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Ryzza5

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Everything posted by Ryzza5

  1. I was just going to upload a quick clip showing my final corner antics but thought I could spruce it up a little more.
  2. I intend to buy and play this, just not sure when.
  3. Diablo made that clear earlier, plus you were technically punching the wrong guys.
  4. BBC publish/distribute it, the actual production is through smaller random companies usually.
  5. Nice one. I ended a long-ish trip on Saturday on exactly 88,000km in the Golf.
  6. Well in order to switch over the the public Steam build to enable pre-loading SMS have to kick all of us WMD players out for the last 2 days :)
  7. Just when you thought there possibly could not be another delay :lol: Sydney Floods Caused A Project Cars Delay On PC | Kotaku Australia
  8. https://www.youtube.com/watch?v=r98swqOC_IM
  9. Like this post if you want to play Project CARS together this Saturday on PC. Can setup a morning sesh and ask someone else to host a session later when I'm :zzz:
  10. That's a very different trailer to previous ones, loved some of the scenes in it. Man you've got quick eyes there Diablo (you must have been getting some decent sleep recently, haha). Makes me super excited for the launch and I already have the game (and have played it for 3.5 years)! Just started my career in earnest last weekend at the Kart level. Mau I emailed the key to you a few days back at your hotmail address. Everyone else I've sent keys to has activated ok. Let's just agree to forgive you know who for you know what and acknowledge them as a premium brand who are concerned about their image more than most. It's unfortunate (seeing it unfinished hurts me too) but we are still in the game (we're not just 'about racing games', we're in one - how good is that!) - millions of terrible drivers who crash at Brands Hatch are going to wonder what on earth Turbo Duck is and then probably do nothing about it. :) We should totally update the homepage though just in case.
  11. If you want to crap yourself just play one of those horror games with a VR headset. :lol:
  12. Life is too long to withstand the constant ridicule for driving that thing :lol:
  13. Agree that games don't teach you how to drive, but they can teach you what [not] to do when you're about to mess it up (crash). If everyone was great at realistic driving games, even with a G27, there'd be fewer accidents on the road.
  14. What specific aspect of driving? There's that Russian driving simulator intended for learners. Or one of the above sims or even LFS for advanced car control (make sure you pick a road car). Do note that the G27's force feedback system won't properly replicate what you would feel in a real car, but if you pick the right sim you'll certainly get an understanding of how the car reacts to your inputs. Key is to start slow and smooth, and look far ahead. In a real ar you'd be turning your neck to look as far around the bend as possible. GTR2 and Richard Burns Rally have an in-game driving school, and there are iRAcing driving school videos that you can watch. Or look out for the Apex book that comes with Gran Turismo for more theory.
  15. Just be happy that you didn't win and have to record a fart for us, Milli. :lol:
  16. The other thing to consider is that both your game engine and the end-user device (console) have to support this as well. So it means investing in a massive overhaul, which is plenty harder when you have 1000 cars that you want to keep on recycling. The physics and tyre engines etc have to tell the audio engine when to play what sounds. Might be playing 32 samples together, not sure. All I know is the more you have (and don't forget to add extra basic samples for all the AI around you), the more CPU you need. Maybe ship a game with only a few hundred premium cars, and then players can unlock the 'retro' cars by completing 80% of the career mode.
  17. After much deliberation we finally have a winner. Put your hooves together for mau92 :clap: :hdance: Just post that picture of the 3 Dacia Sandero's and the key is yours! :cheeese:
  18. Very glad to see more studios not playing things safe and pushing their boundaries.
  19. Yep, just waiting for some spare time, and wheel fixes. Some say nothing has changed from DiRT3 as far as wheel settings go, and DiRT3 is unplayable for me (which is odd given that DiRT 2 is good).
  20. Well maybe stick to a normal bicycle when young like normal people. :lol: Do a few training courses (that provide their own bikes and gear) if available and see how you go, perhaps. That's how I started.
  21. I'll give it the odd squirt, but I'm familiar with best engine run-in practices. Put load on the engine, don't sit at one RPM for too long, and don't redline it. :) Progressively give it more and more as you go, just make sure it's warmed up. 110bhp is plenty power, so +/- 5 isn't going to be a big issue.
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