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2DM files


watermonger

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Ok. So you'll need to edit the files into CLK_DTM_I.BNK with ZModeler.

 

But to do that you'll have to get the full version (or ask someone to convert files to z3d for you).

 

After that, you will be able to change materials in interior then export your model to TDU back.

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@Djey: Its not a good idea to share TDU files in .Z3d files just so demo people can use it. Cause otherwise Zmodeler creators will gain no money from users to make a better program or better releases. :)

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Anyways buy Zmodeler then open the car in Zmodeler and in 'Common car' there is Carbon, you extract the 'common car' load the carbon into the 'Materials' with a cube map which is also in 'Common car' and then apply it. :D Or cut down the polys then place it only on them and then 'Attach' the separate poly back on.

 

I probably didn't explain well cause its hard explaining stuff from zmodeler.. lol

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@Djey: Its not a good idea to share TDU files in .Z3d files just so demo people can use it. Cause otherwise Zmodeler creators will gain no money from users to make a better program or better releases. :)
Yes, you're right in fact. But I don't think there are so many TDU modders after all... Many other games are much more modding-friendly, in those cases it would worth to pay it. Personaly I can't believe Oleg is expecting to gain a lot with TDU.

 

TDU converter is still @ an experimental state. Import-export still have some bugs (it's a very young feature !). Some Lambo models are corrupted when importing, as you've discovered a few days ago.

 

If much more people would be able to test a full TDU support in free version, maybe that could help Oleg to find out bug and fix them.

 

My 2 cents.

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