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Gonzal0ox

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  1. Like
    Gonzal0ox got a reaction from andrey zyb in -=[(ELVIS])=- Traffic Pack   
    Thank you men
  2. Like
    Gonzal0ox got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Ey! and how its work? I mean .. the traffic are sync? Tdu online are stable? thx again for this project :):clap::clap::clap:
  3. Like
    Gonzal0ox got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    thx, It's desperate wait for TDU online hahaha
  4. Like
    Gonzal0ox got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    :clap::clap::clap::clap::clap::clap::nuts:
     
    Oh men oh men
     
     
    Thx so much speeder :D
  5. Like
    Gonzal0ox got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    hey speeder, great work if you have a date for finish of the Project Paradise
    One month, three month
    seriously, I want see finish this project, more than The Crew
     
    The best of luck
     
     
    Sorry my english is bad (:
  6. Like
    Gonzal0ox reacted to -=[(ELVIS)]=- in -=[(ELVIS])=- Traffic Pack   
    Hello and Welcome to my first Traffic Pack
     
     
    This is my first and probably the last traffic pack I created for TDU.
    In the future some new cars may be added.
    I hated it all these years that no one else made traffic cars. Anyway...now I have done it 😄
    For more info pls read the FAQ below. 😉
     
     
    Features:
    No Damage Model Working Shadow All Lights Working Midpoly & Highpoly BODY / BODY_LR / RIMS  
    Known Issues
    Bigger Cars pop up after they come closer (you will see this sometimes on the Bus, Firetruck or the delivery Van) Police Car has a black square in the distance when activated the siren light The stock police car has this problem too
    I can only solve it when i remove the lightflares of the siren light
    Some Cars has a minimal clipping Bug  
    Bugs
    Tell me😄
     
     
    Carlist:
    Bus1                Grumman-Olson P-800 'Vandoorn Atlus 3.8L' Compact1        2010 Ford Taurus SHO V6     Compact2        2006 Chevrolet Impala Mk.IX Compact3        2006 Dodge Charger SRT-8 Fullsize1           2010 Cadillac CTS-V Limousine1      2010 Lincoln Town Car 'Limo' Minivan1          2005 GMC Savana Pick_Up1          2010 RAM 3500 Heavy Duty Police1             2010 Ford Taurus SHO V6 Pompier1         Ford C-Series Firetruck SUV1               2009 Dodge Grand Caravan SUV2               2009 Hummer H3X                 SUV3               2001 Chevrolet Blazer Mk.II SUV4               2007 Cadillac Escalade SUV5               2008 Ford F-350 SUV6               2010 Ford F-150 XLT Supercrew Taxi1               2011 Chevrolet Volt Truck3            GMC RTS Nova  

    FAQ:
    Q: Are there come more Traffic?
    A: Maybe...
    Q: Can i request you for new Traffic cars?
    A: No!
    Q: Wich Cars did you replaced?
    A: I replaced all the cars wich you can see in Stock TDU or TDU Platinum
       I replaced the cars with a nearly similar size (optical size) like the stock traffic.
    Q: Is it compatible with TDU Platinum?
    Yes my Traffic Pack will always be compatible with the latest version of TDU Platinum
    Q: There are some hidden Traffic Cars you have not replaced. Do you plan it?
    A: No! Because you need a different AIConfig.xml to unlock new traffic but this causes sync problems
       in multiplayer if some other guys use the stock AIConfig.xml
    Q: Have your traffic cars new paint?
    A: Nohh 😕 .... but i'm working on it. Some weeks ago i was testing it and it works but not proberly.
       If anyone knows more about it... tell me 😉 ......or.. do it by yourself, because i hate coding 😛
    Q: I found a car with a weird Bug can you solve it?
    A: I need a picture or a description of the Bug than i can decide it to fix.
    Q: Sometime bigger Cars pop up after they come closer
    A: Thats a Problem of the game and the collision file i can't solve it because
       i can't edit the collision file.
    Q: Some Cars has clipping bugs. I can drive through sometimes at beginning and end of a car
    A: Same Answer like the popping Up Vehicles, its a problem of the collision file.
    Q: Can you activate light textures for Visibility in nights?
    A: No because game has no properly working nights and all the necessary Textures are busy.
    Q: Can you remove the Lightflares?
    A: Yes but i'm won't. I let it in because it's better for the Traffic visibilty at the distance.
       If you want to remove them you can use my light_fx.2db texture to remove it.
       But Attention this remove the complete lightflares on every Car in the Game!!
    Q: I have a problem my cars are looking like a Monstertruck when i crash into it.
    A: Dont switch the traffic vehicles among themselves it causes optical problems wich i cant solve
       Maybe if there come more cars later, replace it only with traffic wich is scheduled!!
    Q: Can i share your Traffic Pack on other sides?
    A: Yes but use my Credits please. 😉
     
    Download:
     
  7. Like
    Gonzal0ox reacted to CLR-GTR in ETS2 and ATS discussion   
    http://blog.scssoft.com/2016/03/ultimate-wheel-customization.html
     
     
    Best upgrade option sofar :D
  8. Like
    Gonzal0ox got a reaction from big 206 fan in Kvrt666: 2012 Ford Focus ST   
    [ATTACH]25101[/ATTACH] Really nice, thanks!!!!!!!
  9. Like
    Gonzal0ox got a reaction from Kurt666 in Kvrt666: 2012 Ford Focus ST   
    [ATTACH]25101[/ATTACH] Really nice, thanks!!!!!!!
  10. Like
    Gonzal0ox got a reaction from Cornerer in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    @Cornerer Remember the game only support 2 channel sound
    If u have 5.1 or 7.1 game crash one of my friends had same problem, He changing the 5.1 to 2 channel sound and game works fine
     
     
    sorry my bad english
  11. Like
    Gonzal0ox got a reaction from jdm0 in All COMB@T_$HOTGUN MOD$   
  12. Like
    Gonzal0ox got a reaction from Rassva in All COMB@T_$HOTGUN MOD$   
  13. Like
    Gonzal0ox reacted to Rassva in All COMB@T_$HOTGUN MOD$   
    Illuminati has 10 letters, so does Puntoooooo coincidence? I think not. The Punto also came with a 0.9 engine, add 3 engines and multiply each with 10, what will you get? 9 9 9. Turn them upside down and you get 6 6 6. The number of the beast.

  14. Like
  15. Like
    Gonzal0ox got a reaction from COMB@T_$HOTGUN in COMB@T_$HOTGUN's : Ultimate 1998 Toyota Supra / Shop / 3 New Versions added 11.4.15   
    [ATTACH]22503[/ATTACH]
     
    Thanks Really Nice Epic Supra
  16. Like
    Gonzal0ox reacted to civicmanvtec in TDU Unofficial Community Megapack 2 (Open Beta released)   
    Hi
     
    after a while of trying around with the auto-installer I couldn't get it working.
     
    next week I have no access to the TDU computer so I'm releasing the open beta with additional fixes.
     
    I got messages of people telling me they can do the auto-installer, if you can, feel free to do is and upload your file here for others.
     
    :)
  17. Like
    Gonzal0ox reacted to Tob-Racer in Test Drive Unlimited World Editor V0.04   
    We have already mention that above. It may be possible but at the moment we can't expect anything in the next 6 months. Just wait and see. ;)
  18. Like
    Gonzal0ox reacted to Speeder in Test Drive Unlimited World Editor V0.04   
    I think I messed too much with the coordinate system and left it mirrored without noticing it... :lol:
    Anyway this is fixed. The dimensions are the correct one (it matches with the world object), even if it might be a little bit large on some editor. :p
     
    You should use -pos launch option to provide debug text about sector position (xyz and sector name). :)
     

    The 3DD does provide information about quads height (not sure about the size to be honest, but it does look like squared tiles), currently it can export with a cheap method (it still need to be tested) but I hope i'll be able to use a decent way to calculate those values. :D
     
    For those asking for a visual way to understand areas, here is how it works (screenshot from the official editor :p):

     
    (first sector is always at the top left, and it works the same way the area do)
     
     
    Version 0.02 Download: tduworldeditor-02
     
    Changelog (V0.02)


    *Fixed Mirrored Heightmap issue
    *Added 3DD support to display the whole heightmap (EXPERIMENTAL)
  19. Like
    Gonzal0ox reacted to Camel in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    No more talk about pirated copies please!
     
    :modwork:
  20. Like
    Gonzal0ox reacted to Speeder in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    It was supposed to be done, but after spending hours I didn't find a way to get this working correctly (or it was working for half of the map, the other half was completely messed-up). People I asked about that said it wasn't a priority so I left that for the moment. :p
     
    You might probably already know, but there is some delay with the public release (there are issues with the lastest version we made that are kinda complicated to fix and I didnt have much time to work on the project last week for myself...).
     
    Anyway fuel should be included for the first public release. :)
    If there are talented graphic designers in UI element (and who would like to participate) feel free to send your UI concepts by PM. (for the fuel gauge if you didnt understand yet :D)
  21. Like
    Gonzal0ox reacted to TDUZoqqer in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    @ Gonzal0ox: Yeah it's my H3, but it's not done it was just for me
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