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Posted

I know that the most guys here on tdu c think like that but I like cruisin and some few others so for me and other cruisers i would be awesome.

The more realistic tdu is the more I like it ! :)

Posted

I don't think you could make speedbumps, even if you want them. Even if you managed to get them in the game, me don't think you would be able to program them to act like speedbumps.

Posted

If its like ets you would have to change the road consturction in zmod or something I know there is some speed humps by eed123. Of course you would need his permission to use them but it might be possible

Posted

But i can't work with zModeler myself :crying: (I wish I could)

And why they won't act like speedbumps? it's just a 'bump' in the road so if you go hard you would jump... Not? (I'm not sure u guys know better :))

Posted

That could be true... but don't forget a few facts:

- client side modification only, as always (might be weird online, jumping cars :) )

- you're right it's not simply texture modding. ZM2 should be used

- at the moment I know only 1 person who achieved to somehow "mod" the road (Speeder)... but he does not really say much about it. Imo, by adding polygons to existing track and applying a road material, there is likely to work.

The hardest thing must be to locate the precise 3D model to modify, over thousands of track pieces.

Posted

Yeah I get the problem..

But if someone have time for it for example 1 or 2 'example bumps' or can teach me how I can make it that would be awesome :thumbsup:

Thx guys +rep :p

Posted

great addition for the cruisers amongst us, i do wonder if its possible

you would have to get into the world texture's and creat bumps in them

and then making the tarmac go right :D

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