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Everything posted by Ryzza5
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Welcome back and congrats on avoiding Diablo's imminent inactive-member-culling. :)
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project cars Official 'Start your engines' Trailer
Ryzza5 replied to Ryzza5's topic in Driving & Racing Games
I know, it's kinda scary having to release 'our baby' (as some call it) into the wild where it will no doubt be bashed and hated :lol: (thinking of the iEagle HammerThrust or whatever it's called). Of course it'll still be worked on after release - there's quite a bit of nice stuff in the pipeline with cars, tracks, online league stuff, and other gameplay stuff. /vauge. -
New official trailer released today
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project cars Post your pre-alpha Project CARS videos! *ARCHIVED*
Ryzza5 replied to Fear Deer's topic in Screens, Videos & Streams
Mine!!! 3 kart races in 60FPS Also trying out this WIP track based loosely on Suzuka. It's way more fun with the bumps and camber imo. AI need to be trained on this track. -
Nice of Jezza to poke some fun at the pirates with the simulcast. Great to have to air around the world (except France, sorry Mike), at the same time, but just not certain if we'll continue to lose bits and pieces here because of ad breaks. Either way I still plan to end up with a video file of the episodes saved on my NAS for later viewing.
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:nods: Unless said 3rd party game has licensed content made by Microsoft. Check game credits I suppose. Presumably MS Flight Simulator X no longer belongs to MS so that's safe.
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Broke my rule and just watched it, I'm rather looking forward to this season now, having seen some of those spoilers. Redoing the 'classic' TG formula such as...
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Have you read the FAQ thread here? Are you sure there's nothing wrong with your wheel? Mine has none of those FFB issues. There's a slider to control Look to Apex in the options. There's a toggle for other head movement - not sure if this results in a perfectly still head though. There's a thread here that suggests other controller settings. Autobrake remains for the forseeable. Change the clutch and H shifter options yourself when you want. They're not car specific. If they were, then we'd need to wait for a new TDUPE mod tool in order to drive paddle shift cars with a H gate.
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Technically this fair use agreement makes videos of MS games legal, whereas every other gameplay video uploaded without a similar fair use policy is not legal (just not enforced). YouTube have long recognised this by saying that you cannot monetise gameplay videos. Car racing videos are even less legal due to lack of explicit permission from car manufacturers.*# It may turn out that no-one bothers with this and it becomes a case of 'too many fish' for Microsoft to catch. The most popular of YouTube gaming uploaders would probably want to comply. * This makes me curious about car games that have built-in YouTube upload functionality. Driver SF is a possibility. Perhaps also some Codemasters titles. # Aston Martin require pCARS gameplay videos featuring their cars to conform to some naming scheme with other legal jargon included - presumably this applies for all games but hasn't been communicated.
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Basically save up and buy every single paint colour and sticker and then you can pick from them all for any future car in your HQ - one benefit being that you can set two-tone colours from the HQ but not the tuner.
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Last Updated: January 2015 We know that people like you – gamers, fans, individuals, and enthusiasts – love our games and sometimes want to use things like gameplay footage, screenshots, music, and other elements of our games ("Game Content") to make things like machinima, videos, and other cool things (your "Item(s)"). We'd like to make that easier to do for fans of our games. So long as you can respect these rules, you can use our Game Content to make your Items. [subhead]What can I do?[/subhead] Here are the magic words from our lawyers: on the condition that you follow the rulesbelow ("Rules"), Microsoft grants you a personal, non-exclusive, non-sublicenseable, non-transferable, revocable, limited license for you to use and display Game Content and to create derivative works based upon Game Content, strictly for your personal, noncommercial (except as specifically provided below) use. This license is limited and clarified by the specific conditions and restrictions below, so please read them. We can revoke this limited-use license at any time and for any reason without liability to you (and if we think you are abusing this license or its intent, you may hear from us). We reserve the right to update this license and the Rules from time to time. If you share your Items with others, then you must include the following notice (or a prior version) about the Game Content. You can put it in a README file, or on the web page from where it's downloaded, or anywhere else that makes sense so long as anyone who sees your Item will easily find this notice. Wherever you put the notice, you also need to include a link to these Game Content Usage Rules, so people can find them. [subhead]So what does that mean?[/subhead] We're encouraging you to create and redistribute your Items. You may post the Items on your own site or you may link to a third-party site containing your Items if you'd prefer to store them there, so long as the third-party site does not break any of these Rules. [subhead]What content is covered?[/subhead] These Rules apply to all games and Game Content published and owned by Microsoft Studios and for which Microsoft owns the copyright, trademark or other intellectual property. The only exception is Minecraft, which has its own guidelines here. Note that we can't give you permission to use games from other publishers, or Game Content where Microsoft doesn't own the intellectual property. Sorry, but you'll have to contact the other publisher or intellectual property owner for that. This is important to keep in mind for some games (like Forza Motorsport or Xbox Fitness, for example) where use of individual vehicles, tracks, exercise videos, or other brands and logos in these games may require permission from their manufacturer or owner. If you have a question about whether these Rules apply to a particular game published by Microsoft Studios, email us at [email protected]. [subhead]What are the Rules?[/subhead] In order to make sure we can continue making games we love to make and you love to play, there are some Rules that apply to our license grant for your Items. It's tough to predict everything people will do, but there are some things that you can and can't do. You can't reverse engineer our games to access the assets or otherwise do things that the games don't normally permit in order to create your Items. You can't use Game Content to create an Item that is pornographic, lewd, obscene, vulgar, discriminatory (on the basis of race, religion, gender, sexual orientation, etc.), illegal, hate speech, promoting violence, drug use or any illegal activity, promoting crimes against humanity, genocide or torture, or is otherwise objectionable. Whether an Item is "objectionable" is up to us, but you can expect us to be concerned if a significant number of people in the game’s community or the public at large report the content as offensive. If you see an Item or content that you consider objectionable, we recommend that you first report it to the online service where it is hosted, as it may violate that service’s policy too. But you can also report it to us here and we’ll see what we can do. Except as described here, you can't sell or otherwise earn any compensation from your Item, including through advertisements in the Item. This means you can't charge money in exchange for your Item, post it on a site that requires subscription or other fees to view the Item, or post it on a page you use to sell other items or services(even if they have nothing to do with Game Content or Microsoft). You also can't use Game Content in an app that you sell in an app store. You may make your Item available on Youtube or Twitch and participate in programs on those sites that allow you to earn revenue from ads displayed in connection with your Item. If the Item you create and distribute is a free app, then you must distribute it for free (you can't charge for it), and you also can’t earn any money from advertising in that app. You may use the Item to enter a contest or sweepstakes as long as the contest organizers agree to follow these rules. You may use the Item on a page where you ask for optional donation requests. Once you've made and distributed your Item, anyone else using it also has to follow these rules. If your Item is an app or website, it can’t include any malware, adware, spyware or lead to spam or phishing attempts. You cannot enter into any agreement with someone else to exclusively distribute your Item even if they don't pay you. We give you this license so that you can make cool Items and share them far and wide. Someone else holding your Item back from wide distribution means: (a) it's not going far and wide; and (b) it is very likely that person is trying to use the Game Content to promote their commercial venture. That's not what these Rules are about. Where someone is trying to use Game Content to promote their commercial venture (even just a commercial website), they need our permission to do this. That is not allowed today unless that person has a commercial license from us, and so far, we haven't given anyone permission to do this. We'll let you know if we do. If you want to use the soundtracks or audio effects from the original game, we often license those from or to third parties and don't always have the rights to pass them on to you. If we do, we'll let you know. For example, we might mention on the community website for a particular game whether you have these rights, so you'd do well to check. If we don't let you know, you need permission from a third party, especially for games with licensed music. But we'll confirm right here that the music from lalalala 3 is available for your use in non-profit ventures thanks to an arrangement with O'Donnell/Salvatori, Inc., composers of this iconic theme. You can't infringe anyone's IP rights in your Item. You can't use any of Microsoft's trademarked logos or names except in the ways described in the pages linked fromwww.microsoft.com/trademarks. In addition, your Items may not use the name of the Microsoft Game in their title to give the impression that Microsoft is the source of the Item, or authorized or endorsed the Item. Items that make referential use of our titles are fine, for example, “Let’s Play Forza Motorsport 5” or “Tips and Strategies for lalalala 5.” Using the Game title to tag your Item on social media is fine. We also don't object to "Red vs. Blue" or "Operation Chastity". But we may object to "lalalala: Covenant Strike," for example, if it could be confused as something Microsoft produced or licensed, or if it could be mistaken as an official part of the Game. We just want to make sure consumers don't get confused. Along those same lines, please don't use actual logos from the Microsoft Game as part of your Item's logos. If you do any of these things, we may tell you or others that your Item violates these Rules, that you have to stop distributing your Item right away, or that you need a commercial license. So there. [subhead]What if I create something new in your universe?[/subhead] Distribution of your Item in any form constitutes a grant by you of a royalty-free, non-exclusive, irrevocable, transferable, sub-licensable, worldwide, license to Microsoft and any of Microsoft's partners or users to use, modify and distribute that Item (and derivatives of that Item), and use your name if we choose to, for any purpose and without obligation to pay you anything, obtain your approval, or give you credit. And this license to Microsoft survives any termination or expiration of these Rules. This means that if you add to the game universe or expand on the story told in the game with "lost chapters" or back story or anything like that, distribution of your story or idea may appear in a future game without any compensation to you. (Sorry, but our lawyers tell us we need to do this in order to avoid frivolous lawsuits getting in the way of making more great games.) It also means we can put your Item on a Microsoft site or property if we want to. [subhead]What if others work with me to create the items?[/subhead] If anyone wants to use your Item, including building on it, they have to comply with these Rules too. We don't mind if other people help you out, but you have to be clear with them that it's not you giving permission to use the Game Content, it's us. And like you, they can't earn money from their efforts, except as permitted by these Rules. That's how we make sure everyone plays by these same Rules. There's still a way to do some of these things we've excluded, but you have to contact us for a commercial license. If you're interested in doing that, send a mail to gamevids*at*microsoft.com. And if you're running a real festival, we'd like to discuss with you because you'll probably want to do things like redistribute festival DVDs and the like, and we want to make sure that's done right. Thanks, and have fun! Game Content Usage Rules
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Gee, that was hard :p
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Cheers bud, worked perfectly. Just remembered that I didn't want to spoil the series by watching/reading previews :lol:
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Quick first impression on the Asus Xonar U7 USB sound card. + Sounds great, big improvement over onboard sound + Includes Dolby Home Theatre app + Is portable, use on multiple PCs + 7.1 surround + Good selection of ports + No power cable + Well priced + Includes SPDIF to TOSLINK adapter - Needed to purchase a $2 RCA to 3.5mm adapter separately Using the included Dolby EQ profiler set to Music (dynamic) and playing some 320kbps MP3 files I can easily hear a massive improvement on my office PC (which has some cheapo Gigabyte motherboard audio). And because it's USB, I can easily move it to other PCs. And at $99 it's considerably cheaper than some of their internal cards (I didn't have a spare slot for it in the office PC that I use for 90% (besides gaming and video editing)). ASUS claim that your typical cheap onboard sound has a SNR around 90db, whereas this is 114db. Remember that for every 3db increase, you are doubling the quality. Only tiny downside is that you may need to purchase a L/R RCA to 3.5mm adapter. Unless you connect your PC to a TV or some other receive that uses stereo RCA. Can find adapters for around $2. I'll run two USB cables from both PCs on my desk and can then quickly change which one is connected to the sound card. I'll use the onboard sound in the gaming PC to drive the buttkicker via SimVibe, and I'll keep a Toslink audio cable connected to my office PC as a backup in case I have the U7 connected elsewhere. If you've got decent speakers/headphones but have been using onboard sound forever and enjoy music, I'd highly recommend this. You don't need to be an audiophile. If you have a $500+ gaming motherboard that advertises onboard sound with 110+ SNR then maybe don't bother. ASUS Xonar U7 7.1 USB Sound Card Review
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Can't watch it either. Even tried a UK proxy
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Nice one, Missy What production tools are you using?
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Try erasing the roof :)
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Rather than spend a fortune on an Audi or something (hopefully the Golf doesn't give me any trouble), this could be a great upgrade to the CBR500R: Triumph Street Triple R All the reviews for this thing are glowing, it wins all the comparison tests, has good torque all through the rev range (up to 13000 rpm), gets decent fuel mileage, is super smooth, and can accelerate as quick as most supercars from the previous decade. Bars are higher up so should be more comfortable as well, although there may be a bit more wind + rain exposure.
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I thought Richard said that standing on LEGO was the most painful thing in the world.... I expected more screaming :lol:
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I'll let you two sort out the dual-theme and create a new thread then.
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TDU BIG Mods list [UPD: 03/03/2015 - Added Pics for 5 cars]
Ryzza5 replied to Tob-Racer's topic in TDU - Support
Or just change the display preferences beneath the list of threads. ;) May only appear for logged-in members.