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Djey

V.I.P!
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Posts posted by Djey

  1. Yes, TDUF still requires Java jre 8 to 10 installed. Even in 2.0.

    It's possible to download a jre package I've built specially for TDUF, which will need to be extracted into a particular directory in the tools. This way you would not have to let Java install itself into your system if you don't have/want to.

    Considering changes made to Java and time required to adapt the project to Java 11+, it will be necessary to stick to previous versions so that TDUF continues to run.

    TDUF.next will be without Java but thus require another runtime that could be integrated. .net is the only standalone option except coding with it is not in my skill plans...

     

  2. Wow, what a clever response from your part, and you dare using word ass hole in my direction ? I try to be honest at least and did not have any issue for years with anyone ... until you!  I fell like havng wasted my time trying to provide any kind of explanation to  someone like you.

    Anyway thanks for the upload and the kind words. Now I'm crying. Happy?

    Make 1% of the effort I've put for this community and we'll talk again. Maybe.

    Oh, and please avoid insulting people who try their best to  consider others... world is not as huge as you think. Maybe one day you might need help along the roadside.

    Kind regards 😄

     

     

  3. Hi, sharemods is not worse than any other free dl hosting site. It has the advantage to provide better rate than some rapid gator like, which is welcome for bigger files. 

    Generally it is not an issue when using Adblock extension or similar. What people do on sharemods (eg theft to make money on dls) is not my issue. The small amount of money I get there is less than nothing and allows me to buy a beer from time to time... 

    Anyway I could host the files here as well, of course. Maybe I will in the coming days.

  4. Adding new slots is not documented as it's reserved to advanced users. Many things have to be taken into account as a slot has many links with the rest of the database. And the game won't be of any help when a link is missing. It may result to corrupted database as well. That's why Milli has added "ready to use" slots whish just need to be modified with tools like TDUPE or TDUF.

  5. 2 minutes ago, ///Λquarious said:

    Yes, I think I will make some sort of tutorial for it. Since it is quite unclear.

    Things like Steering sensitivity actually change Steering linearity, and 'Steering Damping'..? I'm uncertain what it does myself 😛

    Damping might be the speed at which the wheels goes back to center position when releasing analog joystick...

     

  6. Hi,

    just a thought, would it be possible to remove Tess announcements at very beginning of each race ? Or better, using some jingles instead (which would suit event type).

    Globally, cut scenes and voices in this game are ridiculous. The less I get, the better I feel 😄

  7. Okay, let's go for the list then!

    But before this, I must say I'm not looking for perfection nor simulation,  not being sim driver. Good balance between arcade and simulation is FH3/FH4 for me.  Then comes TDU1. So it may not please everyone (as everyhing goes in life..).

    My remarks are based on genuine TDU2 physics, as I still have to test CTR mod w/ Sport assists. Now playing with xbox one gamepad but tried G25 wheel when TDU2 was out. And I know that even some settings might be tweaked in game files, major part of the job is releated to physics engine sources or configuration that are hardcoded.

    So as most of the points below can't be achieved with a mod, I couldn't blame anyone but the former devs for that 😛

     

    Global driving feeling

    Looks like vehicle is somewhat disconnected from the road. Hard to explain in fact, and it may be tied to many factors (animations, sound...)

    - I think this bad feeling is due in part to the lack of proper vehicle animations when accelerating or braking. Depending on transmission, vehicle should bend more or less on its suspensions; those do not compensate, vehicle noise or tail do always look at same level.

    - Same remark in curves

    - Idiotic camera 'back and forth' effect  on some views when accelerating brings nothing but nausea.

     

    Acceleration and shifting

    - I guess clutch implementation is totally flawed or unexisting. Cars look as they have a 'perfect' gearbox with rude driver:  latency is just very low (even for vehicles with manual transmission). Shifting delays should be this order: automatic < sequential < manual < H-gate. I remember using clutch with a wheel, and it did act as a button, not an axis. ON=0% power, OFF=100% power...

    - Acceleration is almost linear for each gear, not taking account power and torque curves much (not noticing effects of compressors and turbos for example).

    - After up/downshifting, engine speed is almost immediately sticked to target transmission ratio without taking its inertia into account . Sometimes, we get a tiny sense of inertia, but a mechanism seems to force engine speed again.

     

    Handling

    - Vehicle movement is steep (linear again) in curves, strong braking should make turning easier by moving car weight to the front (at least when wheels are not blocked). In TDU2, steering efficiency in curves is only determined by vehicle speed and for sure a per-vehicle ratio.

     

    Misc

    - Although drag effect was too much in TDU1, TDU2 has none. Maybe half-way solution would be good?

    - In air: brakes do lock,  we can notice it with a weird sound. Besides, vehicles tend to bend back-wise too much. In the end, lots of speed are lost before and at landing.

    - Collisions: hitting some objects on the side of the road gives over-sized rubber effect, projecting vehicles even backwards (should stop in this case). 

     

    Hope you see what I mean ... otherwise feel free to ask if some items are not clear. Those are tricky subjects + my english is more computing oriented than cars and mechanics...

     

  8. ok thanks. I should make kinda list of weird things from TDU2 physics and will serve as feedback. Will post it here when I can.

    Last physics mod I've tried is Veno's but with hardcore mode and brake issues you mentioned. As you said ctr mod may perform better in sport mode.

    Concerning cameras, there's a weird 'back and forth' movement when some cars accelerate (noticeable in cockpit view and in 3rd person exteriors as well). This lacks smoothness and thus make an unrealistic effect.

  9. Hi, TDU player from the beginning. I come from game's native country and had the chance to meet Eden Games staff at the times 🙂 I was part of the team from the first french community at tdu.fr (it has passed away since then).

    I also followed TDU2 development and played a bit on PS3, but I could not get enough fun.

    I worked a lot on TDU modding, providing some tools and  spending hours in reverse engineering, leading to most of vehicle mods and Platinum. And many more.

    Concerning TDU2, I adapted Bnk unpacking/repacking tools for PC and I believe they are always used by modders by now, although being full of bugs 🤣

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