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Hypercycle

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  1. Like
    Hypercycle got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    So, what about new updates? Clubs and multiplayer races will be back someday?
  2. Like
    Hypercycle got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    I reinstalled game today with backup of my save. And i see this "GameSpy" validation. And i failed it + lost my save and progress -_-
    Will be wait to Community Megapack of other good mods to play game again
  3. Like
    Hypercycle reacted to Soul Challenger in Test Drive brand acquired by Bigben Interactive   
    [ATTACH]27726[/ATTACH]
  4. Like
    Hypercycle reacted to binbow in TDU2VPE Release   
    Ver3.3.0.5 released.
     
    Changes - ver3.3.0.5
    Fixed: The bug by which a vehicle name and data are overwritten without intending.
    When you work such as the following, there was a bug in which the vehicle name and the data is overwritten.
    Load data "Audi TTRS Roadstar" - Change vehicle list to "Audi S3" - Click the "Apply" button --- Then S3 is overwritten by TTRS.
     
    Download link :http://www.mediafire.com/download/q56k74toe69nje5/TDU2vPE_ver3.3.0.5.zip
     
     
    Release for new version with the built-in color setting feature, is likely to take a little more time.
  5. Like
    Hypercycle reacted to MichaelB450 in TDU2 : AutoPack ver. 1.73 "Serenity Pack" (07/09/2016) - 8 new cars !!!   
    Just send us your interior file for the 8C Star, if you don't have the issue that means your file has the missing texture. I also had the issue and it turns out that UCP caused it. I unpacked the game and used the interior model from the basic unpacked game. You must have done the same thing back then.
     
    Edit:
     
    Here are files where the interiors of the Alfa Romeo 8C's where they have no bugs: Alfa Romeo 8C Interior Fixes.zip - Google Drive
     
    Just download the zip file and drop the interior files into the folder "interiors" (\Euro\Bnk\vehicules\interiors).
     
    I included the 8C Spider and 8C Comp interiors because the 8C Comp interior gauges were messed up (in terms of glowing at night time) when they were worked on by the UCP people. The 8C Spider interior is with the floor texture that is missing with the UCP interior.
  6. Like
    Hypercycle reacted to StarGT in TDU2 : AutoPack ver. 1.73 "Serenity Pack" (07/09/2016) - 8 new cars !!!   
    ENJOY new TDU2 Atopack "Serenity Pack" ver.1.71 with 8 new cars !!!
  7. Like
    Hypercycle reacted to binbow in TDU2VPE Release   
    Cause of the error was found. Rim code in use described in the vehicle data were not correspond with the description of the RIM tables available on the vehicle.
    Is this a bug originally had been left in the database, or intentionally whether such value has been set? I do not know for now.
     
    Anyway, you can correct the data in the following procedure.
    0. Load "Lambo Countach 5000QV" data.
    1. On the tab page "Tire/Rims", click rim code in "Tire-Rim combination code list". Row in the list will be selected.
    2. Click "Rimove" button. After that,
    3. Click "Add" button. "TireDBViewer" will be opened. On TireDBViewer,
    4. Click "code" column hedder. Cell will be sorted by code.
    5. Find code "158", and click it to select the code.
    6. Click "Add this combination" button. Code 158 will be registerd in db_data as Rim in use. You can close "TireDBViewer" now.
    7. Please remenber to click "APPLY" button at the last.
     
     
  8. Like
    Hypercycle reacted to MichaelB450 in TDU2 : AutoPack ver. 1.73 "Serenity Pack" (07/09/2016) - 8 new cars !!!   
    It would be nice if the Ferrari FXX (from AutoPack) would be replaced with the Ferrari FXX K. I understand if Star wanted to make the FXX (from the TDU2 club system) somewhat obtainable, but we really do not need it 2 FXX's.
     
    Edit:
     
    It turns out that you can program the cars in VPE to appear in the Used Car Dealer, but even better you can program them to appear in any Car Dealerships. You even get color and interior options that were locked when they were in the Club Garage. Not to mention that they should not cause any issues, since the colors and interior options are in every single players game files.
     

  9. Like
    Hypercycle got a reaction from StarGT in Working links for dead mods :)   
    Who have a working Jaguar XJ220 link?
  10. Like
    Hypercycle got a reaction from Saleendriver in TDU2 : AutoPack ver. 1.73 "Serenity Pack" (07/09/2016) - 8 new cars !!!   
    NO REPLACES GUYS, PLEASE! (Or replace useless versions of cars like Bugatti Sang Bleu, Ferrari China Edition)
     
    Bikes have broken cameras, Zonda C12S have Diablo SV wheels, many A class cars don't have max.speed info
  11. Like
    Hypercycle got a reaction from Splia in TDU2 : AutoPack ver. 1.73 "Serenity Pack" (07/09/2016) - 8 new cars !!!   
    NO REPLACES GUYS, PLEASE! (Or replace useless versions of cars like Bugatti Sang Bleu, Ferrari China Edition)
     
    Bikes have broken cameras, Zonda C12S have Diablo SV wheels, many A class cars don't have max.speed info
  12. Like
    Hypercycle got a reaction from Djey in Djey: TDU Community PATCH 2.00A   
    Normal camera returns, thanks!
  13. Like
    Hypercycle reacted to Djey in Djey: TDU Community PATCH 2.00A   
    Soooo .... here are new WIKI articles, I will add more when necessary, just ask here.
     
    TDUF Database Editor · djey47/tdu-cp Wiki · GitHub
     
    TDUF Bot Vehicle · djey47/tdu-cp Wiki · GitHub
     
    TDUF Rims Handling · djey47/tdu-cp Wiki · GitHub (renaming rim option)
     
     
    Have a nice reading ;)
  14. Like
    Hypercycle reacted to binbow in How to enable tuning the club car   
    By filling "00" in the address of db_data shown in the following, it allows for tuning.

     
    However, this will occur, such as the following side effects. When you go to the club garage will be in the state in which the club car is locked. The vehicle body wrapped with body cover , can not be used. In addition, the side effects on other members of the club is unconfirmed.
    Could you please examine the other side effects?
  15. Like
    Hypercycle reacted to gabojosue in MEGA Tutorial: add new cars (Slots) in TDU   
    Is good to know it is good that the days of waiting and determination have ended.
     
    For example;
    many years since it has never achieved such improvement that has remained essentially this game a search for opportunities.
     
    Now this user (Tob-Racer) he has achieved one of the most things most awaited in this game (TDU1).
    Now we can all include cars in this game without replacement, something that has suddenly made these days.
    Pending the size, collection, space and everything else, hopefully rather have 400 total vehicles in this space, including all areas of unused concecionarios except decoration.
    Now you can drive all the cars you want as many you can buy.
    Unclear is the unknown amount of space available in the garage of the house. But we consider one thing: more vehicles.
    We are waiting for a new day with new improvements and developments of a great software (TDU1) which enables changes and much more fun.
     
    Thanks for reading this and thanks very much all you! (modders).
  16. Like
    Hypercycle got a reaction from Qwerty98366 in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    So, what about new updates? Clubs and multiplayer races will be back someday?
  17. Like
    Hypercycle got a reaction from Haiku in MEGA Tutorial: add new cars (Slots) in TDU   
    Thanks! I can create performance pack with data from mod, but i don't see any value changes in this mod (if compare with CLK 55) :D
  18. Like
    Hypercycle got a reaction from Haiku in MEGA Tutorial: add new cars (Slots) in TDU   
    I fix my problems. "i" and "l" - different letters :D And just copied sound of CLK 55.
     
     
     
     
    Some questions...
    1) How i can extract physics mods from old mod-installers (link to car in spoiler, for example)?
    2) For more easy install, we need a some car-manager + unique ID settings for every mod car, if we want to see other players' mods online, like "The Big Mod ID Control Center for TDU" :D
  19. Like
    Hypercycle got a reaction from Neddo in MEGA Tutorial: add new cars (Slots) in TDU   
    I fix my problems. "i" and "l" - different letters :D And just copied sound of CLK 55.
     
     
     
     
    Some questions...
    1) How i can extract physics mods from old mod-installers (link to car in spoiler, for example)?
    2) For more easy install, we need a some car-manager + unique ID settings for every mod car, if we want to see other players' mods online, like "The Big Mod ID Control Center for TDU" :D
  20. Like
    Hypercycle got a reaction from alonso10_1 in MEGA Tutorial: add new cars (Slots) in TDU   
    How i can use "idle" car slots (Audi A4 DTM for example) for mod cars?
     
    UPD: I create my first car in game! I spend 3 hours on this. But you can see some bugs...



     
    This car have a low-poly interior (i check all files and nothing wrong) and don't have sound. Maybe i forgot something, please help :)
  21. Like
    Hypercycle got a reaction from naftabm in Test Drive Unlimited World Editor V0.04   
    Oh my lucking god... New cars + new world + TDU = Ideal Racing Game
  22. Like
    Hypercycle got a reaction from rebelinho in TDUF - Most advanced modding tools for TDU so far!   
    Maybe my translate will help :) But i don't know what is "Binoculars" here... Maybe modding thing
  23. Like
    Hypercycle reacted to civicmanvtec in TDU Unofficial Community Megapack 2 (Open Beta released)   
    Hi
     
    Thanks to Djeys new TDUF tools we're able to assign new .bnk files to idle car slots(Diablo GT for example) and potentially active them; however, most of these have large amounts of data missing which will crash the game so I'm planning to fix these up and add a total of 38 new cars and 1 bike
     
    Here's an early draft of what will be in the megapack which can be subject to change: (cars in red are uncertain)
    Cars in green are finished and just need final adjustments
     
     
     
    Here's a few early build pics, just trying to activate the car slots first and then I'll get to physics, rims, colors, etc.
     
     
     
     
    Open Beta
     
    Manual installation for now, as a result it writes all out all your mod changes in the database.
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