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tomsolo

Modders
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Everything posted by tomsolo

  1. 8F C2 F5 ... is not a string is a hexadecimal float (hex array). If you know what value you want to search, change format to hex array in search field. Floats where value is between 0-1.0 is a something controll values, like volume - 0 mute 1.0 full 0.5 half (if linear). (Was just a tipp.) Other floats like 4001.5 or 8000.3 maybe a frequency or timing/ delay values. I don't think so. I made some quick investigation for sounds xmb files* and seems have a strict stucture. 1. VST panels and parameters + values (seems hard as diamond) 2. Named sounds - like event triggered, turbo, door open etc - and paramaters/values. 3. Car speed sounds - like an array, but seems blocks structure is similar as named sounds. I think all sounds have own values like timing, volume, delay etc. Trial and error. Just choice an value and replace to something else and test. If you succesful detect what does the value, just note the environment (offsets, count, address whatever) because next block or file will be easier. If you want hacking xmb files - don't need unpacking bnk, because bnk just a container file format. Open directly with an hexeditor and find where start the xmb files and try changing the values. *The xmb files is a memory template or very similar thing. If you can manage values in memory you can manage xmb files too, because these values and structure is same / or similar.
  2. I started this project today, hope i can reach the target soon. This is a test for fixing TDU2 bad gearbox/transmission management. In test, use automatic/sequential transmission and try override an actual gear position and lock (like a h-shifter). The main target, fixing 7th gear problem for H-Shifter and try adding Clutch feature for sequential transmission - or other goodies like tempomat or Nth gear for automatic transmission. The project status is very, very alpha and title is just a working title. https://www.youtube.com/watch?v=B1LcQtTV8QA https://www.youtube.com/watch?v=ZeLVeDORLKU
  3. Nice! I working on the Cameras Database, maybe don't need camera hack for these cars(have proper slot) in future.
  4. Just a note: these values is floats. In examples: CD CC 40 3D == 0.04707031 CD CC 40 3E == 0.1882813 CD CC 40 3F == 0.753125 8F C2 F5 3D == 0.12 8F C2 F5 3E == 0.48 8F C2 F5 3F == 1.92
  5. Not enough one picture of DLC 2? Don't worry, here is lots, and all have official quality!!! XD aaaaaaaaaaaaaaand lots of motorcycle:
  6. https://www.youtube.com/watch?v=D5AEwolAXvw
  7. This pics below, not memory hacking this is an edited database result: and seems possible editing all car stats, physics and handling parameters too...
  8. Next version maybe included these cars(23): //RACING SCHOOL CARS Alfa Romeo MiTo Quadrifoglia verde Racing School Asphalt Aston Martin V8 Vantage Racing School Asphalt Chevrolet Camaro 1LT Racing School Classic Dodge Viper SRT10 Racing School Asphalt Ferrari 308 GTS Quattrovalvole Racing School Classic Ferrari 458 Italia Racing School Asphalt Ford Mustang Fastback Racing School Classic Jaguar E-Type Coupe Racing School Classic Koenigsegg CCXR Edition Racing School Asphalt Lancia Delta integrale Racing School Classic Land Rover Range Rover Sport HSE Racing School Dirt Lotus Esprit S3 Racing School Classic Mercedes-Benz CLK 63 AMG Black Series Racing School Asphalt Mercedes-Benz ML 63 AMG Racing School Dirt Nissan GT-R Racing School Asphalt Pagani Zonda F Racing School Asphalt Volkswagen Touareg V10 TDI Racing School Dirt //SPECIAL CARS Dodge Charger SRT8 Police Hawaii Dodge Charger SRT8 Police Ibiza Audi R8 Quattro R Tronic Koenigsegg CCXR Edition "Solar Crown" Spyker C8 Aileron //MOD Ferrari F430 ;)
  9. The max tunning options is lv 255, the max speed per car ~ 6500 km/h. The possible max combinations like this: But meaningless. The game don't be better if editing performances for higher values - just get a lag and destroy the other people's game. This is not true.
  10. 1. Download a car template EXAMPLE. 2. Open photoshop, find alpha chanel and convert to a selection. 3. Expand (offset) selection - hmm.. - 4 pixxel. 4. Now convert selection to path - Make a workpath with 0,8 pixel. 5. Delete alpha chanel. 6. Now resize pics to 4096x4096. 7. Nov convert path to selection. 8. Create alpha chanel with selection, and delete unused areas on layer. 9. Design paint template whatecer you want. 10. If finish, save as DDS DXT5 ALpha 8, Generate mipmaps. If problem with ps pulgin - use nvcompress.exe ( need save file as tga and cmd like this : nvcompress.exe -bc3 my_stick.tga).
  11. From scratch. (This is not 100% replica this is my style.) Currently I'm now completely stuck in the zmodeller :D ---------- Post added at 00:49 AM ---------- Previous post was at 00:48 AM ---------- My friend(BANDIT) working on this: https://www.youtube.com/watch?v=xRmnG9KYx9U
  12. Nice works! My request is Moto Metal Skull rim, any chance is possible? :) [ATTACH]17202[/ATTACH]
  13. https://www.youtube.com/watch?v=mhgFBqHa-B8
  14. Painting (change color) is easy - Texturing is hard.
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