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TDUZoqqer

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Posts posted by TDUZoqqer

  1. The police car problem happens, as color sets are assigned to the slot. You could try to make an uninstaller and delete the colors for the slot. I've never tried it though, so I don't know if it works.

  2. They announced and moved it so often, everyone lost interest in it already. I am like the biggest GTA fanboy on this planet, but I wouldn't buy PC version before it is able to be modded. And I also don't care about Heists anymore, as this won't give back the year I've been waiting for it. :( Damn you, R*!

  3. Nope, never. :hmmm:

     

    I once spend a week for a walkthrough of Dead Space 3. At the beginning I wanted the game, then I watched the complete walkthrough and never thought about it again, untill now.

     

    Walkthroughs and Live streams are rubbish in my opinion, as you just loose your time and interest in the game

     

     

     

    I am so negative, ain't I? :mhmm:

     

     

     

     

    That's why I first play the actual game, and afterwards watch videos about it, if even.

  4. The mods for GTA IV are rather extremely highpoly, extremely lowpoly or the geometry sucks in general. TDU Modders are perfectionists, and rather the model is perfect and we will make it, or not. I have to admit, I got some of the models of GTA IV, also had permission of some modders to convert them, but the models are awful. really.

  5. Zoqqer, making 3D parts is way above my set of skills for now, at least parts usable in TDU. I've used Solidworks before, but I don't think it is the easiest tool to make complex surfaces. And when I asked about the time you guys take, I meant the time you actually spent working on the mod. If you spend 6 hours each day I doubt it will take a full two weeks to complete... but what do I know?

     

    When I mod, I don't work less on a mod than 5-6 hours a day, there are days I even spend the whole day, like from 11 am till 1 am the next day. And when I take all the time together - from model preparing with all the brakes I do and the days I don't mod - it takes a month untill release. When I just take the actual time I actively mod on a mod, it sure takes a week. Even if not, it's close to it. That's why it the quality of other modders cars which finish a mod A DAY just CAN'T be super good. They just disrespect all the individual details the real models have, as this details need 1-2 days to research. Modding is a routine, and they just use every scene set up the same way - which can save time of course, but that does also mean the mods differ just from the main look of the car model.

  6. Once the Exterior is import to Forza S. , We have to delete all the race parts of the model The parts with a "b" or "c" at the end of the name parts are also race parts. It depends of the model you working on.

    I got to correct you, "b" and "c" (and "d" and "e" and so on) are aftermarket bodykits, not race parts. Only the Lods1-5 got race bodykits (which are front bumper, rear bumper and spoilers), LOD0 mostly got only wing and front bumper. Don't know why, but you can't upgrade race rear bumpers in the actual Forza anyway. So it's a bit of a missing feature which is already in the models I guess.

     

    Most of the models have only a rollcage so just simply delete the rollcage. Don't forget to uncheck "a_pillar too as it's an exterior part and we already have that part in the lod_0.Obj. Then Export it as "Cockpit".

    Dont't forget to uncheck windows, mirrors, hood and headlights by exporting interior.

     

    Now the shadow. Same process for lod_0, delete all the same race parts with the wheel and export it.

    you could also seperate the lod3 interior and exterior if you want to be precise, but it's not neccessary tho.

     

    I'm doing a Ford GT for a training model to understand modding. I've paused the Jag because I want to make it perfect.

    I wouldn't reccomend to make the Ford GT for a beginner, as the striping can become really tricky to make. If I would suggest a beginner car, I would say something totally basic which don't have many features. I think a stock Ferrari F430, BMW M3 of stuff like that. But I'm not saying it's impossible to make, so good luck!

  7. Sat for the whole day to figure out what is wrong, at the end of the day - this is definitly a glitch with the export filter of ZModeler2. This time the aniamated aero parts were the problem. I deleted them, it worked, I added them, it was crashing again. The dummies were working without the 3D objects / with one poly. This is strange and I got no idea how to avoid that. I will try it again tomorrow.

  8. I am not making an installer, I tried to import a new car, and even the first import is not working. This is the first time something like this happens to me :(

     

    206 fan: I just reinstalled the game, and the only things I had installed were the Patch 1.66, Project Paradise and my file. It is still crashing. So it would crash in your game aswell.

     

    EDIT: But I found the problem, it's something with ZModeler, the file it is exporting is completely empty, although it is 2 MB big. I NEVER had this before, and there is nobody I can report this, as Oleg do not work on ZModeler2 anymore.

     

    EDIT2: http://forum.zmodeler2.com/viewtopic.php?f=15&t=6268&sid=1fa94385436bb7c259159cb0ad72c803 - Exactly the same issue, although all of my dummies are correct named.

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