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Force Feedback in TDU1 with Xbox controllers?


Anthony817
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I am sure people have discussed this before, but is there any way to get force feedback working with the 360 or Xbox One controller? Better yet, is there no mod to map the controls 100% the same as in the Xbox 360 release? I wonder if the control inputs could be modded in from the console release? It always irked me how this amazing game, which seems to have a force feedback setting, never natively works with Xbox controllers by default. Also the controls can never be 100% exactly mapped as they are on the console release.

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Ah thanks! I was thinking since it was such an early game, the FFB was most likely for just wheels that had it and possibly it was D-input only. Never thought it might be possible to use it on controllers if only meant for older D-input wheels. Thanks for the idea! I will have to give this a try.

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  • 4 years later...

Sorry to dig up an old thread, but this gives you rumble (kinda)

https://github.com/samuelgr/Xidi

It vibrates the controller akin to how the FFB on the wheel works, so it's not really how you "expect" it to be. The question then becomes if we can remap how FFB works in the game to a more "traditional" controller style (e.g., wheel slip/road surface/bumps). Also enables you to use brake and gas at the same time if you have the triggers mapped.

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14 hours ago, aida05 said:

Sorry to dig up an old thread, but this gives you rumble (kinda)

https://github.com/samuelgr/Xidi

It vibrates the controller akin to how the FFB on the wheel works, so it's not really how you "expect" it to be. The question then becomes if we can remap how FFB works in the game to a more "traditional" controller style (e.g., wheel slip/road surface/bumps). Also enables you to use brake and gas at the same time if you have the triggers mapped.

Would Xidi be used in conjunction with or instead of something like https://github.com/briankendall/xboxToVJoy  paired with  https://www.vjoy.org/download-for-windows

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