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The Crew - Missions and Skills challenges revealed


Ryzza5

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Learn more about The Crew its key features and story line.

 

[headline]Missions[/headline]

Go To

In these missions you've got a long way to go and a short time to get there. Your aim is to get from one point to another any way you can before time runs out - that means keeping your eyes peeled for shortcuts that suit your vehicle spec and taking the racing line wherever possible. And don't be afraid to cut off other drivers, just do whatever it takes to reach your destination in time. Oh, and something you've got to get your vehicle there in pristine condition, so try not to hit anything on the way.

 

Collect

If you're a fan of collecting stuff then this is right up your alley. In Collect missions your aim is to pick up all the items scattered around the map as fast as your engine will allow, because if time runs out you're done. These items could be on-road, off-road, in parks, up hills, beside lakes - basically anywhere, so you'll need to have a close eye on your mini-map. Just keep your wits about you and ensure you take the optimum route to collect them all before the timer runs dry,

 

Get Away

There are people out to get you and now your only option is to floor it before half the local PD or gang descend on you like a ton of bricks. Your only goal in a getaway is just that - getaway from your pursuers without your vehicle being wrecked or time running out. Your pursuers will do all in their power to stop you - helicopters, roadblocks, off-road vehicles - you name is, so to lose them you're going to have to drive fast and drive smart. Go on-road, go off-road, cut corners, take down pursuers, just do what it takes to put then in your rear view. When you're far enough away from them you'll start to lose infraction stars and when you've lost them all you're free and clear.

 

Follow

It's time to channel your inner detective. In Follow missions you aim is simple - follow one of your posse to the next hideout or tail a target until time runs out. Actually doing this isn't quite so straightforward, while your accomplice may go easy on you, other targets generally do not appreciate being followed and won't make is easy for you. They'll use ever evasive manoeuvre they know and max out their speed in an effort to leave you in their dust. Falling behind is not an option, you drop too far back for too long and they're gone with the wind. To keep you you've got to anticipate their movements and take shortcuts where necessary.

 

Takedown

Your car is your weapon. There are many like it, but this one is yours. In Takedown missions you get to put that weapon to good use as you chase down and stop a bad dude or dudette. To stop the target you need to use your car like a battering ram to damage their vehicle enough before time runs out. If you're low on time or want to end thing quickly you can always try to anticipate their route, head them off at the pass and T-bone them for maximum damage. Just make sure they don't get too far ahead because if you lose sight of them for too long then you lose sight of them for good.

 

Outrun

Don't worry, there's no actual running require in an outrun. These missions are all about you and your car bersis the clock. You've got a destination to reach and not enough time to get there - the only way you can make is is to pass through checkpoints on the route and add some precious extra seconds to the clock. Checkpoints can be on-road, off-road, between houses, in a forest, up a mountain - anywhere, so keep your eyes open for the next one and try to take the most direct route you can find. Just watch out for trees and stuff.

 

Race

If you like fast cars, tire smoke and the roar of engines then races are for you. Your aim in Race missions is - what else? - to win. Race can take place on-road, off-road, in cities or even in the snow, whatever the surface the best way to win is to floor the accelerator, take the racing line and beat down any other drivers foolish enough to come close. The number of opponents can vary from 1 to 7 but don't let that put you off, it just means there'll be more to see in your rear view mirror.

 

 

[headline]Skills[/headline]

Overview

The challenges are arcade-oriented mini-games peppered across the world that will put your driving senses to good use. They trigger as you drive through them and can be tackled from any direction. When you complete a Skill your personal best is saved as a ghost so you can race against it and try to smash your own score. You can een come back in a different spec and take sneaky shortcuts your foolish former self didn't think to take. And if you get tired of beating your own scores you can always race your friends' ghosts or the world record and whup their hides even when they're not online.

 

Climb

Hope you have a head for heights. In Climb Skills the aim is to get your car as high as possible in the time limit. For those who like to rush in you might want to do some research before you start - it's a good idea to pinpoint the highest point you can see, figure out the most direct route to it and pick a vehicle spec to suit, or you aren't going to get very far. Looking to bag some Bonus POints? Then keep your eyes peeled for the glag on the way up. Better shift it though, the flag looses points over time.

 

Escape

It's that fight or flight moment, but your only option is flight... In Escape Skills your aim is to get as far as possible from the marker within in the time limit. You can trigger this Skill from any direction so you might want to scope out your escape route first and choose a vehicle spec that'll give you the fastest and straightest route out of these. The further away you get the higher your multiplier, so keep the pedal to the metal evey step of the way.

 

Follow

It's time to see how well you can stick to a racing line. The aim of Follow Skills is to stay on the line for as long as possible in the given time. The longer you stay on the line the higher your multiplier gets the the thinner the line becomes - all you've got to do is avoid straying off of the line. If you do your multiplier resets and the line goes back to its starting width, and you want to avoid that.

 

Jump

Looking to rack up some air miles? You've come to the right place. The aim of the Jump Skill is to hit a ramp, grab some hang time and land as close as possible to the centre of a target before time runs out. Before you start you'll want to line up with the middle of the ramp because you can't control your car while airborne (who knew?) Make sure you pick the right vehicle spec for the surface on the run up to the ramp and aim for the bull's-eye if you want to max out your points.

 

Precision

Ever tried threading a needle? Well the Precision Skill asks you to do just that, only with cars... and gate... The aim of this Skill is to pass through as many gates as possible in the given time. The faster you pass through them the more points you receive so choose your fastest car and keep the hammer down at all times. The catch is that as you pass through successive gates they shrink in size, so threading that needle becomes harder, but the bonus increases each time. Oh, and missing a gate or hitting something reset the bones, so keep your focus.

 

Scramble

It's time to go hunting. The aim of the Scramble Skill is to hunt down and collect as many items as possible in the given time - it's all about speed, accuracy and awareness. These collectibles could appear on-road or off-road - sometimes depending on the direction you trigger it from - so make sure you bring the right car for the job. Collecting items increase your total number of points and the items lose points over time so you have to step on it if you want to get the max score. It's open season these items so grab your hunting gear.

 

Slalom

You've heard of slalom skiing? Well this is sort of like that, only with cars, not skis. The aim of the Slalom Skill is to weave through as many gates as possible in a given time limit. You'll need to call on all your skill and precision for this one as the close you are to the post when through a get the more points you receive. Pass through successive gates increases the bonus, but missing a gate or hitting something resets it, and that's bad.

 

Speed

Want to hazard a guess what the aim of the Speed Skill is? Well, it's pretty simple - just grab the fastest car you have, stomp your foot down and drive as fast as possible in the time limit. As long as you stay about a minimum speed your multiplier will increase, so keep an eye on the speedo. Things to avoid: going below the minimum speed, going off road and hitting stuff - doing any of those things will reset your multiplier, and you don't want that.

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While there are some great game modes there (some have been done before in other games such as Burnout Paradise or Midtown Madness but that's fine), I do have a couple of concerns... could these start to feel repetitive after a while (especially if there's one type you're not good at or don't enjoy)?

 

Also the time limits everywhere sound like they could become annoying. Sure they're well placed in skill challenges, but in some of the missions they take away from the whole 'unlimited' and cruisy feel so many of us enjoy. I'd rather the missions be hard because of the AI or environment, not because there's a short time limit. I'd be happy to spend 30 minutes in an epic police pursuit or takedown mission for example as opposed to having to complete said mission in 2 minutes before having to try again.

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Sounds like a good variety of challenges to be getting on with.

 

Sure, they'll get boring and repetitive, just like any other game that has repeating tasks. But I think(Oh God, I know...) the different areas of the map will help keep players engaged as chasing someone through a built up city dodging traffic will feel completely different than chasing someone down through a forest or over a mountain.

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I think it's a bit unfair to say they will get boring, if a number of them are freely open to players vs players then there is no script and that's typically where the most fun comes from. I am very keen to see if some of these basically reflect the Mafia style playstyles we used to (try) and do.

 

It would also be amazing if like GTA Online they released some sort of Mission editor, as if we've seen one thing from GTAO it's that people are hell of a creative when given tools to play with. :cool:

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You're right, I'm forgetting that TDU1 had limited challenge types (although the Car Deliveries had no time limit and the SP police chases had no time limit either). I'm sure it will be fine, and if some of the hardest races last 4 hours then why shouldn't the hardest chases and takedowns also last a long time.

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