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Milli

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Everything posted by Milli

  1. Even if it wasn't, after people hating it so much, i think it's a clever idea to remove it. :lol:
  2. I doubt it will have a Ferrari. They won't allow you to rice their vehicles. :lol:
  3. It's a M4 and a GT3 (991). Edit: There is also a Hurracan in the video. When there are the 4 cars racing, a yellow car pass in the other side, very quickly. It's the Lambo. @ 0:51 seconds
  4. Edit: I've seen the Rio Circuit in this second video, and i approve. It's bloody epic! Hahaha
  5. I really hope you don't have to endure those annoying camera angles all the time the car turns. It is one big turn off for me. Also gives me the impression that the car drifts even if you don't want it to, like it was in that Need For Speed Hot Pursuit (2010). Annoying! All the rest looks quite impressive.
  6. I don't stop playing the game because of the track editor. It's a feature, cool one, but not "necessary" for the game to be enjoyable. I don't know about you guys, but GT is for me, more than real simulator racing... it's a racing game, with fairly real physics, with a lot of cars. It's a fun game, where i can get in, buy a new Mazda Demio and tune it as my liking. Or a Fiat 500. Or even buy a Dodge Charger and drift with it. It's relaxing, and it gives me many options of cars to buy and sort of "customize" them. I haven't played Asseto Corsa, but i can't see pCars being the same as GT, for me, they're different games. You may say Forza is, and i agree with whoever says this, although, i have a PS3, not a Xbox, so, GT is it then. :lol:
  7. I honestly can't see what is so bad about it. I mean, the other games are far from perfection aswell. I think that most frustration with GT comes from yourself, who had a big hope for it, and when it didn't delivered what you expected, you think the other games are better. Sure, they helped promising things and putting them in the game...
  8. Finish GT6 won't bring people back to it anymore. Better to focus on the sequel, and i believe, this Gran Turismo Sport is like the prologue, as many have said it aswell. :lol: Yes, Polyphony managed to do 2 incomplete games for PS3. :msuh: I still a GT fan though. *wears a gran turismo hat*
  9. Haha true, forgot about that color.
  10. Take a look at Aston and Jaguar original greens, But i don't think TDU has a solid green like that, maybe a metallic one can be similar.
  11. I use the Audi TT sound for it. Lol. Original TDU TT sound. Edit: Also Combat, don't you remember something? :lol:
  12. Forgot about the 930, and i guessed it was a 964 by the trailer and knowing that the 993 was released in 1993-94. Although, you're wrong about the 180SX. That's an american 180SX S13, which can only be a "Chuki", and a S13 will never be a Zenki or Kouki, because both are S14's. If you're reffering to the 180SX Fastback Type-X from 1996, which is a true JDM car (Only sold in Japan), i tell you that those round lights could be an aftermarket part, bought easily at any tuner shop, which was available for the 180SX since Underground 1 and it's a common modification done in 180SX's. It's the same 180SX they used since then. American 180SX S13 model, but not the pignose. Edit: Edit 2: Ok, i've said a lot of poop. Hahaha i thought NFS always used a 180SX model and badges in their previous games, apparently they didn't and made it right, the previous S13 models were badged 240SX, which is the correct name for the S13 US spec, and in this new one, it's badged as 180SX indeed... so, it can be a JDM. Although, this tailight is really an aftermarket part, as the original late S13 180SX tailight has a red background, instead of smoked.
  13. The 911 is a 1980's version. 911 (964). I think 86 would be a good year for it. Edit: A Skyline could be a 1970, 180SX a 92 and BRZ 2014. :lol:
  14. I just hope they make the driving enjoyable. It doesn't need to be realistic, NFS never was good at realism, but enjoyable. Not like the previous NFS games, where they had automatic drift and total disconection between what you do and what the car actually does.
  15. Never had such problem, with any mod. And i use Miha's C7...
  16. Milli

    20

    Ah, this game is available for phone... i see my life being ruined. :lol:
  17. Milli

    20

    Aaaaaaaaaahhh... got 16 this time. Hahaha
  18. Milli

    20

    14 on my first try... but yes, seems very addictive. :lol:
  19. Dodge doesn't seem to care about ACR sales... And imo, that's great! Cars have to be made to be cars, not to be a pile of money to who manufacture it. You kill the passion by doing that. By the way, i'd buy it. Lol Even if it's the same or more expensive than a Porsche GT3 RS.
  20. It's here. A car that most of you won't like, but i love it. 2016 Dodge Viper ACR! :D :msuh: This Dodge follows what the past ACR did, keep the engine untouched, although, make it a trackday racer that eats corners for breakfests. It's been improved in 3 different areas: Aerodynamics, tires and chassis. As aerodynamics goes, it has the opitional Extreme Aero package, that gives it basically a massive rear dual spoiler, an unique front lip and other things that gives it the title of the highest aerodynamic downforce of any production car. 3 times more downforce than the Viper TA. It has a difuser that rubs on the ground aswell... (not sure how that works), but at the end, apparently it's capable of over 1.5g around corners. It also has those super sticky glue-like tires, brembo ceramic brakes and a Bilstein suspension specially designed for the ACR. Seems like that America really learned how to hit the apex on corners. ;) Not to mention that i think it looks absolutelly fantastic. :lol: Sauce: Carthrottle Netcarshow.com - 2016 Dodge Viper ACR
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