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Ryzza5

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Everything posted by Ryzza5

  1. Backers Only: Do you want to help out, but you haven't found anything up your alley yet? There's opportunity to help test out career mode. Make sure cars, drivers, liveries all match the teams they're associated with, and so on. WMD Forum Or if you want to work in Photoshop, you could design a simple discipline logo: WMD Forum Also if you run an AMD graphics card, you can try renaming the Gold exe for pCARS to 3DMark.exe for a performance boost (waiting for AMD to provide a specific 'profile' for pCARS - borrowing the 3DMark one atm). WMD Forum
  2. Awesome work Milli. 2nd digital one is better but I'd make it slightly thinner to match the speedo font... And maybe place it under the speed. Keep the middle of the screen as empty as possible. Depending on the if the fuel depletion is accurate or scaled (or if you're driving a Ford GT) the warning light might come on too late to find a petrol station :)
  3. Not mine https://www.youtube.com/watch?v=Wg3CY4L08wU
  4. I guess Chemistry class is a lot more interesting nowadays
  5. Funny how when I'm away all this stuff goes down and people have to be banned. Under my watch these forums were much more.... boring :lol:
  6. A45... a very good technical achievement but a bit far north of insane for the money, questions over comfort and personally the interior doesn't do much for me. I'd get the R/S3 and grab a Stage 1 tune if I wanted to go that quick.
  7. Wow I'm not the only one around that kinda likes this Project CARS game it seems :lol: I haven't played since Build 808 (what are we up to now, 830something). Trying to think of stuff in the game that needs the most polishing, it's probably the gamey stuff that sits on top like the UI, career mode, criteria for pit engineer speech, finalising water effects, improving performance with AMD cards, working out final settings for consoles (graphics, max AI count (which in any case is more often limited by the track's pit garage count), etc). So you can probably blame the devs who were doing all those interviews instead of working, haha. Of course while there's time all aspects of the game will continue to improve. Regardless of launch date this will continue for another 2 years, and unlike DRIVECLUB, there's no concrete plans - things will be determined by the community that's soon to increase immensely. Remember SMS not only wants to release a killer game that scores 90+ at Metacritic but they also want to prove the success of WMD as a development model. Delays also cost money (i.e. might have to take out loans to keep paying staff).
  8. :ott:
  9. Because this is a car forum, duh /turboduck logic
  10. Let's just say it's not SQL databases ;) Some MB distraction for y'all: https://www.youtube.com/watch?v=O0NTxJ3RLQs Pretty boring, I know
  11. Well you're already half way there ;) (Team member discount)
  12. DGSotW Hall of Fame Week 59 Theme: Free Round Chosen by: MrLolololXD Winner: Ozzmcom
  13. Harley has neglected to post a new thread so it's a free round this month. If you've forgotten the rules read an old thread.
  14. tduck has got bits missing from it (horizontal lines and deprecated text) for the last week or so. Ctrl+F5 isn't helping (maybe on individual pages, but the problem is intermittent anyway). Chatbox reveals others are having these issues, using Chrome.
  15. I'd say ban all the cars, but then I know what the 2nd most popular topic is in the chatbox, so that's probably not a great idea
  16. Yes the delay stung a little bit when I found out about it due to telling friends and colleagues to look out for it in November, but it's easy to tell that it's the right choice to make given the numerous gaming choices even in just the driving/racing field. I won't be going into details here, but the delay is potentially VERY good news for turboduck. You might find out more about this in a week or two. Regarding performance and optimisation, please keep in mind that while the Griff is working on improving performance (already doing a great job), other devs such as the weather/effects team are still adding features and experimenting which can play against that in some builds. Also keep in mind that the 'Ultra' mode in pCARS is purposefully beyond what a lot of gaming PCs can handle, so don't panic if you have to turn things like Detailed Grass off to gain FPS, it'll still look as good as other modern racing games. If you play a 5 year old game now, it looks 5 years old... but if you play pCARS in a few years time it'll keep looking better and better, which I think is a great way to make PC games.
  17. NOS, obviously :cheeky: Either that or an urn for morning tea
  18. You may need to add -gold to the Steam launch options to get Ctrl+F and other dev options working at this point in time. You can also press P to pause the gameplay before moving the camera.
  19. I think a lot of people use the terms 'realism' and 'simulation' interchangeably when they're not exactly the same thing. Realism refers to the final result, simulation refers to the process of how the game got to that result - i.e. has the physics engine calculated tens of parameters hundreds of times per second in the areas of engine performance, suspension geometry and tyre contact/heating/wear. For example, a game might have a supercar that accelerates from 0-100kph in 3 seconds... which compared to information on Wikipedia about the real car, is realistic. While a game (i.e. NFS) could easily set how quickly a car accelerates through the gears, a simulator might actually calculate parameters that could influence and change that 0-100km, such as the weight of the onboard fuel, the altitude of the track, time of day, air temperature/density, etc. As computers become more powerful more of these parameters can be simulated in real time, depending of course on resource allocation.
  20. ...until you work out how to replace it with a Supra mod :cheeky:
  21. Didn't really bother to look at the car due to lack of photomode, but you're not wrong. Same deal with the interiors.
  22. From what I've seen, for general cruising we need Dirt spec as a base for handling wise - but this reduces power and top speed when on road so the car needs to be tuned to compensate. Hopefully with max tuning cars are plenty fast. I hope supercars in Full stock spec are easy to drift in H mode.
  23. Why can't you crash the car at other tracks and not worry about it? :)
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