Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

ZG264

Members
  • Posts

    57
  • Joined

  • Last visited

  • Days Won

    1

ZG264 last won the day on November 12 2022

ZG264 had the most liked content!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

ZG264's Achievements

  1. Ah yes Milli that was the one, the Focus SVT. I think there is another hatchback Ford (Focus also or a Fiesta or something like them?) elsewhere in the game also. The starting Focus SVT is 'close enough' for me and my 6 year old boy to 'get into' the awesome mod you all made You know cars? What is that bit that looks like it is missing? I guess it might be the same for many modern cars?
  2. Hi guys. I'm after some general car knowledge. I'm been trying to adjust the settings for the Ford Fiesta SVT (i think it is that one, you can get it as a starting car in one of main game start garages you go to to pick your car). Then i decided to look at my own Ford Fiesta Ecoboost 1.0L and flipped the bonnet to look inside (bear with me!). When looking into the engine compartment, i noticed on the lower left side (closet to me, rather than farther away) the situation as shown in thepicture i will upload: Now should i be worried as it looks like something is missing and the orange warning triangle suggests it is important? What is it (that is missing) and can anyone give me their experienced opinion on this and what i should do (like take it to a garage and get it replaced etc). Odd i know but it was related to my own Fiesta i drive in game as a E class
  3. iirc it is in the TDU Platinum 1.0\Test Drive Unlimited folder you would have downloaded to install the mod from (you can look through the mod folder to find it). Follow closely the video guides to ensure you have installed everything where it should be (in short in the main game directory as per usual for any other game). You should have the d3d9.dll file there if you installed correctly.
  4. It might also be you have installed something wrong. Check the first post and closely follow the guides. I've never seen that view in my game, there are always details on the horizon and near-distance. Your screenshot is missing textures.
  5. Don't run it with RTSS running, i've had that cause problems before (it 'clashes' with the project paradise launcher i think). 120 fps in the 'shops' is fine, as is 60fps in game when using Vsync from the project paradise launcher, it's working ok. However i'd suggest you might be looking to do a complete reinstall from scratch and follow closely the video guide at the start of this thread. I also have the retail disk and following that video guide 'exactly' helped me to get it to run fine. I did install outside of the C: drive and 'Program Files' though to avoid any potential admin access issues from that. My game is on E:\\Games\Atari etc.
  6. That might be your mistake right there? Pretty sure you don't need those older mods as well as Platinum. Did you follow the install guide on the very first post of this thread?
  7. So i'm tinkering with the values in TDUF for the Tesla Model SP85D (also with an eye on the Roadster Sport) to make the stats match to upcoming new versions (basically faster). So i can edit some values in TDUF but not the name of the vehicle? What tool(s) do you use to edit the displayed name of the car in game?
  8. Hi Kristiann I just decided to look through the file and values you mentioned here. I see a couple of things that make me wonder. 1. The very first instance of : SUNHALO2DB = "sun_A" Is right at the top of the file under WEATHERCONFIGNAME = "DEFAULT" and that has SUNHALO2DB as "sun_A" and not "sun_I". Does that need to be changed? Also as you go down the file the upper case characters ("sun_M" etc) become lower case characters ("sun_m" etc) so should they all be upper case or does that not matter? Then even further down the file (around line 774 onwards, "DRYDAY1P3" etc) you get: SUNCORE2DB = "sun_i" SUNHALO2DB = "sun_m" So those values have switched around from the previous entries in the file. Shoud they follow the same order so SUNHAL02DB = "sun_I" and SUNCORE2DB = "sun_M" as before etc? or is the switch to do with twilight light changes etc? Also i assume you use "sun_A" as the moon in your mod, so in the 'Night' sections of this file seeing "sun_A" just means the moon texture in place of the sun? Just a couple of things i noticed looking through this file (and i don't think i changed much of it from the default install). I really enjoy the night driving (much harder) and just a shame that the game engine does not emit light from our cars headlights to illuminate the road ahead of us more. Awesome mod and very much essential for the better graphical feel it gives.
  9. Ah ok thanks for the pointer Milli, i think i have that tool around (not used it so i'll need to read up) and if that is too tricky i'll just stick to the cars with working mirrors :)
  10. Such a useful tool Djey I use it to adjust the 'binoculars' value in the cameras and IKs fields so that most are changed to something around 16720 so i can use the in-game seat adjustment to actually be able to use the car mirrors and have a general wider view of the road around me. Great tool and glad you are still supporting it. NOTE: for new users, always 'run it as administrator' so your changes get properly saved!
  11. Just to show the issue here is a pic of how the game launches using Project Paradise launcher, in terms of the game window size (even if the game resolution is set to 1600x900 in the game settings). My desktop is 1920x1080. The game in the background is Brigador and that launches as a 1600x900 window. Then when i click 'Start' in the Project Paradise launcher i get that game window for TDU which i guess is about 1024x768 or something like that. I then have to use the windows key to get out the TDU game window and fiddle around and stretch the TDU launch screen so it fits exactly to match that background Brigador game (1600x900). Then i quit that Brigador game and to be 100% sure i'm not a few pixels out i need to record a few seconds of footage, and maybe further adjust the TDU screen until it is perfectly 1600x900. I'm looking for a way to launch TDU from the Project Paradise Launcher so that initial TDU screen is 1600x900 (so it launches like that Brigador screen) and not the default window you see in the screenshot. I hope this is more clear now
  12. So i mentioned the class E Jaguar XK coupe as my 'new' favourite car in that class (it could change!). Well i do love everything about it except one thing The rear view mirror is set wrong, See the pic below. The 'green dot' is the good working as intended wing mirror. The 'red dot' is the broken rear view mirror that seems to be angled too low at the road behind the car and not the distance on the horizon. Any idea's on how we can change this kind of error (there are numerous cars with these kind of mirror faults)? Can we tweak some camera variables in TDUF or does it require another method?
  13. I'm trying out the Jaguar XK Coupe currently. I like the looks better than the Merc and somehow it's weaker handling makes it easier to drive for me, so it's been a bit 'killer' in the E class races i've just started (i also used the tier 3 upgrade option). This might be the E class for me :) If you have downloaded the latest version of this mod it will come with the latest car additions.
×
×
  • Create New...