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Everything posted by Eudemon
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She left Atari last June for a dream job and position at CAPCOM. As you'd expect she's very active on their European forums.
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I've been lucky to enough see them at work but never actually had a sit down and chat with them, they seem nice though. Maybe our squirrel mafia should meet up with them and talk about some sort of alliance.
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Don't you just hate the AI in this game!! How they take the perfect lines, carry their speed and dive down your inside and slipstream you whenever possible? They are just Infallible. :oook: This video is a direct case in point of how super they are, have a look and tell me if you've had the same. :eek2: :) Please don't comment until you've viewed the video if possible. Thanks! Infallible AI
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They are concept arts, not screenshots remember. Also don't forget things can be removed during early development so don't count on everything actually appearing otherwise you may end up disappointed.
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Regarding the fuel I always thought this type of game would be ideal for real world companies to appear in so I wonder if we will have a generic fuel station to fill up at or will some company want to be seen in this game, I like the realistic approach myself tbh. If you run out will Triple AAA or the like come and take your car back for a fee etc? lol Take MCLA, I like seeing the real world companies dotted about and it's certainly not as bad as typical ingame advertising. Samsung could be on the TV's in your house. lol TomTom is your incar nav etc...
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http://forum.turboduck.net/showthread.php?t=7740
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Yo Jorge this is what you want! :D
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I believe it's done via using Djey's Magic Map or something. If you search for name change you should be able to find something useful. I don't think the question was asked that long ago actually.
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That's a shame, then again these types of game aren't for everyone. BTW grab yourself one of the WTCC 87's and listen to that sound. *glorious* lol
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Did you play it much? The early races in Career are 2 laps long. They increase the further you go. In Championships you can set your own number of laps, the same with Single Race. If you have a PC then you don't really need this game anyway but for consoles it's definitely one for the racers. And the game has decent physics, lap a car round a track and you can tell the tyres have heated, the brakes are at optimum, brake and tyre fade (optional) is fantastic too, you really know you need that extra 20-50 meters later in the race. Turn the tyre noise % up and you'll hear the accuracy of slippage telling you when the car is being pushed. It's bare bones but it's great at what it does. If you still feel the same after a good number of races then fair enough but I'll be surprised if it doesn't click with you just how good a racer this game is.
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They didn't though, that's the thing, persevere and tinker the controls to your style and the game just comes alive and shows you what is wrong with all the others. It's fantastic fun online. Bare in mind this in regards to consoles so if you're comparing to PC then don't bother. And don't forget this is their first time with LIZARD and also on a console. Great thing is all the arcade kiddies and those who care about graphics ala GRID stay away meaning the racing stays strong.
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2, 9, 17, 26, 30, 43 I want half if you win. :D
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[uPDATE #5 :: 2009-07-18] So seeing some of the work was removed from the sites I found last time I went on another little hunt for TDU2 stuff and unbelievably I found some more, I know I know I'm just that good. :cheeky: Wahey! What do we have here, an update? Yeah but only a small one but a good one all the same. Nothing really knew as such, basically along the same lines as that below but bigger and clearer. Oh yes! :D A much larger image of the concept artwork from before. I'm guessing this is the 3D Artist who did the car this time and the artwork itself was done by the artist before. :) Now here's some interesting tests. Render Animation showing the above in action And save the best for last? A render of what looks appears to be a Lamborghini Murcielago LP640. This render looks like it makes up some of the Murcielago R-GT lookalike from the concept art above and below. The image was a personal render by the artist. - image removed - [uPDATE #4 Part 2 :: 2009-06-25] Image slice showing some car controls that may make it into the game Possible explanation for each below (clockwise from Top) Left: Headlights Fullbeam, Right Indicator/Blinker, Dipped Headlights (Driving Lights?), Left Indicator/Blinker Middle: Park Car, Wipers On/Off, Windows Up/Down, Roof Up/Down Right: Radio/Music, Driving Aids?, GPS zoom?, Chronopack Like Who brilliantly mentioned, perhaps you will be able to assign your favourites to the D-pad also. :D Sorry I forgot to post this link of a 3D Artist showing some ingame screens (some we've seen) including night! :nuts: Marina Arnaudova :: 3D Artist on TDU2 (work has since been removed) Concept Renders and Artwork for an Airport Concept Renders and Artwork for Racing School (part hidden due to what it contains) This Looks Fun! [uPDATE #4 :: 2009-06-25] Yesterday I went on a hunt for TDU2 info and came up with so much stuff that it would be wrong for me to post all that I found, so as strange as it sounds I'm not going to be doing that. What I am going to do you can see below. Now remember none of this is official, it's completely been found out and about on the internet, nothing said or shown is official or can be confirmed as being in TDU2 or even confirming TDU2's release as such. Yes it may very well be and of course we all hope it is in Production but don't forget what you see below is in no way official. So please don't get too excited as things could change. The key information I found said a lot about the game and what it would contain but it is my feeling that if I were to post it up that it would in fact spoil the game should it arrive especially if you were to see the scenarios and features that were discussed. So please enjoy what you have for now as anything is better than nothing, right? :D Ok let's get on with the show! Concept Artwork - (the car renders are not by the artist) More Custom Offroad Artwork Ford Mustang in the Rain Some Tunnels Customary Waterfalls! I might post some more later, need to look at the images and see what can be shown without spoiling too much. =========================================== Thanks to BADNED!! (yes you know him guys) Test Drive Unlimited 2, sequel to the award winning Test Drive Unlimited, will see probably its official unveiling sometime later this year and I'm going to share with you guys. Are you ready? Good, now feast your eyes on some early media. From concept art to some early ingame material with some game related info thrown in between, so you can get an idea of what to expect from the sequel. But keep in mind that all the media is at least one to two years old, in case of ingame material showing an very early build, and it is possible that in the end not everything will be in the final game. Will update the thread in the next two or three days with some more stuff. :D Lets start with some early concept art. The biggest new thing in TDU2 will be off-road racing, featuring various new classes of vehicles including SUV's, Buggy's, Motocross and ATV's. Click images below to view larger size. Concept Art: SUV's/4x4's driving through wetlands Concept Art: Ducati vs. Hummer It is planned to have at least one new location besides Hawaii. Concept Art: A Buggy race The following concept art was originally done for TDU but now updated showing the other new element in TDU2, rain! Yes, this time it won't be only sunshine, the weather will change dynamically to cloudy/foggy, rain up to heavy tropical thunder storms, all which will influence both your maneouverability as well as your visibility. [uPDATE #1 :: 2009-02-24] Sorry that I'm a bit late but now let's continue with part #2. Lets start with an artwork that shows the new theme of TDU2. It is possible that this art will be used for promotional stuff and even in some form find its way on the cover. TDU2 Artwork: A New Direction TDU2 Concept Art: A Tough Battle It is planned to actually have a story this time around told through cutscenes and dialogues. The player will meet both friends and foes throughout the career while starting with nothing somewhere in nowhere. Your ingame avatar will have more tuning options then before, more clothes, more accessories, tattoos and body piercing. There will be hairstylists and barber shops where you can get a cut or a completely new hairstyle. You have problems with the police or some enemies and you don't want that they recognize you anymore, no problem, go to the clinic and undertake a plastic surgery on your face or any other cosmetic treatment. Here is an early ingame look on the updated avatar. TDU2: InGame Avatar The following is an early ingame shader test image but you might notice something new in there, exactly, a fuel gauge!!. Yes, this time you will have to keep an eye on it while cruising and fill it up at the nearest gas station or you will end up stranded on the street. TDU2: InGame Shader Test Everyone say thank you to BADNED :D [uPDATE #2 :: 2009-02-25] Let's continue with some more exclusive teasing. As always keep in mind, these are early concepts, ideas or stuff in development and might in that form not be featured in the final game. In case you wondered what happened to all the normal cars and bikes after you heard all that off-road stuff, don't worry, nearly all, if not all your favorite makes from TDU will be back including some new ones. But since this is something where licenses are involved, nothing can be confirmed nor denied at the moment until the deals are fix, and as you may know from the past, licensing issues like to appear at the very last moment. In case of cars, you will have this time a bit more control, not just the windows or the radio, this time you will be able to turn on, turn off the windshield wipers, thanks to the rain, or in case you are driving an convertibel, open/close the roof, just to name a few. The world is planned to be more richer in detail, to have more life, thanks to that that the people in the game will actually talk this time around, there will be a story, you will have to fight your way up to the top, not just switching from one task to another like in TDU. An early ingame look at the expanded world, new ways, new places, new adventures. You know who to thank! :thumbsup: [uPDATE #3 :: 2009-02-26] Here we go with the final bit of teasing. Races and tournaments on actual closed racing circuits are planned to play a bigger role this time. Also a full 24 hour night and day cycle is planned to finally find its way into the game. Will be of importance cause some missions and races will be only accessible at a certain time. TDU2: An early look at the Main Menu Following is an early look at the map screen, you may notice the clock at the top in the middle, below it the display for the current weather and below that a graph going from dawn till dusk, all of importance for the player. TDU2: An early look at the Map Another new thing which you probably noticed in the screen before will be racing schools respectively driving schools. Those will be necessary for the player not only to learn to drive all the vehicle classes in the game but also mastering a license will open up the vehicles from the corresponding vehicle class for the player at the various dealers and also give him access to new missions, races and tournaments which were previously closed. TDU2: An early look at a Racing School TDU2: An early look at the Car Dealers TDU2: An early look at a Checkpoint Race Ohh and before I forget it the team from Pink Whale's CAR WASH service is more then happy to serve their customers this time around. That's it. Hope you all enjoyed that little teasing, now it's up to eden to finally finish it. An official unveiling of the game at this years E3 is possible but not fixed at the moment so fingers crossed for the best. Over and out! Cheers B!! Webmasters/Community Leaders/You, Yes You! Feel free to post this info on your site/blog/forum/social network etc but please make sure to credit the sources; ie Source: TDU Central via BADNED for Updates #1, #2 and #3. And Source: TDU Central for Update #4. :D Thanks
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released thunderhawk17382: Shelby GT500 "Eleanor" v2.1 available
Eudemon replied to thunderhawk17382's topic in Vehicle Mods
I just watched the video made by Eltax of this car, you have done this car some justice mate! -
Thing is it's a sim, it's not meant to appeal to everyone even though it can what with the assists and stuff. I agree the game should look better and it should be more polished but I have to also admit from being the old gameplay greater than graphics crowd and that is why I am playing this still after 6+ hours and ditched GRID after 30mins.
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Tracks, Physics and Racing yes. Online will be once it's sorted out also. FM2 is a good game, RACE Pro is a great racer! You got to spend a bit of time to discover it's true quality and the first few races are really easy so don't judge it until you get to the races where you are driving the higher powered Radicals and Formula BMW's. Then the GT Club afterwards is just brutal, those people who think this game doesn't handle correctly haven't been there yet! :cheeky: :shocked:
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Game is great! It has it's issues and the first few career races are easy even on Pro but now I'm onto the more powerful Radicals and Formula BMW's it seems the AI are out to get me now and it's fun as hell! Had a wee gander at the online and I love the lobby system, unfortunately ranked and player have an issue that they are working on but private seems to be working well from what I hear. After a few more career races I'll be well up for some on track action, even if it's just doing laps round a track. lol
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Game starts easy on most levels Nodz though the 2nd and 3rd races with the Radicals was a good fight. Now I'm onto the Caterham and I'm scared. lol
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Yep I can vouch for that, brilliant game too !