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Posts posted by Djey
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Wow, what a clever response from your part, and you dare using word ass hole in my direction ? I try to be honest at least and did not have any issue for years with anyone ... until you! I fell like havng wasted my time trying to provide any kind of explanation to someone like you.
Anyway thanks for the upload and the kind words. Now I'm crying. Happy?
Make 1% of the effort I've put for this community and we'll talk again. Maybe.
Oh, and please avoid insulting people who try their best to consider others... world is not as huge as you think. Maybe one day you might need help along the roadside.
Kind regards
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Hi, sharemods is not worse than any other free dl hosting site. It has the advantage to provide better rate than some rapid gator like, which is welcome for bigger files.
Generally it is not an issue when using Adblock extension or similar. What people do on sharemods (eg theft to make money on dls) is not my issue. The small amount of money I get there is less than nothing and allows me to buy a beer from time to time...
Anyway I could host the files here as well, of course. Maybe I will in the coming days.
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Nope sadly. "New" game introduced was blood bowl 3 if I'm not mistaken.
But the most interesting was WRC9 gameplay trailer with Alain and we could imagine some of features of the engine be ported to TDUSC.
We'll have to wait a while, still...
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@Minime891 there are 500+ materials in this file, covering interior, exterior and calipers. Maybe one day it will be possible to have color materials in the vehicle 2dm file as well... Adding materials in this kind of file is rather tricky.
Btw, many thanks also go to @Speeder for creating texture editor in TDUWE!
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- Popular Post
- Popular Post
- JPTH, TDU Iceman, MagicV8 and 2 others
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Hi folks, Gamescom live is tonight 7pm CET
https://www.gamescom.global/gamescom/shows/opening-night-live/
Maybe some interesting information about upcoming TDU so be sure to bring your virtual tickets and bingo cards!
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Adding new slots is not documented as it's reserved to advanced users. Many things have to be taken into account as a slot has many links with the rest of the database. And the game won't be of any help when a link is missing. It may result to corrupted database as well. That's why Milli has added "ready to use" slots whish just need to be modified with tools like TDUPE or TDUF.
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Not wanting to bring bad luck here, but 960m might not even reach comfortable fps at low settings. I get a desktop 770gtx which has 50% more power at least, and I seriously think at upgrading it.
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17 minutes ago, FAHIMDCB said:First, you gotta have a car mod, you can download mods from TurboDuck or HF Garage,
And you need Magic Map and TDU Modding Tool,
Magic Map:https://www.mediafire.com/?l326kgj9e3ote77
TDU Modding Tool:
If you can't get access to mediafire to download magic map, then use free web proxy to get there. Jthere is a free web proxy as example:https://www.proxysite.com/
Enter the website URL and you can get there to download Magic Map.
And if you have a TDUMT Error, then open TDUMT, Go to File>Settings and go to TDU Root, Select your Main TDU Directory and save.
Okay,
You have to Change your mod file's replaceable car name with the custom car you want.
For Example: Mod: 2020 Audi R8
Replace: Jaguar XJ220 but i want to replace it with a custom car
TDU Platinum has maybe 9 custom cars, so rename the Mod file's replaceable car name to any custom car you want.
For Example: I want to rename XJ_220 To Custom_2
So here's what i want to do,
2020 Audi R8 - EXTERIOR- XJ_220.bnk renamed to Custom_2.bnk
INTERIOR- XJ_220_I.bnk renamed to Custom_2.bnk
RIMS- XJ_220_F_01.bnk renamed to Custom_2_F_01.bnk
then you are ready to replace, go replace the EXTERIOR and INTERIOR in (Main TDU Directory) - Euro - Bnk - Vehicules
replace the RIMS in (Main TDU Directory) - Euro - Bnk - Vehicules - Rims.
Make sure you have Project Paradise Launcher. You can download it in
You can also edit your car colors sets, your car dealership placement in TDU Modding Tools.
Open TDU Modding Tool and go to Vehicle Manager and select your car then you can edit your car color sets, your car dealership placements.
I am sorry if i dully answer it
Nice guide, but using magic map will replace TDU Platinum map and thus would make most of mods hidden. Just skip this step. Also, TDUF is much more powerful to edit vehicle settings.
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That was just too promising to be released any time
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Looks like we have the exclusive answer to an important question
Sources?
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Also, I think Platinum does not work without official car megapack. And not sure about TDU gold. Just try as @postcd said to check step-by-step.
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Hi everyone,
just a small post to announce TDUF 2.0 is in development, and will feature some fixes and materials handling from Database Editor (read-only for now, I hope modifications will be possible - but without guarantee).
After that, there won't be more changes on this TDUF in the future (unless critical bugs will be detected).
I'm already working on a new architecture for TDUF, and it will represent tons of work. So don't expect to be released anytime soon. I will try to post details about it in a while.
Thanks for using TDUF!
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Oh I forgot this document that was released after the game was out, seeing people had troubles to configure their controllers!
Will have an eye on it once more ... thanks.
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2 minutes ago, ///Λquarious said:
Yes, I think I will make some sort of tutorial for it. Since it is quite unclear.
Things like Steering sensitivity actually change Steering linearity, and 'Steering Damping'..? I'm uncertain what it does myself
Damping might be the speed at which the wheels goes back to center position when releasing analog joystick...
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Hi,
just a thought, would it be possible to remove Tess announcements at very beginning of each race ? Or better, using some jingles instead (which would suit event type).
Globally, cut scenes and voices in this game are ridiculous. The less I get, the better I feel
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Okay, let's go for the list then!
But before this, I must say I'm not looking for perfection nor simulation, not being sim driver. Good balance between arcade and simulation is FH3/FH4 for me. Then comes TDU1. So it may not please everyone (as everyhing goes in life..).
My remarks are based on genuine TDU2 physics, as I still have to test CTR mod w/ Sport assists. Now playing with xbox one gamepad but tried G25 wheel when TDU2 was out. And I know that even some settings might be tweaked in game files, major part of the job is releated to physics engine sources or configuration that are hardcoded.
So as most of the points below can't be achieved with a mod, I couldn't blame anyone but the former devs for that
Global driving feeling
Looks like vehicle is somewhat disconnected from the road. Hard to explain in fact, and it may be tied to many factors (animations, sound...)
- I think this bad feeling is due in part to the lack of proper vehicle animations when accelerating or braking. Depending on transmission, vehicle should bend more or less on its suspensions; those do not compensate, vehicle noise or tail do always look at same level.
- Same remark in curves
- Idiotic camera 'back and forth' effect on some views when accelerating brings nothing but nausea.
Acceleration and shifting
- I guess clutch implementation is totally flawed or unexisting. Cars look as they have a 'perfect' gearbox with rude driver: latency is just very low (even for vehicles with manual transmission). Shifting delays should be this order: automatic < sequential < manual < H-gate. I remember using clutch with a wheel, and it did act as a button, not an axis. ON=0% power, OFF=100% power...
- Acceleration is almost linear for each gear, not taking account power and torque curves much (not noticing effects of compressors and turbos for example).
- After up/downshifting, engine speed is almost immediately sticked to target transmission ratio without taking its inertia into account . Sometimes, we get a tiny sense of inertia, but a mechanism seems to force engine speed again.
Handling
- Vehicle movement is steep (linear again) in curves, strong braking should make turning easier by moving car weight to the front (at least when wheels are not blocked). In TDU2, steering efficiency in curves is only determined by vehicle speed and for sure a per-vehicle ratio.
Misc
- Although drag effect was too much in TDU1, TDU2 has none. Maybe half-way solution would be good?
- In air: brakes do lock, we can notice it with a weird sound. Besides, vehicles tend to bend back-wise too much. In the end, lots of speed are lost before and at landing.
- Collisions: hitting some objects on the side of the road gives over-sized rubber effect, projecting vehicles even backwards (should stop in this case).
Hope you see what I mean ... otherwise feel free to ask if some items are not clear. Those are tricky subjects + my english is more computing oriented than cars and mechanics...
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ok thanks. I should make kinda list of weird things from TDU2 physics and will serve as feedback. Will post it here when I can.
Last physics mod I've tried is Veno's but with hardcore mode and brake issues you mentioned. As you said ctr mod may perform better in sport mode.
Concerning cameras, there's a weird 'back and forth' movement when some cars accelerate (noticeable in cockpit view and in 3rd person exteriors as well). This lacks smoothness and thus make an unrealistic effect.
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I haven't opened TDU2 database files much, the hard part is those are mainly binary files, whereas TDU ones are plain text (after decryption). So sad one would have to write a database editor from scratch.
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Hi, TDU player from the beginning. I come from game's native country and had the chance to meet Eden Games staff at the times I was part of the team from the first french community at tdu.fr (it has passed away since then).
I also followed TDU2 development and played a bit on PS3, but I could not get enough fun.
I worked a lot on TDU modding, providing some tools and spending hours in reverse engineering, leading to most of vehicle mods and Platinum. And many more.
Concerning TDU2, I adapted Bnk unpacking/repacking tools for PC and I believe they are always used by modders by now, although being full of bugs
- DonnieBrasco, Eudemon and Aquarious
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TDUF - Most advanced modding tools for TDU so far!
in Tools / Others Mod
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Yes, TDUF still requires Java jre 8 to 10 installed. Even in 2.0.
It's possible to download a jre package I've built specially for TDUF, which will need to be extracted into a particular directory in the tools. This way you would not have to let Java install itself into your system if you don't have/want to.
Considering changes made to Java and time required to adapt the project to Java 11+, it will be necessary to stick to previous versions so that TDUF continues to run.
TDUF.next will be without Java but thus require another runtime that could be integrated. .net is the only standalone option except coding with it is not in my skill plans...