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tomsolo

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Everything posted by tomsolo

  1. Hello Knyazev! I working with many times your tool, and i found some bugs: - wrong header (the texture name sometimes is wrong - maybe if i build texture from scratch (the header' texture and filename must be qual) ) - unnecessary footer (2db bitmaps don't use REAL block... but my be i wrong)
  2. 2 way: repacked radios bnks with your selections or use winamp in background (its easy triggered with TDU2 radio keys eg swap chanel or volume).
  3. Gimme :) ---------- Post added at 12:06 PM ---------- Previous post was at 12:01 PM ---------- Here is mine latest: recolorize Audi Q7 Interriror for proper https://www.youtube.com/watch?v=KgzHyBDahG0
  4. I tried fixing, this interrior - similar color as real. Not so perfect, and not so final but - i hope - better than 'original'. The wood interrior elements currently is missed, because the mesh have bad uv texturing (wrong elements gropued same color.) Currently replaced with plastic. Other features: - colorize needle to red - remove windshield tint and dirt (in future) I only use a hexeditor for coloring, no bitmap is edited here is the result. https://www.youtube.com/watch?v=KgzHyBDahG0
  5. Test: high resolution (4096x4096) prestickered car with normal map.
  6. I mode some quick test with 2DM file - tried recolor to similar, but this interior seems an unfinished product: many objects missed uv mapping or paintable setting, that's the reason why used mainly many black elements.
  7. Hello guys, i got some requests and now present a simple how -to - tutorial. Requirement a hexeditor - I prefer HXD or 010 editor, but use whatever you want. I recommend using hexeditor with 16 byte wide. In example, we using 380GTS Interrior file - Euro\Bnk\vehicules\interiors\308_gts_i.bnk Just open with hexeditor, search string "2DMMATA". Here is start 2DM file - the base structure of 2DM files here. The windshield material commonly used name something 'Glass***' material block. That's all. :duck: I included result, download link below.
  8. tomsolo

    Golf

    Easily fixed 2DM files with hexeditor. (Estimated time 3 sec.) Here is a requested modification. Download link below.:duck:
  9. Was just a tipp, because I currently working with 2DM files, if file structure right but paramaters/elments have a problem - bad order, missing object, or similar things: textures/objects will be pinky...
  10. I'm 90% confidence, how that this can be fixed later with using a hexeditor.
  11. Above this test's texture, is a simple pattern, nothing is aligned to UV map, I just dropped and converted.
  12. https://www.youtube.com/watch?v=MMMW0A8aGeQ 2db texture converted by Knyazev's Texture Tool, car material settings edited with a simple hexeditor. The texture size now 4096x4096 pixels. The car still paintable, or stickerable but Sticker Paint shop use another fix sized textured layer. (Original only 1024x1024). This solutions helps only if you want add a HD pre textured 'factory color' for car...
  13. Little problem, how Clement Dieu now working in GAMELOFT CANADA. This pics created about 2009-2010 (imho)*, and weird hear how Exige or Triumph is 'coming'. *hmm: wrong. Another weird thing with Triumph, this bike textures currently including in default_bike.bnk. (Personal work?) Note: there is none 'changelog officiel du DLC2', these strings currently contain all languge localization databases in tdu2.
  14. QUALITY IS OUTSTANDING
  15. Here is the map for base structure of 2DM file: LINK Next phase dissect material blocks and collect params and options.
  16. I think these physics parameters in .cpr file works only in a tight interval, because this is just a little part for handling/physics. Some (hidden) options it's possible enabling or disabling, if use a patched the exe, but don't expect too much. (Eg. fully off ABS or traction control - but this is just nulled value, not to a fully function) I made some crazy tests - swap differential values, driving type control functions (rear/front), or pacejka files, but there was not much difference (max. rather strange :P). Another thing: if we made a better, realistic handling or physics, i think this will be slower as currently model (eg. distance of brakes). #Edit: I read back and sounded negative, but this was not the goal. :)
  17. Cinque finished. https://www.youtube.com/watch?v=FhfdTnp7Rl8 Tutorial is coming soon, be patience. :)
  18. The final result, finish interrior editing: https://www.youtube.com/watch?v=q-LBPL3fgMU
  19. Imho my NDD and StickerShopUnlocker mods, 99% working with new version of game in future.
  20. Another example, Glass Enzo :taz: :D
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