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MagicV8

Modders
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Everything posted by MagicV8

  1. I have something similar by Acid44 TEP Muricuh.rar
  2. I think it was never made.
  3. Start/Stop engine is already implemented in game options.
  4. I would give it a try, but your file hoster is terrible. Even with deactivated blockers I always get nudged to register for money. My advice try Mediafire, Sharemods or Google Drive. [Edit] Now it worked with your hoster.
  5. There are only very very few car modders active at all, none here. You should request to Rulezz at https://hf-garage.ru/
  6. What's wrong with you? Come on you clever guy, tell us stupids how to include so many cars with indeed 470 car limit ingame and without detour of using tuning shops for including? You should go on to Pokemons or other bullshit, bye.
  7. You have the possibility to add up to 10 custom cars. Milli included this option excatly for those cases. So pick up all the original Saleen files, rename them to Custom_1... files in the concerning folders (vehicles, rims, sound, etc). And with TDUF you can manage the Custom_1... physics at all like export the original physics and import to Custom_1.... car.
  8. Ok, much better, look here: https://vk.com/albums-84102491?z=photo-84102491_351097343%2Fphotos-84102491
  9. https://vk.com/albums-84102491?z=photo-84102491_350474168%2Fphotos-84102491
  10. Install the original game with: Latest official Atari patch 1.66 A Mega carpack (if wanted) Community patch 1.68 B (Bling Bling Mod included) Magic-Map Mod and copy FX folder (Platinum Patch) Radio folder (don't know if that will work after) over the just installed original ones. Physics won't work, because of other database values in Platinum Patch. Make backups before!!!! And no, I don't offer links or something like.
  11. I have installed Java: jre1.8.0_241 , jre1.8.0_301 and jdk-12.0.2 Try this. What do the TDUF logs (DatabaseEditor.log, VehicleInstaller.log) contain?
  12. Move the TDUF folder outside the Programs / Programs [x86] folder, perhaps to your user folder. Could help.
  13. You need to use a torrent browser for this file type. Then, after downloading the zip via torrent, you can use 7-zip to extract the final zip.
  14. Copy back the complete FX folder within the BNK folder. I just can't remember, if landscape/building textures were replaced. So you could also replace the LEVELS and INTERIOR folders. At least I support Millis statement First step is to replace the files (as example): Custom_1.bnk with exterior for your first car mod. (Test Drive Unlimited\Euro\Bnk\Vehicules) Custom_1_I.bnk with interior for your first car mod. (Test Drive Unlimited\Euro\Bnk\Vehicules) Custom_1_F_01.bnk - Custom_1_F_08.bnk with the rims you want for your first car mod, if exists. (Test Drive Unlimited\Euro\Bnk\Vehicules\Rim\Custom) Custom_1_audio.bnk with sound for your first car mod, if exists. (Test Drive Unlimited\Euro\Bnk\Sound\Vehicules) Custom_1_WHUD.bnk with the low resolution gauges for your first car mod, if exists. (Test Drive Unlimited\Euro\Bnk\FrontEnd\LowRes\Gauges) Custom_1_WHUD.bnk with the high resolution gauges for your first car mod, if exists. (Test Drive Unlimited\Euro\Bnk\FrontEnd\HiRes\Gauges) "If exist" means, if not existent, you could try here files by other modders. But you could do anyway. Name your new mod files like the ones given by Milli, like Custom_... Next step would be to go into changing performance data for your first car mod with Djeys Tool TDUF.
  15. I would say, pick them up from your game backup you surely have, haven't you? Or reinstall the vanilla game to another place and copy the file from there.
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