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Ryzza5

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Everything posted by Ryzza5

  1. Makes sense. I've already restored a backup (I have the whole TDU Program Files location backed up just in case). I'd change the following to prevent others doing the same: 1. Tell users to backup DB.bnk AND DB_US.bnk 2. Assign the blank ID number to the string value of "" (when the SubModel field is blank - I wouldn't want to come looking here for the ID number that I have to paste in). 3. If someone changes the submodel from "" to 'something', automatically carete/assign a new unused ID number. If #3 isn't possible, I'd just change the submodel to a drop-down list-box. Hope this helps
  2. I'm pretty sure it's the submodel field that's causing all the issues. If I type 'GTI' as the Submodel - all cars in game show up as 'GTI', unless the car already has its own submodel.
  3. Ok, so I load one car, change the drive and gearbox type, click Save, then click the Car Name tab, chenge it, click Save. Select another car, click load, and repeat. Some cars still have the correct names in TDUPE, but show the incorrect name in game. When blanking out the Submodel text name, clicking the Save button generates an unhandled exception. I'm also a programmer by hobby, (probably not as skilled as yourself), but am able to beta test where required. Thanks.
  4. Hi Dredgy - thanks for the mod - the Golf GTI is much better in FWD than 4WD. I've run into a bit of a problem though. All of my cars (or 90% of them) get renamed to the last car I modify. Yesterday, they were all 'Golf GTI' (removing the R32 bit since I have a mod). Now they're all 'Ford GT', after making a small adjustment today. Reverting the original DB.bnk file doesn't help (I'm guessing the names are in DB_US.bnk?, in which case I'll get it from my brothers PC). Anyone else familiar with this problem and know of a quick fix? It's pretty hard choosing the car you want from the garage list when they're all named the same.
  5. This photo meets two criteria as well:
  6. Step by Step: 1. Go to C:\Program Files\Atari\Test Drive Unlimited\Euro\Bnk 2. Select Vehicules and press Ctr+C 3. Press Ctrl+V to make a backup of the original cars in case you wish to remove a mod 4. Go into the Vehicules folder 5. Replace car files with the ones you download from here. 6. If a mod contains wheel rims, replace the files in Vehiclues\Rims\[car brand name] 7. Go in game and select the car that was replaced with a mod If the game crashes when you pick the new car, you haven't installed the Magic Map.
  7. A few of us from the official TDU Europe forums contributed our fav's from the 'TDU Desktop Wallpaper' thread to make this Windows 7 Themepack file. You can download the pack from here, double-click on it to install it. The Desktop Wallpaper thread is here if you want to take a look at the pics. Thanks to Bimmer, Pogostickio, Dustwave, Andreaz, Andrius, Kelvyj and others who contributed pics.
  8. Why should Lambo care? I've seen so many real life photos of them burning IRL let along in games - even featured on TopGear last season :) There's no Ferrari's in Shift, and since it's a racing game, you could say I miss them a bit. There a plenty of cars we already miss in TDU though. NFS 3 and 4 had Ferrari's, but you couldn't choose them in a Hot Pursuit race - probably along the same line of reasoning as damage (although if I recall correctly NFS 4 had damage, Ferrari's included). TDU2 would be best off not having Ferrari's to start off with, then add them later on without damage so that other companies hopefully don't complain. Anyway, I'm off to install NFS4 now so I can smash some Ferrari's up :D
  9. Car games with damage usually = car games without Ferrari's. If they wanna be pompous, just make the Ferrari's indestructable and only allow them to be driven in H mode to try and stop the n00bs who like crashing into others. Problem solved.
  10. I think Shift is by far the best NFS game I've played in years. It's the first NFS game that I can actually use my G25 with and enjoy the physics (thanks to SMS I guess). They just need to make sure they keep these physics for their free-roam/police chase games. Undercover would've been much better if it had the cockpit views and physics from Shift. Here's a replay I filmed yesterday:
  11. The 'Requests' section seems to have disappeared - feel free to move the thread if such a subforum still exists. There are plenty of car mods here - but I've not seen any bike ones yet. If you feel like a new challenge, see if you can make an Australian Police Bike mod
  12. Oh, hai Teeth. I didn't realise who you were the other day at the chat box. Can't keep up with all the name changes :(
  13. Hi Djey I saw a pic on your site of the character wearing police uniform. I checked most of the clothes shops after installed patch 1.67d but didn't find the clothes. That said, I was playing as a female character at the time. Are you able to let me know what's needed to activate this on my game? I noticed the police car parked outside the dealer in the photo as well, but I'm assuming we can't drive that car [yet] (maybe it's traffic and the car you drove is hidden on th left). Sorry if this has been asked before, I hail from the official TDU forums and come here mainly for mods to make better movies. Thanks again
  14. Leadfoot and I put a lot of work into this new movie that's being released today - so I hope you all enjoy it: http://www.adrive.com/public/debfc052e6c38b857cbf021617edcf8f41c68240dc5cc14c41dd04e27857cd38.html Will move to SpeedCarReview.com soon. YouTube version will be available later, but I recommend you down the HQ version. Goes for 17 mins 30 secs. Feedback welcome.
  15. No. Even if everyone else did have the same mod installed, there would be no synchronization between time of day.
  16. True, but what if I wanted to download the latest 50 mods today, and they were all on RapidShare? ;)
  17. Nice job, Ozz - Unfortunately I don't have PS, nor do I have 10-20 mins of time to spend editing each TDU photo. Maybe if there's some kid with no life, they can offer a photo-improving service and charge 25cents per photo (Payal)?
  18. Cool - I'll try this out with a dud profile first me thinks :p
  19. I know it's a PITN to install the road mod, but there's no real other way to do it unless someone who's already done it sends you the whole 200mb worth of files. The other problem is that those 2 files can be modded in countless ways, you can change more than just the roads like that. You might just have to backup the files and go through the tutorial a few times until you get the hang of it (post in the Mods > Help forum for specific help where you need it). I tried it but didn't like the textures after a while (no road around here is that refined). I use the standard roads but only use the road lines from WROOMs mod.
  20. What if you replaced it with a tiny (1 pixel) dot that could hardly be noticed? edit - Oh I getcah (the texture is on the Vista one too). If we can't get rid of that too (in a sep file??) maybe I'll have to get LF to make a logo for SCP (Speed Car Producitons)
  21. I'm not entirely phased about getting a new GPS mod (spend most of the time with it off tbh - removing the H logo and the Test Drive symbol were my main reasons for posting here. If you could sort us out with these mods it would be greatly appreciated.
  22. Does this forum ban illegal cheapskates or is it just the official ones?
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