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DΛN

Modders
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  1. Like
    DΛN got a reaction from DonnieBrasco in A community project: "Around The Ground" [Official Modders Thread]   
    Sunday night is the time I show you guys the car physics simulation test. Don't miss it. I have spent my last dollars of my bank account buying brand-new shoes just to make the video look better, you better watch it. :D
     
    __________________________
     

    0. That is sad, Hope more people (especially, modders) see this and support me as this is a community project.
    1. There could be real cars in the game but their names and models should not represent their real-life counterparts and ultimately, the 3D models ought to either designed by me or they should be commercially legal to be used in the video game. This is the legal way and so I have to do it this way if I ever want to add a car to the game.
    2.Cool.
    3. I don't have time for that, doing all the "actual" work take a lot... and I mean a lot!... of time, as I do the whole process of the project alone. But good for you, though. I check out your project, too!! Good job :)
    4.Hah! In that case, we are on the same page then! This is my passion project, which means it is what it is :) Oh I also made a realistic license plate manager which defines the car ID, In other words, the license plate registration policy of an in-game car is actually the same as in real life, That also is the car's ID.
  2. Like
    DΛN reacted to TDUZoqqer in A community project: "Around The Ground" [Official Modders Thread]   
    not when you don't share it commercially. eg. when you don't monetize your game whatsoever. Which would mean you would have to upload it to a hoster which don't have any advertisements. (Google Drive, Dropbox). On the other hand people might fine you for using their 3D models when you didn't do them yourself but rather have them from a game (forza, need for speed etc).
  3. Like
    DΛN reacted to TDUZoqqer in A community project: "Around The Ground" [Official Modders Thread]   
    Okay its really promising so far :) just please do me a favor: please please pretty please take your time and work on the individual car Details. Like individual tire and wheels sizes, body height, and especially materials. I like how it looks like so far and I know that it takes some time to take on those Details, but many people I know, me included wont be Entertained by a car game if the looks are amazing and physics is bad, or vice versa. The details are key. Also point 2 is, please get rid of the default User Interface you have at the Moment and take your day or two to design a good looking, coorparate designed one. It adds so much to the game!
     
    Ps: in my opinion all this tuning goes really far, with optical tuning Channing behaviour and stuff, So far that I dont belive i will use so much in the actual game.
     
     
    ... Okay, that being said by someone who Programmed license plates for a month straight :hmm: nevermind :lol:
  4. Like
    DΛN got a reaction from TDUZoqqer in A community project: "Around The Ground" [Official Modders Thread]   
    Are you ready? The very first official "Around The Ground: Kish" video-clip [part 1 of 2]
    It took ~3 hours for each minute of this video and a week for all the works. Kindly, I would be glad if you like and share it if it is possible.
     

     
    In this video, I tried to show the concept, the island, some visual and gameplay aspects of the project.




    Everything except the real scenes is in-game.
    The pieces of music are by me (the last one, yes I do 3D modeling, programming, And music composing which I'm really not good at it) and KV.

  5. Like
    DΛN got a reaction from Milli in A community project: "Around The Ground" [Official Modders Thread]   
    Are you ready? The very first official "Around The Ground: Kish" video-clip [part 1 of 2]
    It took ~3 hours for each minute of this video and a week for all the works. Kindly, I would be glad if you like and share it if it is possible.
     

     
    In this video, I tried to show the concept, the island, some visual and gameplay aspects of the project.




    Everything except the real scenes is in-game.
    The pieces of music are by me (the last one, yes I do 3D modeling, programming, And music composing which I'm really not good at it) and KV.

  6. Like
    DΛN got a reaction from DonnieBrasco in A community project: "Around The Ground" [Official Modders Thread]   
    Are you ready? The very first official "Around The Ground: Kish" video-clip [part 1 of 2]
    It took ~3 hours for each minute of this video and a week for all the works. Kindly, I would be glad if you like and share it if it is possible.
     

     
    In this video, I tried to show the concept, the island, some visual and gameplay aspects of the project.




    Everything except the real scenes is in-game.
    The pieces of music are by me (the last one, yes I do 3D modeling, programming, And music composing which I'm really not good at it) and KV.

  7. Like
    DΛN got a reaction from Rigel in A community project: "Around The Ground" [Official Modders Thread]   
    Are you ready? The very first official "Around The Ground: Kish" video-clip [part 1 of 2]
    It took ~3 hours for each minute of this video and a week for all the works. Kindly, I would be glad if you like and share it if it is possible.
     

     
    In this video, I tried to show the concept, the island, some visual and gameplay aspects of the project.




    Everything except the real scenes is in-game.
    The pieces of music are by me (the last one, yes I do 3D modeling, programming, And music composing which I'm really not good at it) and KV.

  8. Like
    DΛN reacted to Eudemon in Hello Indie Game Developers   
    Dear devs, two things I want to talk about:
     
    Idea: online leader board for your game
    Many of you might already know, we are going to provide free file hosting, modding space, and gallery for your game
    but I want to take this a step further, let me know if this is in your interest:
     
    Given enough interest, I will develop dedicated area for you to register your game profile, this will provide an online Leader Board for your game, (alone with more feature in the future)
    in which you will get a token and an endpoint (RESTFul API), you can choose to call that endpoint in any of your game event (say player finished a round),
    push token, player name, and score number to that url
    then my system will automatically store and calculate top players
     
    Idea: what can we as community help you with the game?
    while we would love to have your game released within the community, I understand it is natural to go with Steam for broader audience reach,
    with that said, what would you like to see from us that you won't be able to get from Steam?
    like dedicated group for your game discussion? like what I have mentioned above? please let me know how we can help you
  9. Like
    DΛN got a reaction from Djey in A community project: "Around The Ground" [Official Modders Thread]   
    Tomorrow, I am going to share the Tech-demo video which covers some of the technical and conceptual aspects of the project. The video is not done, yet. Friday I will share another video which is me driving in a scene - Nurburgring, to be exact - with some cars to show how the physics and the sound simulation work.
  10. Like
    DΛN reacted to TDUZoqqer in A community project: "Around The Ground" [Official Modders Thread]   
    Damn, didn't know you model it yourself. I see a lot of things to improve in the 3D model in terms of real time optimization, but when it works good in the game, I can not complain :)
     
    BTW I realized some days ago that it was you who I looked the polycount thread of with the topic of rain shaders. At the end I will just try to reproduce the way rFactor did it. I belive the solution with the blob meshes isn't the most efficient one.
  11. Like
    DΛN got a reaction from TDU Iceman in Post Your Screenshots Thread!   
    These are some screenshots of my own driving simulator software/videogame which is called "Around The Ground: Kish" (call it Kish, if you like). More contents in about this project is available here.
     
    [ATTACH=full]32081[/ATTACH]
     
    [ATTACH=full]32079[/ATTACH]
     
    Visit this link for more info about the project.
     
    [ATTACH=full]32080[/ATTACH]
  12. Like
    DΛN got a reaction from Kelvjy in Post Your Screenshots Thread!   
    These are some screenshots of my own driving simulator software/videogame which is called "Around The Ground: Kish" (call it Kish, if you like). More contents in about this project is available here.
     
    [ATTACH=full]32081[/ATTACH]
     
    [ATTACH=full]32079[/ATTACH]
     
    Visit this link for more info about the project.
     
    [ATTACH=full]32080[/ATTACH]
  13. Like
    DΛN got a reaction from VRSDESIGN in VRSIMPERIUM: Lamborghini Urus 2012   
    Not sure if it's only me or not, But I find the 2012 model more attractive. I don't mind driving either of them!!
  14. Like
    DΛN got a reaction from Splia in VRSIMPERIUM: Lamborghini Urus 2012   
    Not sure if it's only me or not, But I find the 2012 model more attractive. I don't mind driving either of them!!
  15. Like
    DΛN got a reaction from TIMELESS in A community project: "Around The Ground" [Official Modders Thread]   
    That is a heavily customized prebuilt physics system. My plan is to make it as realistic as possible. After some examination, I concluded that the wheel-collider function of PhysX3 (and soon, PhysX4) is much better than a custom raycasting method for a true car behavior simulation, therefore it uses Wheel-Collider functions.
     
    A tech-demo video of the car physics system (and more!) to come this Wednesday, stay tuned!!
  16. Like
    DΛN reacted to TDUZoqqer in A community project: "Around The Ground" [Official Modders Thread]   
    Looks good! I like the fact turboduck is evolving into an indie game dev forum :lol:
     
    BTW just as a tip for the dev progress: don't add more than 1-2 cars untill the physics and all the car function scripts are working. This will just make a mess. I speak from experience lmao.
  17. Like
    DΛN reacted to Eudemon in A community project: "Around The Ground" [Official Modders Thread]   
    good luck, send me PM if you need anything like file hosting, gallery display etc
  18. Like
    DΛN reacted to Djey in A community project: "Around The Ground" [Official Modders Thread]   
    Good luck!
  19. Like
  20. Like
    DΛN got a reaction from TDUZoqqer in Community development: Project DRIVE (working title)   
    Danke :)

    :D I take it back, we don't look like each other!!
     

    [ the emoji of PewDiePie with the "Hmm" figure :D ]
     
    Btw, looking for more updates TDUZoqqer.
  21. Like
    DΛN got a reaction from Ryzza5 in A community project: "Around The Ground" [Official Modders Thread]   
    //Around The Ground: Kish
    -= Driving &  Lifestyle Simulator =-
    _About

    What is it? "Around The Ground: Kish" is an indie driving simulator video-game, and is inspired by the original "Test Drive Unlimited 2006" video game. Which means driving dream cars, buying luxury houses and condos, chillaxing and living in a summery island are the key concepts of the project. There is more to that, lots of cool ideas may be added to the project.   The island is Kish, a luxurious island of the Persian territory which has never been ever simulated/used in a video-game before.   When will it be ready? I have no plans to finish the project at all! It is just a passion project.
    While its structure is almost ready but its island 3D model needs a team to be finished. The island is approximately two times bigger than GTA V's whole map. And it uses 100% GIS real data provided by Nokia, Microsoft, Yahoo, and Google.
          There are no story modes, no ragdoll animations and no multiplayer, yet. As I said, this is just a passion project.   Where will it be released? Steam. It is primarily for PC with some plans for adding an additional Android app (something like iFruit for GTA V)   How much does it cost? Although I paid for premium plugins and the web-hosting bills. And I can't pay for them anymore, I decided to make it free to play.   Who can enjoy playing it? I think younger people are not the target audience because I planned to design it to have the TDU gameplay with NFS customization feature and GranTurismo physics. "ATG: Kish" is a simulator, therefore neither its game-play is not similar to "Burnout" nor has it the racing atmosphere of "Project CARS".   Why this project is made? I was a computer software engineer student at the time of devising the project, designing the game was my hobby and still is. For more info about why I made it, please visit this link.   Which innovative features are in this project? I have planned lots of innovative features for this project, from online marketplaces to XR and so much more which I will publicly share them on its website and also here, when possible.   How come the logo looks like that?     Is this a final version project? No, Everything is either alpha or beta. As I said, this is a passion project and passion projects take too much effort to do. They take too much energy and time, This project needs people's support if it ever wants to get finished.   Is this a sponsored project? No, it is a "passion project". I emptied my bank account for this project 😞However, I would love to find a successful publisher or sponsor with a professional team to back this project up! _Updates
    Check the official Blog of this project and/or follow this project here for more info about the updates and news of this indie video game project.
        _Showcase
    Here you may watch the contents of the project based on its version number.
    Version 0.01 Pre-Alpha More images of this version of the game to be uploaded in its website.
      Version 0.01b Pre-Alpha

      Version 0.02 Pre-Alpha

      Version 0.02 Pre-Alpha within the island scene

    version 0.1 Beta




    The above image is the Nürburgring scene for prototyping and stuff like that, that scene will not be a part of the final version.

     
    _Links
    The official website The official unity forum The official modders community forum (TurboDuck) The official PolyCount forum The official twitter  

  22. Like
    DΛN got a reaction from Rigel in A community project: "Around The Ground" [Official Modders Thread]   
    //Around The Ground: Kish
    -= Driving &  Lifestyle Simulator =-
    _About

    What is it? "Around The Ground: Kish" is an indie driving simulator video-game, and is inspired by the original "Test Drive Unlimited 2006" video game. Which means driving dream cars, buying luxury houses and condos, chillaxing and living in a summery island are the key concepts of the project. There is more to that, lots of cool ideas may be added to the project.   The island is Kish, a luxurious island of the Persian territory which has never been ever simulated/used in a video-game before.   When will it be ready? I have no plans to finish the project at all! It is just a passion project.
    While its structure is almost ready but its island 3D model needs a team to be finished. The island is approximately two times bigger than GTA V's whole map. And it uses 100% GIS real data provided by Nokia, Microsoft, Yahoo, and Google.
          There are no story modes, no ragdoll animations and no multiplayer, yet. As I said, this is just a passion project.   Where will it be released? Steam. It is primarily for PC with some plans for adding an additional Android app (something like iFruit for GTA V)   How much does it cost? Although I paid for premium plugins and the web-hosting bills. And I can't pay for them anymore, I decided to make it free to play.   Who can enjoy playing it? I think younger people are not the target audience because I planned to design it to have the TDU gameplay with NFS customization feature and GranTurismo physics. "ATG: Kish" is a simulator, therefore neither its game-play is not similar to "Burnout" nor has it the racing atmosphere of "Project CARS".   Why this project is made? I was a computer software engineer student at the time of devising the project, designing the game was my hobby and still is. For more info about why I made it, please visit this link.   Which innovative features are in this project? I have planned lots of innovative features for this project, from online marketplaces to XR and so much more which I will publicly share them on its website and also here, when possible.   How come the logo looks like that?     Is this a final version project? No, Everything is either alpha or beta. As I said, this is a passion project and passion projects take too much effort to do. They take too much energy and time, This project needs people's support if it ever wants to get finished.   Is this a sponsored project? No, it is a "passion project". I emptied my bank account for this project 😞However, I would love to find a successful publisher or sponsor with a professional team to back this project up! _Updates
    Check the official Blog of this project and/or follow this project here for more info about the updates and news of this indie video game project.
        _Showcase
    Here you may watch the contents of the project based on its version number.
    Version 0.01 Pre-Alpha More images of this version of the game to be uploaded in its website.
      Version 0.01b Pre-Alpha

      Version 0.02 Pre-Alpha

      Version 0.02 Pre-Alpha within the island scene

    version 0.1 Beta




    The above image is the Nürburgring scene for prototyping and stuff like that, that scene will not be a part of the final version.

     
    _Links
    The official website The official unity forum The official modders community forum (TurboDuck) The official PolyCount forum The official twitter  

  23. Like
    DΛN got a reaction from Milli in A community project: "Around The Ground" [Official Modders Thread]   
    //Around The Ground: Kish
    -= Driving &  Lifestyle Simulator =-
    _About

    What is it? "Around The Ground: Kish" is an indie driving simulator video-game, and is inspired by the original "Test Drive Unlimited 2006" video game. Which means driving dream cars, buying luxury houses and condos, chillaxing and living in a summery island are the key concepts of the project. There is more to that, lots of cool ideas may be added to the project.   The island is Kish, a luxurious island of the Persian territory which has never been ever simulated/used in a video-game before.   When will it be ready? I have no plans to finish the project at all! It is just a passion project.
    While its structure is almost ready but its island 3D model needs a team to be finished. The island is approximately two times bigger than GTA V's whole map. And it uses 100% GIS real data provided by Nokia, Microsoft, Yahoo, and Google.
          There are no story modes, no ragdoll animations and no multiplayer, yet. As I said, this is just a passion project.   Where will it be released? Steam. It is primarily for PC with some plans for adding an additional Android app (something like iFruit for GTA V)   How much does it cost? Although I paid for premium plugins and the web-hosting bills. And I can't pay for them anymore, I decided to make it free to play.   Who can enjoy playing it? I think younger people are not the target audience because I planned to design it to have the TDU gameplay with NFS customization feature and GranTurismo physics. "ATG: Kish" is a simulator, therefore neither its game-play is not similar to "Burnout" nor has it the racing atmosphere of "Project CARS".   Why this project is made? I was a computer software engineer student at the time of devising the project, designing the game was my hobby and still is. For more info about why I made it, please visit this link.   Which innovative features are in this project? I have planned lots of innovative features for this project, from online marketplaces to XR and so much more which I will publicly share them on its website and also here, when possible.   How come the logo looks like that?     Is this a final version project? No, Everything is either alpha or beta. As I said, this is a passion project and passion projects take too much effort to do. They take too much energy and time, This project needs people's support if it ever wants to get finished.   Is this a sponsored project? No, it is a "passion project". I emptied my bank account for this project 😞However, I would love to find a successful publisher or sponsor with a professional team to back this project up! _Updates
    Check the official Blog of this project and/or follow this project here for more info about the updates and news of this indie video game project.
        _Showcase
    Here you may watch the contents of the project based on its version number.
    Version 0.01 Pre-Alpha More images of this version of the game to be uploaded in its website.
      Version 0.01b Pre-Alpha

      Version 0.02 Pre-Alpha

      Version 0.02 Pre-Alpha within the island scene

    version 0.1 Beta




    The above image is the Nürburgring scene for prototyping and stuff like that, that scene will not be a part of the final version.

     
    _Links
    The official website The official unity forum The official modders community forum (TurboDuck) The official PolyCount forum The official twitter  

  24. Like
    DΛN got a reaction from Djey in A community project: "Around The Ground" [Official Modders Thread]   
    //Around The Ground: Kish
    -= Driving &  Lifestyle Simulator =-
    _About

    What is it? "Around The Ground: Kish" is an indie driving simulator video-game, and is inspired by the original "Test Drive Unlimited 2006" video game. Which means driving dream cars, buying luxury houses and condos, chillaxing and living in a summery island are the key concepts of the project. There is more to that, lots of cool ideas may be added to the project.   The island is Kish, a luxurious island of the Persian territory which has never been ever simulated/used in a video-game before.   When will it be ready? I have no plans to finish the project at all! It is just a passion project.
    While its structure is almost ready but its island 3D model needs a team to be finished. The island is approximately two times bigger than GTA V's whole map. And it uses 100% GIS real data provided by Nokia, Microsoft, Yahoo, and Google.
          There are no story modes, no ragdoll animations and no multiplayer, yet. As I said, this is just a passion project.   Where will it be released? Steam. It is primarily for PC with some plans for adding an additional Android app (something like iFruit for GTA V)   How much does it cost? Although I paid for premium plugins and the web-hosting bills. And I can't pay for them anymore, I decided to make it free to play.   Who can enjoy playing it? I think younger people are not the target audience because I planned to design it to have the TDU gameplay with NFS customization feature and GranTurismo physics. "ATG: Kish" is a simulator, therefore neither its game-play is not similar to "Burnout" nor has it the racing atmosphere of "Project CARS".   Why this project is made? I was a computer software engineer student at the time of devising the project, designing the game was my hobby and still is. For more info about why I made it, please visit this link.   Which innovative features are in this project? I have planned lots of innovative features for this project, from online marketplaces to XR and so much more which I will publicly share them on its website and also here, when possible.   How come the logo looks like that?     Is this a final version project? No, Everything is either alpha or beta. As I said, this is a passion project and passion projects take too much effort to do. They take too much energy and time, This project needs people's support if it ever wants to get finished.   Is this a sponsored project? No, it is a "passion project". I emptied my bank account for this project 😞However, I would love to find a successful publisher or sponsor with a professional team to back this project up! _Updates
    Check the official Blog of this project and/or follow this project here for more info about the updates and news of this indie video game project.
        _Showcase
    Here you may watch the contents of the project based on its version number.
    Version 0.01 Pre-Alpha More images of this version of the game to be uploaded in its website.
      Version 0.01b Pre-Alpha

      Version 0.02 Pre-Alpha

      Version 0.02 Pre-Alpha within the island scene

    version 0.1 Beta




    The above image is the Nürburgring scene for prototyping and stuff like that, that scene will not be a part of the final version.

     
    _Links
    The official website The official unity forum The official modders community forum (TurboDuck) The official PolyCount forum The official twitter  

  25. Like
    DΛN got a reaction from Milli in A community project: "Around The Ground" [Official Modders Thread]   
    Hello, duckies! I find reading threads about video game updates entertaining, thus I made this for you 🙂 . This project needs your thoughts, support and well, your help! so boost up your turbos and enjoy reading this thread!! Regards.
    UPDATE: Download a demo of its brand new, AAA and Industry-standard physics engine here.
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