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Milli

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Everything posted by Milli

  1. Dealerships can only hold 412 vehicles in total. Although, i suggest you to, for example, buy a Dodge Viper SRT-10 Coupe and see what happens. These cars are not glitched, they are place holders, meant for people to replace them with mods they desire. Skyline R33 is in the same dealer of the R32, R34 and R35. Use the 4gb executables files, provided with the update patch.
  2. @MagicV8 replied most of the stuff you said, but about the dealerships, that's pure lack of physical dealer slots to place vehicles. Compromises had to be made, and it has some sort of logic on 90% of the cases. At least it ain't a big mess like other TDU mods. About the prize cars, inside the extra folder, you have a multiple prize car db.bnk. Replace your DB.bnk with it, and you shall be able to get them more than once. I tested this countless times, if it doesn't work for you, the DB has not been replaced at all. For some reason. And "bugs" are being fixed, if possible.
  3. I started it in August 2016. It got released in April 2019. But i am still updating it, so, yeah. Lol
  4. Inside the update patch folders. There is a folder named 4GB exes. Copy them and paste in your game root folder, replacing the existing files. That happens because TDU.exe can not use more than 1gb of ram, and some mods require it to use more. That causes the game to bottleneck. These files allow the game to use 4gb of ram. Making it a lot harder to happen.
  5. If it says 1.66A, then Project Paradise is not working. If it is not working, bigbnk won't work either.
  6. 1 - TDU only allows you to buy the prize cars once. If you sell it, or want to get 2 of them, you can't buy it again. Multiple prize cars allow you to buy them again. But it glitches a few menus in the gameplay, so i recommend you to use it after you complete the game. 2 - update the game to patch 1.12, it has a reworked weather system that won't give you fog weather everytime you start the game. TDU time cycle is slower than most games.
  7. The car won't reach those speeds. But one does not like the Challenger SRT8 displaying a top speed of over 400km/h in the datasheet, even though it can't reach it.
  8. Then your performance will be wrong. You gotta choose what you prefer, wrong physics and correct top speed display, or correct physics and wrong top speed display.
  9. We don't really mess with TDU Natan Edition. So, we can't help. You better asking about it where you actually downloaded it.
  10. No, all you need is a copy of TDU installed. Gold or non-gold. Megapack and DLC is not necessary. If you correctly installed it, project paradise is working, big bnk is active, then you should have the cars. Make sure that your game, in the main menu screen, reads as v0.03a, instead of 1.66 or anything like it.
  11. Don't delete the d3d9.dll, otherwise it won't work. Missing cars is bigbnk not being active. Either by you not activating it, or by Project Paradise not working. Also, by the way...
  12. TDU connection takes a while to connect to people. And it will only do when you are at least 5km near someone. Although, you need to port forward your router, to improve the connection. The chat pops up when you press T. Each TDU session can hold at most 8 players, you see how many people are in the session by pressing F, or looking at the number below the GPS. Usually, that number below GPS has a faded globe icon, if such icon stays a bit orange, means the game is having trouble to connect you to someone. It must stay, not just flash. If it stays blueish, means you just have nobody around or close enough to connect.
  13. @MagicV8 read Eudemon's post. Lol Remove any compatibility mode from the .exes Run as admin. Check directX... A quick search about this issue might solve your problem, as you are not the first to experience it.
  14. Make sure your project paradise is working. Don't delete the d3d9.dll, and launch the game via Project Paradise Launcher, and enable the bigbnk there. Project Paradise is required for single player aswell, due the features it adds, such as fuel and the bigbnk. And it needs the d3d9.dll to work.
  15. Well, from where do i even start? I guess the beggining. So, i will adress a few things, so you can understand it better. Back in 2016, i learned how to modify my own TDU game, learned how to add new cars, without replace an existing one. Replacing existing cars has been the way to moify TDU since 2008 if not earlier. But around 2015 people started to figure out a way to add a new entry. So, there was me, happilly adding new cars, untill i've come across a problem, while playing multiplayer, other people couldn't see my cars. That is when i decided to make a "car pack", which then became to be Ultra Community Pack. TDU Platinum is basically Ultra Community Pack update v1.05. So, to clarify, TDU Platinum doesn't have a team of people, it is basically a 1-person's work. I would be selfish to take full credit, because the mods i used were all mae by other people, for years and uploaded for public download. I did a few things myself, as i know how to edit textures, weather and the game database. But cars, sounds... that's not under my knowledge abilities. Everything was downloaded and added into the game in the best way i could find. With that in mind, let's start to address the points/suggestions you made. 1-> 1.1 - The vehicle tachometer and speedometer, the 3D one, is set up in a software, called zmodeler. The modder who makes the car mod is responsible for such setup. The only way to fix this issue, is unlock the mod file, using HEX Editor (Keep in mind that this is not really well seen by TDU Modding Community) and edit it. All this, of course, if you know how to properlly set a tachometer/speedometer in a TDU car mod. 1.2 - Like i said, everything was downloaded. 99% of car mods don't have a sound mod, or a gauge mod for them, because to make them, it is required different skills. Usually, a car modder can't make a sound mod or a gauge mod, and a sound modder can't make a car, you get the point. So, unless they talk with each other to release a "full mod kit", that contains car, gauge and sound, you're pretty much on your own. I actually know how to make gauge mods, but if i make them for every car, TDU Platinum would take not 3 years, but at least double the time. Because it ain't as easy as it sounds. 1.3 - Same issue with the Tachometer and speedometer. That is set on zmodeler, in the car mod file. To fix it, you need to unlock the file. 1.4 - Same as 1.3. Zmodeler limited. The position of the driver is set on zmodeler. 1.4 (2) - Not every car is on zeperfs, plus, some cars have ficticious power and acceleration, because they are upgraded versions that i added for better gameplay, such as D-Class Supra upgrades. TDU doesn't have a drag strip so i could measure 1/4 mile times of all the 880 vehicles. Plus, you're the first one to actually mention the need of accurate 1/4 times, specially because they have no influence on how a car performs in-game at all. It's just a data value to be displayed. 1.5 and 1.6 - TDU Platinum physics were devoleped in Hardcore mode. For some unknown reason, some cars do not perform the same when in normal mode. So, for any judging on how a car performs, please play on hardcore mode. But a further explanation. TDU doesn't really work well. You have a "general" grip value, a general acceleration value. Some RWD cars, like the LaFerrari, have a higher acceleration value to match it's 0-60 time. I could increase the grip value, and it would have basically the same result, although, the car would have blistering performance on the corners, due the huge grip. It's an old arcade game, compromises have to be made. 1.7 - I know the sound is a very important aspect of the pleasure of a driving game! But again, as said, these are mods, that require people to make them. I would love to have every single car sounding perfectly accurate, sadly, modders can't go and record real car samples. In fact, only a few modders actually still make TDU sound mods, because guess what? It ain't that easy. 1.8 - I didn't allowed the 3 "top cars" (P1, LaFerrari and 918) to be tuned because they are too good already. And cars that can reach over 400km/h in stock form also can't be tuned. But whatever. Maybe i will change that. 1.9 - I would like that too, unfortunatelly, it's impossible at the moment. Game was never meant to have such feature. 1.10 - I kinda disagree, but feel free to change it yourself. I provided the tool you need to edit it. It's called TDUF. 1.11 - Again, TDU Platinum was made in Hardcore mode, to really experience it's physics, please do drive there, and at least have some sort of throttle control, so, i don't recommend keyboard playing. And again, personal taste, i tried to make the cars as they are, not to fit a person's preference. 1.12 - It's literally impossible to have the "smoke" anywhere else but on start-up. That's how the game was coded. And about the car RPM dropping slowly, keep in mind these cars are all mods, done by different people. So, compromises have to be made in order to get them at least driving well. 1.13 - Zmodeler issue. To fix it, you need to unlock the mod files aswell. Can't be done. 1.14 - That's because the sound mod requires it. It takes longer because it has a longer start up sound. 1.15 - Impossible to have such feature, as game never meant to have it. 1.16 - 880 is not enough? 1.17 - Sadly, bike mods are a rare thing in TDU. The ones that there is, are kinda low quality and not worth adding. 2 --> 2.1 - I kept the original traffic, because traffic mods are a huge factor in FPS drop. Since i wanted the game to run as light as possible, no traffic mods. 2.2 - Nobody so far managed to successfully add a new traffic car, because how they are coded. 2.3 - Impossible to have such feature, as traffic control is encrypted af and nobody really understands how they work. 2.4 - Frequency can sort of be controlled, but again, not in-game, since the file is encrypted, you gotta edit it via notepad, with the game closed. 2.5 - Impossible to change how the traffic behaves. Their path is encoded in the game core. But if you drive behind them, usually they leave their lane if they can. (they won't leave if they are overtaking or being overtaken) 3--> 3.1 - I would like to see that too, but TDU map modding has just started with BEight. Nobody before him could really mod TDU map like that. And i already asked him about making the Airport as asphalt, and he told me that's not possible, because how the sectors work. 3.2 - Same reason of the Airport. You can't increase the amount of asphalt on a given sector. You can change it's place, but to create something new, you gotta remove from somewhere else. 3.3 - Sadly, that can't be changed either. As it's coded into the game. 4--> 4.1 - Impossible to do that, as i don't think the game really measures it, plus, chronopack is a feature hard coded in the game. 4.2 - Impossible to do that aswell, same reason as 4.1 4.3 - You can actually change the songs. Press R, and then the button you assigned for left-right in the menus. Tap once, and it changes the radio, tap twice, and it changes the song. More radios is not possible, but you can create 4 new radios per profile. They are the User radio. TDU has a limit of songs per radio, hard coded limit. And there isn't a way to make them work different as they already do. 4.4 - Impossible to have such thing. Plus, TDU is about driving, go explore and memorize. It won't take that long. 4.5 - Why not? Maybe because it's also impossible to have it? 4.6 - Also impossible to do such thing. 5--> 5.1 - I don't think so. I did that on porpouse. I want people to go play, explore and find the cars themselves. TDU itself never listed the 350Z Nismo, neither the Saleen S281. So, i want to preserve the "surprise effect" of the game. So, forget about it. 5.2 - Sadly, people will modify it regardless. Plus, i want modders to be able to work on the game aswell, so they can work on new projects and what-not. So, tools are required. About Project Paradise, nothing can be done. Speeder and Lean are nowhere to be found, and only them can actually work on TDU servers. But Frank Maestre, TDU's lead guy on multiplayer already said, many features require a separated server to run, which he is not willing to give the code, like he gave the free roam server code to Speeder and Lean. So, Project Paradise will remain as it is. Turboduck is an old forum, that has changed platform quite a lot. Modders erased their download links, or they simply expired. We are a small team of 4 or so people that have a lot to do with our lives, and check every single topic will demand a lot of time. But, now, to finish it up, i will say what i think. I think you were quite pedantic on your post. I know, good intention, but the fact that you haven't even considered that if it was possible, it would have been done kinda upsets me. TDU Platinum is a mod that took me 3 years to make, i did what i could, and you paid nothing for, yet, you come here and post a really long list of wishes and desires without even consider the possibility of something not being possible to be done, otherwise it would have been made. Feels ungrateful, despite of what you said at the beggining.
  16. Sorry but no. Everyone has suggestions of which cars they want to be added. As i said many times, i won't add everything, because we have a limited dealer spots, 412, to be exact, and they are all used. As tuning goes, i want to keep it as logical as possible. So... Yeah, if i allow you to send requests, i will be flooded with such sort of pms.
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