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MagicV8

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  1. Like
    MagicV8 reacted to civicmanvtec in TDU Unofficial Community Megapack 2 (Open Beta released)   
    Its actually mostly done its just going through testing and getting the auto-installer ready. I could release it manually but that means it'll overwrite players existing database and hence rewrite all modded cars names, physics, etc.
  2. Like
    MagicV8 reacted to COMB@T_$HOTGUN in TDU Unofficial Community Megapack 2 (Open Beta released)   
    lmao chill Leonhart good work just needs time, there is no need to rush,
    Last post made by civicmanvtec was on 22/01/15 that was 8 days ago not 8 months
  3. Like
    MagicV8 reacted to Djey in TDUF - Most advanced modding tools for TDU so far!   
    Announcement : TDUF toolset 0.2.1 (hotfix) now available !
     
     
    * General: provides updated file structures
    * General: add limited support to PMI files (TDU World Map)
    * Library/structure: supports FPOINT fields, 16-bit (2 bytes)
    * Library/structure: supports field sizes read in repeater fields.
     
     
     
    See first post to download!
  4. Like
    MagicV8 reacted to COMB@T_$HOTGUN in All COMB@T_$HOTGUN MOD$   
    Good news Guys, The Skyline R33 GTR is almost done here a few infos
     


     
    8 Different EXT Versions 100% done
     
    4 - 8 Different INT Versions 40% W.I.P
     
    3 - 5 Different Rim sets 10% W.I.P
     
    4 Different sounds by.acevt06 W.I.P
     
     
    EDIT:
    @Sk1izzo, nope sry
  5. Like
    MagicV8 reacted to Speeder in Test Drive Unlimited World Editor V0.04   
    If you are talking about the terrain (heightmap) it only use 3 layers for each sector:
     
    -*-c.2db (colormap ?) : to put it simple, this is what you'll see on the geometry of your terrain
    -*-s.2db (specular) : shadow thingy if you prefer :p
    -*-a.2db (no idea what '-a' means but : blend/grass) : sets the area where grass should be added, and the blending with (what seems to be) the common world grass texture
     
    World Objects seems to use 3 lod (the entities like lighthouse at least) and a specific coordinate system.
    Objects like Road or Coast always use a same and unique lod (picture related).
     

  6. Like
    MagicV8 reacted to Driver:TDU in How to create your own car for TDU!   
    Episode №2 is released :)
  7. Like
    MagicV8 reacted to acevt06 in Saleen S7 Sound Mod   
    **(added common.bnk file; if you don't like the transmission whine, u can remove it by replacing the common.bnk in sound/vehicles)**
    6 Variations ::: N/A, Turbo, Turbo With Off Whistle, Turbo BOV1, Turbo BOV2, and Supercharged
    Redline: 6500-7500
    Ignition: 1.210
    LINK :: http://www.mediafire.com/download/p6s4epeeqamo436/SaleenS7.rar
    N/A :::

    Turbo With one Bov ::

    Supercharged ::


  8. Like
    MagicV8 reacted to mitkop81 in TDU2 new car pack Final Update   
    first finished vehicle for new pack :
  9. Like
    MagicV8 got a reaction from CLR-GTR in Research: Adding brand new vehicle slots in TDU.   
    Well, I don't believe that.
    Just took a look ... got on my local server about 2200+ TDU1 car and 13 bike mods :D
  10. Like
    MagicV8 reacted to Tob-Racer in [TDUF Research] Tutorials : Understand TDU files with FileTool   
    It doesn't really talk to me all this stuff but I'm sure it's gonna be beneficial for many modders :) It's great to see you developing all this Djey. Can't believe TDUMT was released I think in 2009 and 6 years later you're still doing tools for TDU. Thank you so much for still improving the game today ;)
  11. Like
    MagicV8 reacted to civicmanvtec in Test Drive Ferrari   
    Not many in cars in this one that aren't in Forza, main ones that I can think of are the 512 BB and 275GTB.
  12. Like
    MagicV8 reacted to Tob-Racer in Suggestion - Idea: Update old Atari Models (Jag E-Type, Lotus Esprit, Ferrari 288 GTO...)   
    I'm actually working on that project. ;) I'm learning how to import cars into TDU (Thanks to Driver TDU and TDUZoqqer)
     
    Jag E-Type is first :) Model from Horizon 2, LHD
  13. Like
    MagicV8 reacted to Djey in [TDUF Research] Tutorials : Understand TDU files with FileTool   
    Closed thread: you'll find updated documentation within TDUCP project:
     
    https://github.com/djey47/tdu-cp/wiki/TDUF-Reverse-Engineering-Files
     


    [TDUF] Understand TDU files with FileTool

    Hello,
    this thread will explain how to use a TDUF feature, that is FileTool.
    Also, it's a place where people may collaborate, to help with understanding of TDU Files.
     
    PRE-REQUISITES
     

    Installed TDUF Toolset (0.2.1+): http://forum.turboduck.net/threads/32570-TDUF-Djey-Tools-and-Discussion-about-new-modding-possibilities
    Web browser (easy!)
    Hex Editor software your are comfortable with (optional, but recommended)
    Sense of logic (a little)
    Free time (a bunch)
    Fierceness!
    That's all for now :)

     
    TUTORIALS
    If you'd need to remember only one thing: you don't have to know the complete structure of a file to begin playing with it. Favor baby steps ;)
     
    1. OPENING EXISTING FILE
     
     
    2. EDITING EXISTING FILE
     
     
    3. SAVING EXISTING FILE
     
     
    4. ADVANCED: ADD SUPPORT FOR NEW FILE
    TODO
     
    FILE STRUCTURE UPDATE
    Here are all latest known file structures to play with. Feel free to test, modify, understand and enhance them ;)

    DOWNLOAD


     
    REFERENCE
    FileTool instructions

    applyjson : writes a json back to TDU file.
    decrypt : make XTEA encrypted TDU file readable again.
    encrypt : transform file contents with XTEA algorithm - used by some (db, btrq, playersave...).
    jsonify : converts a supported TDU file to JSON file, allowing it to be edited.

     
    File Structure reference
    Example:
    First level information reference:

    name : to identify file you want to decode
    littleEndian : true/false, indicates byte order - most of TDU files are little endian
    cryptoMode : in case of encrypted file, indicates the encryption mode used - 0=Savegames, 1=Others (db, btrq...)
    fields : list of fields contained in this TDU file (see Field reference below)

    Note that cryptoMode set to 0 or 1 will make file to be automatically encrypted/decrypted by FileTool, so you won't have to.
     
    Field/Subfield reference:

    name : give clearest meaning as possible - must be unique !
    type: one of predefined values indicating data kind (see Field types below)
    signed: (from version 0.6.0) true if value should be signed, false otherwise. When absent, value is considered as unsigned.
    size: number of bytes used by this field (see Size tricks below)
    subFields: used when field type is a REPEATER, list of repeated fields

    Field types:

    TEXT: clear text data
    INTEGER: an integer, numeric value (e.g.: 53)
    FPOINT: a floating-point, numeric value (e.g : 235,6547)
    GAP: an area filled with 0's
    UNKNOWN: to be discovered still
    REPEATER: embeds a list of complex values (with their own layout)

    Size tricks:
    - Size attribute is basically the number of bytes used by corresponding field, but with some exceptions:

    When UNKNOWN field type, it is not mandatory - if omitted, the field is expected to occupy all remaining bytes in file.
    When REPEATER, its meaning is the count of repeated items.
    When REPEATER, it's not mandatory either - if omitted, the sub-items are expected to be repeated till the end of the file.

    Important: when INTEGER field type, only supported values are 1 or 2 or 4.
    When FPOINT field type, 2 or 4 are supported.
     
    - Value of this attribute may also be a formula
    e.g : size: "=(2+3)*6" will interpret it as 30.
     
    - A formula may contain a reference to a previously read field
    e.g size: "=5*?fieldName?" will interpret it as 30, as long a field named fieldName has been read before and has a value of 6.
    Please note:

    Field reference writes itself as field name declared earlier in structure, surrounded by question marks characters (?)
    Concerning repeated fields, they get unique name each, following: repeaterFieldName[itemRank].repeatedFieldName
    e.g ?itemList[5].speed?, will reference speed field, repeated under itemList field, at rank 6 (as first item is always at rank 0).
    Also, it is possible to reference a repeated field with the same rank without giving the full name:
    e.g ?speed?, will reference speed field, repeated under the same field as current one and as same rank.

     
    CREDITS

    2CVSUPERGT &TDUCK community => BIN (cameras) research
    mcv100 => BTRQ research
    Speeder => PMI/SHK research

  14. Like
    MagicV8 reacted to Driver:TDU in How to create your own car for TDU!   
    Hi guys! I decided to create a detailed tutorial about creating cars for TDU. I'm from Russia so yes, i have incorrect english :o But hope you can understand me :lol:
    So here we go:
     


    Episode №1
    Episode №2
     
    Episode №3
     
     
    Episode №4
     


     
    STUFF THAT YOU NEED FOR CONVERT!!!
     
    CLEF
     



  15. Like
    MagicV8 reacted to Speeder in Test Drive Unlimited World Editor V0.04   
    TDU 1 uses Twilight 1 whereas TDU2 use... Twilight 2. :cheeky: To be honest, I didn't examine TDU2's file but I'm pretty sure it's different (at least the car models used a different structure, so it's probably the same scenario for every 3D assets).
     

     
    TDUF is gonna be really helpful to allow new sectors to be added to the game (and even new islands).
  16. Like
    MagicV8 got a reaction from StarGT in TDU2 new car pack Final Update   
    Great job , mitkop81 :thumbsup:
    Awaiting the new one.
  17. Like
    MagicV8 reacted to TDUZoqqer in Test Drive Unlimited World Editor V0.04   
    Whoa guys, nice one! Finally smooth roads on the island, as the collision models will be able to be edit too. You make some great possibilities for TDU this year, I am really looking forward for this project.
  18. Like
    MagicV8 reacted to Djey in Test Drive Unlimited World Editor V0.04   
    :clap: Moddingly speaking, 2014 did end well and 2015 is starting even better, way better than expected.
     
    TDUF 0.2.0 is in great way to release, it will provide features to reverse engineer game files.
    I hope it will be useful to understand those and speed'up the project ;)
  19. Like
    MagicV8 reacted to COMB@T_$HOTGUN in Test Drive Unlimited World Editor V0.04   
    omfggggg woooooooooooooooooooooooooooooow :panic3::panic3::panic3::panic3::panic3::panic3:

    HOLY CRAP, Thats what i call a whole new era of tdu modding
    great job ;) ;)
  20. Like
    MagicV8 reacted to Speeder in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Next update still need a little bit of work, but it'll worth it don't worry about that. :D
  21. Like
    MagicV8 reacted to Driver:TDU in Driver's ModShop (11.07.16 - New WIP)   
    So guys i have an epic tdu crash in my copmuter and i make a stupid mistake :( Now i must reconvert ferrari, but it also means a good news for you because i will record all what i do and make a tutor about tdu modding ;)
  22. Like
    MagicV8 reacted to Driver:TDU in The School of Modding   
    I think i know what is it :) I think its good idea about Modding School because more modders = more interesting mods. I thinking about it and decide that i can record a full tutorial about creating car mod for tdu (from model and textures to sounds). Yes my english is not perfect but im really interested to see more tdu modders. What you think about it?
  23. Like
    MagicV8 reacted to Tob-Racer in Lamborghini LP570 Titan//LOC5//UGR// & '05 Gallardo Sound Pack   
    Yea I know. I've tried my self but I failed badly too :lol: As I said to DjoyTinnio, I know TDU have a poor engine sound and it's hard to reproduce realistic sounds into TDU. Since I'm here, I saw so many V10's sound release and even the best sound modders can't make a super close sound.
    I think the Gallardo V10 is the hardest the reproduce. Even in any game.
     
    EDIT: Finally found a good video to compare your 5.0 V10 Old Gallardo sound to real. Listen how close it is to your sound ;) Very impressive !
     

  24. Like
    MagicV8 reacted to COMB@T_$HOTGUN in COMB@T_$HOTGUN: 2012 Lamborghini Gallardo LP 570-4 Spyder Performante   
    2012 Lamborghini Gallardo LP570-4 Spyder Performante
     
    (((((( This Mod Requires the -bigbnks option from Project Paradise online Patch )))))



     
     
    Vehicle replaced: Lamborgini Gallardo Spyder ((If u dont like it just Bodyswap it))
    Converted And Edited by: COMB@T_$HOTGUN
    Car & Rims Models From: TURN 10/FM4/FM3/Horizon
    Textures: TURN 10/FM4/FM3/Horizon, EA-Games,Big Bear,Minime891,Selfmade,WWW
     
     
    CAMS - All Lambo Gallardo Spyder
    IK - Ruf RK
    New Camsets by: ----
     
     
    Features:
    -Working Interior Shadow
    -Working Car Shadow
    -Working Exhaust
    -Working Windows
    -Working Gauges
    -Working Mirrors
    -Working Lights
     
    Extras:
    4 Sets of Wheels
    8 Different Exterior Styles
    4 Different Interior Styles
    4 Epic Sounds made by. acevt06
    Released Lamborghini LP570 Titan//LOC5//UGR// '05 Gallardo Sound Pack

    Car PICS:


     
    Interior PICS:

     
    DL LINK: MediaFire.com

    :DENJOY THE MOD:D



     
     
    ----------------------------------------------------
    Terms of use:
    - Version 1.0
    - The models, skins and other files are for private use only
    - Commercial use of this modification is strictly prohibited
    - All Registered Trademarks and Copyrights are property of their respective owners
    - If you wish to edit this modification please contact me via PM:Here on TDUCK
    - If you wish to put this modification on another website then please contact me via PM:Here on TDUCK
  25. Like
    MagicV8 reacted to acevt06 in Lamborghini LP570 Titan//LOC5//UGR// & '05 Gallardo Sound Pack   
    Thanks Comb@t once again for an unimaginable collaboration! Featuring his all new 570-4 Mod and a blast from the past Gallardo Mod!!
    LAMBOS:LP570-4--------'05 Gallardo
    Ignition:: 1.917-----------1.850
    Redline:: 8-8500----------8100 (can reach 8500 with some tweaks)
     

    http://www.mediafire.com/download/7vf5z6581vinn7d/LP570_Titan_TT_&_Loc_05_Gallardo_Sound_Pack.rar
     
    N/A LP570 ::

    Titan TT ::

    Supercharged! ::

     
    Gallardo N/A LOC5::

     
    Gallardo UGR TT ::

     
    Gallardo Supercharged! ::

     
    TELL ME WHAT YOU THINK? WE ARE A COMMUNITYYY!! ENJOYY
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