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VooDooShamane

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  1. Like
    VooDooShamane got a reaction from Fussel in TDU2 Hardcore   
    Recently a lot of people where asking me how far i am in progress of the TDU2 Hardcore Mod.
    So i decided to create a Thread where i will post my progress.
    Okay, Here we go!
     
    Description:
    Question:
    What is the H Mode?
    Answer:
    The Hardcore Mod i am working on is a physics/handling modification for expert Drivers and of course for those who wants to drift.
    Question:
    Why create one if there is already the driving aids "hardcore" option in the Game?
    Answer:
    Well the driving aids option "Hardcore" or "Ausgezeichnet" (how its called in German)
    is just the possibility to switch off the tractions control and is not challenging enough.
     
    Screenshots:

     
     
    Videos:
     
     
     
     
    Todo:
    -patch All Cars Physics (Progress)
    -patch a [H] in players names (Done)
    -switch off online races (Undetermined)
    -switch off offline races (Undetermined)
    -disable player vs player quick races (Undetermined)
    So there will be just the free roam driving left like it was in the first TDU.
     
    This project is total time consuming because every single cars physics behavior has to be edited.
    l am currently searching for people who wants to join the "H Mode creator Team" to help edit the physics for each individual car.
    Best would be those who know TDU1H mode and own a Racing wheel. (Racing Wheel is optional but at least Controller is a must have)
    And of course are real TDU series fans wich wants to spend spare time in fixing it.
    H Mode creator Team member will have acces to my H mode creator tool and Tutorials on how to do so.
    If u think u are the one i am searching for:
    -Apply here for the Team
    -Please introduce yourself
    -Did you played TDU1 ?
    -What is your Player Name? TDU1 and TDU2
    -Do you have experience in building Drift setups?
     
     
    Current progress State is:
    Developting a H Mode creator Team tool (thank's to dOs)
     
    Current Team Member:
    -dOs
    -Jorgemodek
    -LordKalvaire
    -Trainfield
    -Veno
    -Xarlith
     
    Current HC Setups Tester:
    -Michi0412HH
    -Affentaeter
    -Cocojambo
     
    Car List:
    Dont wonder, there are some cars not available in the Game. but they are there, trust me.
     
     
    Here is the old Thread Link
  2. Like
    VooDooShamane got a reaction from Automotive Gaming in TDU2 Hardcore   
    Recently a lot of people where asking me how far i am in progress of the TDU2 Hardcore Mod.
    So i decided to create a Thread where i will post my progress.
    Okay, Here we go!
     
    Description:
    Question:
    What is the H Mode?
    Answer:
    The Hardcore Mod i am working on is a physics/handling modification for expert Drivers and of course for those who wants to drift.
    Question:
    Why create one if there is already the driving aids "hardcore" option in the Game?
    Answer:
    Well the driving aids option "Hardcore" or "Ausgezeichnet" (how its called in German)
    is just the possibility to switch off the tractions control and is not challenging enough.
     
    Screenshots:

     
     
    Videos:
     
     
     
     
    Todo:
    -patch All Cars Physics (Progress)
    -patch a [H] in players names (Done)
    -switch off online races (Undetermined)
    -switch off offline races (Undetermined)
    -disable player vs player quick races (Undetermined)
    So there will be just the free roam driving left like it was in the first TDU.
     
    This project is total time consuming because every single cars physics behavior has to be edited.
    l am currently searching for people who wants to join the "H Mode creator Team" to help edit the physics for each individual car.
    Best would be those who know TDU1H mode and own a Racing wheel. (Racing Wheel is optional but at least Controller is a must have)
    And of course are real TDU series fans wich wants to spend spare time in fixing it.
    H Mode creator Team member will have acces to my H mode creator tool and Tutorials on how to do so.
    If u think u are the one i am searching for:
    -Apply here for the Team
    -Please introduce yourself
    -Did you played TDU1 ?
    -What is your Player Name? TDU1 and TDU2
    -Do you have experience in building Drift setups?
     
     
    Current progress State is:
    Developting a H Mode creator Team tool (thank's to dOs)
     
    Current Team Member:
    -dOs
    -Jorgemodek
    -LordKalvaire
    -Trainfield
    -Veno
    -Xarlith
     
    Current HC Setups Tester:
    -Michi0412HH
    -Affentaeter
    -Cocojambo
     
    Car List:
    Dont wonder, there are some cars not available in the Game. but they are there, trust me.
     
     
    Here is the old Thread Link
  3. Like
    VooDooShamane got a reaction from victor2k in TDU2 Hardcore   
    Recently a lot of people where asking me how far i am in progress of the TDU2 Hardcore Mod.
    So i decided to create a Thread where i will post my progress.
    Okay, Here we go!
     
    Description:
    Question:
    What is the H Mode?
    Answer:
    The Hardcore Mod i am working on is a physics/handling modification for expert Drivers and of course for those who wants to drift.
    Question:
    Why create one if there is already the driving aids "hardcore" option in the Game?
    Answer:
    Well the driving aids option "Hardcore" or "Ausgezeichnet" (how its called in German)
    is just the possibility to switch off the tractions control and is not challenging enough.
     
    Screenshots:

     
     
    Videos:
     
     
     
     
    Todo:
    -patch All Cars Physics (Progress)
    -patch a [H] in players names (Done)
    -switch off online races (Undetermined)
    -switch off offline races (Undetermined)
    -disable player vs player quick races (Undetermined)
    So there will be just the free roam driving left like it was in the first TDU.
     
    This project is total time consuming because every single cars physics behavior has to be edited.
    l am currently searching for people who wants to join the "H Mode creator Team" to help edit the physics for each individual car.
    Best would be those who know TDU1H mode and own a Racing wheel. (Racing Wheel is optional but at least Controller is a must have)
    And of course are real TDU series fans wich wants to spend spare time in fixing it.
    H Mode creator Team member will have acces to my H mode creator tool and Tutorials on how to do so.
    If u think u are the one i am searching for:
    -Apply here for the Team
    -Please introduce yourself
    -Did you played TDU1 ?
    -What is your Player Name? TDU1 and TDU2
    -Do you have experience in building Drift setups?
     
     
    Current progress State is:
    Developting a H Mode creator Team tool (thank's to dOs)
     
    Current Team Member:
    -dOs
    -Jorgemodek
    -LordKalvaire
    -Trainfield
    -Veno
    -Xarlith
     
    Current HC Setups Tester:
    -Michi0412HH
    -Affentaeter
    -Cocojambo
     
    Car List:
    Dont wonder, there are some cars not available in the Game. but they are there, trust me.
     
     
    Here is the old Thread Link
  4. Like
    VooDooShamane got a reaction from DonnieBrasco in Any interest in handling mods?   
    To not make the same things twice is highly important.
    We have to stay in contact and talk on anything we do.
    Adding new cars and maybe make some of the existing cars traffic vehicles was also a thought of me.
    I already did a handling fix on the caterham super light to not bounce like a gelly ball after a jump.
    Thats one of the major bugs they did in dlc2 to a lot cars.
  5. Like
    VooDooShamane got a reaction from MadManCK in Any interest in handling mods?   
    To not make the same things twice is highly important.
    We have to stay in contact and talk on anything we do.
    Adding new cars and maybe make some of the existing cars traffic vehicles was also a thought of me.
    I already did a handling fix on the caterham super light to not bounce like a gelly ball after a jump.
    Thats one of the major bugs they did in dlc2 to a lot cars.
  6. Like
    VooDooShamane reacted to mau92 in That's me flying!   
    Hey there! Here's a video of my last 4 hours of flight of my PPL training. In the next days I'll sit for the exam!
    I guess, now, you understand why all those FSX shots jajaja. You know my face now ;)
     
     

  7. Like
    VooDooShamane got a reaction from MagicV8 in [V0oDo0] Graphic enhancer SweetFX 1.3   
    I quoted a message wich was sent to me via PM.
    Please don't write PM's to me when there is a suitable Thread for it.
     
    Solution:
    SweetFX needs writing permissions to the TDU2 install Folder to create it's log file.
    -You have to make sure Testdrive2.exe runs as an administartor.
    -Universal Launcher has to be started from TDU2 install dir and as an administrator.
  8. Like
    VooDooShamane got a reaction from MadManCK in Any interest in handling mods?   
    Yes i can.

    Nope, not yet possible.
     

    Hmm, it is a lot work and if i redo the cars handling/physics i want it to be regonised.
    Maybe i'll do a TDU2pe tool for a few amount of people to let them fix the stock handling.

    That's true but its kinda annoying and i dont want to open Pandora's box for them.
     
    regards
  9. Like
    VooDooShamane reacted to MagicV8 in [Magic V8]: "ALOHA" gas station on Hawaii - HD   
    "ALOHA" gas station [v1.0]
     
    Textures replaced: Gas stations on Hawaii
    Converter/Creator: franks aka Magic V8
    Credits: 3D Model, Textures - Atari/Eden Games


    [ATTACH]18768[/ATTACH] [ATTACH]18769[/ATTACH] [ATTACH]18770[/ATTACH] [ATTACH]18771[/ATTACH]
     
    !!Please make sure to backup your original file/s before installing this mod and read the included README file!!

     
    DOWNLOAD



    Some textures (fuel dispenser, roof lights) are HD and eight times bigger then the original one!
    The Zip includes the following files:
    - ss_oil_b.2DB
    - ss_oil_b_lodc.2DB
    - ss_oiln.2DB
    - d1_brick.2DB
    - d1_grille.2DB
     
    Well, here is the explanation, what how to do, to replace the ugly original gas station:
    1. You have to unpack TDU 2.
    2. Locate the commonworld.bnk for Hawaii at C:\Program Files (x86)\Atari\TDU2\Euro\Bnk\islands\hawai\level (or where you have unpacked the game).
    3. Backup that file!!!
    4. Unpack the commonworld.bnk using the MiniBNKManager.
    5. Replace the original files ss_oil_b.2DB, ss_oil_b_lodc.2DB and ss_oiln.2DB in ...\commonworld.bnk\5Prepared\PC\EURO\Decors\Hawai \Objects\Buildings\buildings\suburbs_shops\ss_oil_ a\maps with the ones in the ZIP.
    6. Replace the original files d1_brick.2DB and d1_grille.2DB in ...\commonworld.bnk\5Prepared\PC\EURO\Decors\Hawai \Objects\Buildings\Common_Maps with the ones in the ZIP.
    7. Repack the commonworld.bnk using the MiniBNKManager again.
    8. Copy the new one into your game folder (look at point 2).
    9. Start TDU 2 and enjoy the new ALOHA gas station. :D
     
    Mod History v1.0 - first release
     
    Terms of use:
    -------------
    - The models, skins and other files are for private use only
    - Commercial use of this modification is strictly prohibited
    - All Registered Trademarks and Copyrights are property of their respective owners
    - If you wish to edit this modification please contact me via e-mail: [email protected]
    - You are allowed to edit this modification and it's contents for your own private use [if applicable]
    - Before uploading work by another modder, permission must be granted by the original author

  10. Like
    VooDooShamane got a reaction from Xarlith in [V0oDo0] Smoke Fix + Bigger drift Smoke TDU1 like   
    I did a lot research on the vfx_car.bnk in the past 2 weeks.
    I now have a tool ready wich can replace the smoke texture in it without rebuilding the bnk.
    As you may know the minibnk manager fails on rebuilding it properly.
    There are also some .prt, .bfx and 2dm files in it.
    I figured out that the .prt file manages the look of the smoke.
    Resolution, Shape, how it appears and how it disappears.
    The .2dm file tells the game what texture to use, what color and such things.
    So i made a huge step yesterday in the smoke patcher mod.
    Now i can edit the look and feel of the smoke.
    Expect a cool new smoke feedback when drifting.
    Tool is almost finish, will be rdy soon.
    And sorry for the delay but the research on the vfx_car.bnk took a lot more time as i was expecting.
    But with those new knowledege i can build lot better smoke mod.
  11. Like
    VooDooShamane got a reaction from MagicV8 in [V0oDo0] Smoke Fix + Bigger drift Smoke TDU1 like   
    I did a lot research on the vfx_car.bnk in the past 2 weeks.
    I now have a tool ready wich can replace the smoke texture in it without rebuilding the bnk.
    As you may know the minibnk manager fails on rebuilding it properly.
    There are also some .prt, .bfx and 2dm files in it.
    I figured out that the .prt file manages the look of the smoke.
    Resolution, Shape, how it appears and how it disappears.
    The .2dm file tells the game what texture to use, what color and such things.
    So i made a huge step yesterday in the smoke patcher mod.
    Now i can edit the look and feel of the smoke.
    Expect a cool new smoke feedback when drifting.
    Tool is almost finish, will be rdy soon.
    And sorry for the delay but the research on the vfx_car.bnk took a lot more time as i was expecting.
    But with those new knowledege i can build lot better smoke mod.
  12. Like
    VooDooShamane got a reaction from shadee43 in [V0oDo0] Smoke Fix + Bigger drift Smoke TDU1 like   
    I did a lot research on the vfx_car.bnk in the past 2 weeks.
    I now have a tool ready wich can replace the smoke texture in it without rebuilding the bnk.
    As you may know the minibnk manager fails on rebuilding it properly.
    There are also some .prt, .bfx and 2dm files in it.
    I figured out that the .prt file manages the look of the smoke.
    Resolution, Shape, how it appears and how it disappears.
    The .2dm file tells the game what texture to use, what color and such things.
    So i made a huge step yesterday in the smoke patcher mod.
    Now i can edit the look and feel of the smoke.
    Expect a cool new smoke feedback when drifting.
    Tool is almost finish, will be rdy soon.
    And sorry for the delay but the research on the vfx_car.bnk took a lot more time as i was expecting.
    But with those new knowledege i can build lot better smoke mod.
  13. Like
    VooDooShamane got a reaction from MadManCK in [V0oDo0] Smoke Fix + Bigger drift Smoke TDU1 like   
    I did a lot research on the vfx_car.bnk in the past 2 weeks.
    I now have a tool ready wich can replace the smoke texture in it without rebuilding the bnk.
    As you may know the minibnk manager fails on rebuilding it properly.
    There are also some .prt, .bfx and 2dm files in it.
    I figured out that the .prt file manages the look of the smoke.
    Resolution, Shape, how it appears and how it disappears.
    The .2dm file tells the game what texture to use, what color and such things.
    So i made a huge step yesterday in the smoke patcher mod.
    Now i can edit the look and feel of the smoke.
    Expect a cool new smoke feedback when drifting.
    Tool is almost finish, will be rdy soon.
    And sorry for the delay but the research on the vfx_car.bnk took a lot more time as i was expecting.
    But with those new knowledege i can build lot better smoke mod.
  14. Like
    VooDooShamane got a reaction from Automotive Gaming in Any interest in handling mods?   
    At first, sorry 4 the double post.
     
    But Those News deserves to have a own post.
    I just managed to find the Physics Local in the extracted TDU2 game Files.
    So this means permanent Physics edit.
    No more Memory editing needed.
    I could write a Tool like tduPE wich we had for TDU1.
    And my H-Mode could be permanent.
    But i dont think this would be a good thing.
    Because i will not be able to switch off the online Races.
    And i dont want to support cheaters.
  15. Like
    VooDooShamane got a reaction from Jorgemodek in Any interest in handling mods?   
    At first, sorry 4 the double post.
     
    But Those News deserves to have a own post.
    I just managed to find the Physics Local in the extracted TDU2 game Files.
    So this means permanent Physics edit.
    No more Memory editing needed.
    I could write a Tool like tduPE wich we had for TDU1.
    And my H-Mode could be permanent.
    But i dont think this would be a good thing.
    Because i will not be able to switch off the online Races.
    And i dont want to support cheaters.
  16. Like
    VooDooShamane got a reaction from MadManCK in Any interest in handling mods?   
    At first, sorry 4 the double post.
     
    But Those News deserves to have a own post.
    I just managed to find the Physics Local in the extracted TDU2 game Files.
    So this means permanent Physics edit.
    No more Memory editing needed.
    I could write a Tool like tduPE wich we had for TDU1.
    And my H-Mode could be permanent.
    But i dont think this would be a good thing.
    Because i will not be able to switch off the online Races.
    And i dont want to support cheaters.
  17. Like
    VooDooShamane reacted to MagicV8 in "ALOHA" gas stations on Hawaii / Updated   
    Well, finally I got the time to finish the ALOHA gas station v1.0.
    More details what to do and the DL link you'll find here.
  18. Like
    VooDooShamane reacted to Jorgemodek in Any interest in handling mods?   
    Audio is changed in the own Sound.bnk as you can see here (1:12) :
     

     
    i change the skid sounds in all my sound mods
     

  19. Like
    VooDooShamane got a reaction from Dylan Hoop in Any interest in handling mods?   
    Ye, i know what you mean.
    This is part of the motion blur/speed effect.
    I am sure it can be disabled or to be adjusted more less in one of the cpr files.

    Nice!
    I need people with a bit knowledge on how to build drift setups.
    Best would be those who are familiar with TDU1 HC mode + Wheel.
  20. Like
    VooDooShamane got a reaction from rollingtheboy in Any interest in handling mods?   
    It is still tdu2 physics, if u want to say that.
    But with those car statistics you can make it feel a lot better.
    I mean a LOT.
    I uploaded 2 preview videos on youtube if someone wants to take a look.
     

     

  21. Like
    VooDooShamane got a reaction from EmKill in Any interest in handling mods?   
    It is still tdu2 physics, if u want to say that.
    But with those car statistics you can make it feel a lot better.
    I mean a LOT.
    I uploaded 2 preview videos on youtube if someone wants to take a look.
     

     

  22. Like
    VooDooShamane got a reaction from Jorgemodek in Any interest in handling mods?   
    It is still tdu2 physics, if u want to say that.
    But with those car statistics you can make it feel a lot better.
    I mean a LOT.
    I uploaded 2 preview videos on youtube if someone wants to take a look.
     

     

  23. Like
    VooDooShamane got a reaction from Automotive Gaming in Any interest in handling mods?   
    It is still tdu2 physics, if u want to say that.
    But with those car statistics you can make it feel a lot better.
    I mean a LOT.
    I uploaded 2 preview videos on youtube if someone wants to take a look.
     

     

  24. Like
    VooDooShamane got a reaction from naftabm in Any interest in handling mods?   
    I am working on a handling mod (TDU2 H mode)
    I have found all what i need. Caster, camber, clutch, suspension, torque rpm and nm and a lot more.
    Tdu 2 has it all, big potential. Now its up to us to build something good out of this.
    Online would be okay for me if races where disabled, so only cruising.
    Similar to tdu1 but disables also quick player vs player races wich you can start with light flashing.
    I am able to make a tool wich could disable all of those but it will take a lot of my spare time.
    And i dont have much of it. So any help maybe in doing the actual handlng tweak for each car would be great.
  25. Like
    VooDooShamane got a reaction from Automotive Gaming in Any interest in handling mods?   
    I am working on a handling mod (TDU2 H mode)
    I have found all what i need. Caster, camber, clutch, suspension, torque rpm and nm and a lot more.
    Tdu 2 has it all, big potential. Now its up to us to build something good out of this.
    Online would be okay for me if races where disabled, so only cruising.
    Similar to tdu1 but disables also quick player vs player races wich you can start with light flashing.
    I am able to make a tool wich could disable all of those but it will take a lot of my spare time.
    And i dont have much of it. So any help maybe in doing the actual handlng tweak for each car would be great.
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