrong direction, such as toward Honolulu or toward the center of the island.
Police players who jump ahead using the Pause Menu > Bookmarks > List > selection bookmark will not disconnect from other players they have already 'Locked' to, as long as they don't bring up the Map screen by mistake. They can then form roadblocks by pushing traffic, for example:
If you have not already done so, launch the game, create a profile, complete the tutorial, and save. This will generate the needed files on your PC. Exit the game. Navigate to Documents\Test Drive Unlimited\savegame\YOUR-PROFILE-NAME\ If you have a folder named bookmark, rename it to bookmark_old - this becomes your backup that you can restore later. Extract the 7z (zip) file to the same directory above. Launch Test Drive Unlimited and test the bookmarks.
Using Bookmarks In Test Drive Unlimited
Pause the game by pressing 'P' (not 'Esc') Select the Bookmarks menu Click a Bookmark name to teleport to it's coordinates.
Bookmark locations (East Coast)
bookmarks version BO11 "Lanikai (01) MEET UP" 0 59158.34 1.58 38900.19 0.186 0.007 -0.982 427914709 "Kailua Heights (02)" 1 56411.43 26.35 41192.36 0.945 -0.173 0.276 434921758 "Maunawili Valley (03)" 2 53264.23 12.86 39191.95 0.157 0.005 -0.988 431312824 "Kane ohe (04)" 3 49410.95 38.74 36355.39 0.975 0.031 0.221 434920852 "Heeia Park (05A)" 4 48353.88 8.10 32158.80 -0.779 0.013 0.627 427903563 "Cemetary (05B)" 5 46666.12 33.93 32765.98 0.869 0.007 0.495 431311572 "Kahalu u (06)" 6 44716.62 1.93 28888.03 0.963 -0.004 -0.270 427899149 "Kualoa Park (07)" 7 45460.50 1.87 23701.06 -0.391 0.003 -0.920 427895786 "Punalu u (08)" 8 43619.39 5.76 19312.68 0.289 -0.054 -0.956 427894922 "Hauula (09)" 9 40377.91 2.70 16777.01 0.937 0.015 -0.349 434904103 "La ie (10)" 10 36684.36 1.98 9341.00 -0.366 -0.022 0.930 434919419 "Kahuku (11)" 11 34412.66 3.85 6408.33 -0.406 0.004 0.914 427892868 "Turtle Bay (12)" 12 27051.85 3.24 4077.77 0.137 0.038 0.990 427892398 "Waimea Bay (13)" 13 22112.24 10.53 9358.76 -0.998 -0.033 -0.054 427893468 "Pa a La a Kai (14)" 14 17946.89 1.57 15342.72 -0.470 0.011 -0.882 423547650 "Waialua (15A)" 15 16851.24 16.83 18814.21 0.723 0.023 -0.691 434919586 "Mokule ia (15B)" 16 15391.09 8.70 17655.44 0.388 0.001 -0.922 423547196 "Mokule ia (16)" 17 12599.60 100.17 19961.45 -0.104 -0.002 -0.995 427894935 "Mokule ia (17) END" 18 10729.03 832.62 23554.18 0.985 -0.172 0.007 423546775 '
Suggestions for a Successful Police Chase
Don't use Hardcore mode, especially if some players are already using Normal mode. Normal-mode cars feel much heavier than hardcore-mode cars which creates an imbalance. Agree in advance the conditions for when a suspect is deemed to be caught. For example, they might have to be stuck long enough for someone to type a message in text-chat. Agree in advance the conditions for a suspect resetting their car back to the road when nearly caught. This includes if the suspect car flips and is automatically reset by the game. Perhaps instigate a 3-second time penalty the suspect must wait after resetting before driving off. Agree in advance if suspects must be caught one time or perhaps 3 times along the route. Agree in advance the destination the suspect must reach to win. If you catch a player, don't pause to take a photo too quickly. Your car will ghost and the suspect may escape.
Radio Gran Turismo
By IvanZR1994Hi, I share my first mod, is a New Radio with songs of Gran Turismo 2, 3 & 4.
I hope that you like it
UltraXen's TDU Original Soundtrack Replacement
By UltraXenHey, what's up?
This mod contains Future Bass and DnB.
I tested it on TDU Platinum, it might not work on the vanilla version.
1. Create a backup of the Musics folder. (Test Drive Unlimited\Euro\Bnk\Sound\Musics)
2. Download both files.
3. Unpack UltraXen's TDU OST Replacement.7z with your favourite unpacker. (I recommend 7zip)
4. Put the Euro folder inside the Test Drive Unlimited installation directory.
TDU World Editor
Even if it's called "Editor", this tool is a toolbox to export your files in your favorite 3D editor (maya, 3DS max, blender,... any editor as long as it's compatible with .obj) and obviously do the opposite. 😛
This choice as been made simply because I didn't want to make the usage of a cheap and badly written 3D editor an obligation. 😄
.obj has a pretty basic structure making easy to build an object from nothing.
Heightmap Creation/Import/Export Material Editor World Objects Creation/Import/Export Road Collision Support (Havok *-R.shk) World Collision Support (Havok *.shk) Entities Management Soundscape Edition Wire Editor Map Network Editor Security Ramp Editor
Green: done / almost done
Orange: in progress
Brown: just started / researches
Fast and clean heightmap edition (note: only the Y-axis is used by the game)
World Object Edition
Imported Untextured Object from a *-O.3DG (some oil station)
Imported Road Network from a -O.3DG with a bit of Havok vertex (yellow dots)
Terrain, world objects, havok collision mesh
Havok Mesh in Editor, Havok Mesh Exported to TDU (early test)
Custom low poly mesh (edited plane) exported as Havok Collision Mesh
World Object Import (W.I.P.)
World Objects with custom pivot point
Basic Material Editor
Objects Import/Export UI update Now using collada Complete and detailed user guide inside the archive
I'll try to keep the thread updated as often as I can.
Opened to suggestions / Q&A / testing (dont ask for that yet) / ...
Test Drive Unlimited Vanilla SuperchargedThis is basically a mod that changes most low tier and some mid-high tier cars engine sounds. All Audis (except S6), Mercedes-Benz, Jaguars, Volkswagen, Mustang, etc, now have more authentic v6 and v8 sounds you would expect from thos vehicules. Some high tier cars too for example Mclarens have now a correct note. Transmision sounds and turbo sounds have also been adjusted, they sound a little lower now (I always thought they were too high, sometimes higher than engine). I only tunned some files but all of them have been made by the hard work from people of this forum, so they deserve all the credit really. Big shout out goes to them.
How to install
Just replace Vehicules folder inside the zip to D:\Test Drive Unlimited\Euro\Bnk\Sound\Vehicules