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TDUZoqqer

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  1. Like
    TDUZoqqer got a reaction from andrey zyb in TDUZoqqer: 2013 Mercedes-Benz G63 AMG + G65 AMG   
    Oh, it should be "details.2db" then
  2. Like
    TDUZoqqer got a reaction from andrey zyb in TDUZoqqer: 2013 Mercedes-Benz G63 AMG + G65 AMG   
    The windows are actually tinted already. But the texture is called windows.2db so it shouldn't be hard to find actually
  3. Like
    TDUZoqqer got a reaction from andrey zyb in TDUZoqqer: 2013 Mercedes-Benz G63 AMG + G65 AMG   
    yeah, no as rigel said, wont happen
  4. Like
    TDUZoqqer got a reaction from andrey zyb in TDUZoqqer: 2013 Mercedes-Benz G63 AMG + G65 AMG   
    Please fix your own mods first before taking on others :btup
  5. Like
    TDUZoqqer got a reaction from andrey zyb in TDUZoqqer: 2013 Mercedes-Benz G63 AMG + G65 AMG   
    2013 Mercedes-Benz G63 AMG
     
    Vehicle replaced: Saturn Sky
    Converter/Creator: TDUZoqqer (www.patreon.com/TDUZoqqer)
    3D model and textures - Turn10/Forza Motorsport Horizon II, TDUZoqqer
    Sound - acevt06
    Testing and pics - Rassva
     



     
    --------------------------------------------------------------------------------------------------------------------
     
     
    2013 Mercedes-Benz G65 AMG
     
    Vehicle replaced: Saturn Sky
    Converter/Creator: TDUZoqqer (www.patreon.com/TDUZoqqer)
    3D model and textures - Turn10/Forza Motorsport Horizon II, TDUZoqqer
    Sound - acevt06
    Testing and pics - Rassva
     


     
    --------------------------------------------------------------------------------------------------------------------

    Features and bugs:
     
    !!Please make sure to backup your original files before installing this mod and read the included README file!!
    !!Requires PATCH 1.68b AND PROJECT PARADISE (BIGBNKS)!!
    !!This mod requires all-custom camera settings! The installation description and values are in the README file!!
     
     
    [Download Link]
    (old mod, pledge required)
     
     
    Mod History
    v1.0 - Released
     
    Terms of use:
    -------------
    1) It is forbidden to re-upload the modification on any website without author's permission.
    2) The modification was made exclusively for the following sites: www.patreon.com/TDUZoqqer and turboduck - Driving and Racing Games News.
    3) It is forbidden to remove or modify the files contained in the mod archive.
    4) It is forbidden to use or modify model, parts and details contained in the distributive archive without the author's permission,
    5) Contact possibilities:[email protected] or www.patreon.com/TDUZoqqer
     
  6. Like
    TDUZoqqer got a reaction from andrey zyb in TDU Platinum and Logitech G27   
    dumb question, but did you set up the input settings with the wheel?
     
    Also, if you plug in the controller after starting the game, it might not be recognized untill game restart. Happens sometimes.
     
    I have a G27 myself and I can assure you TDU supports it.
  7. Like
    TDUZoqqer got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Imagine being so thirsty to want to have some bimbos back parts added to a car video game..
  8. Like
    TDUZoqqer got a reaction from Courius in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Imagine being so thirsty to want to have some bimbos back parts added to a car video game..
  9. Like
    TDUZoqqer got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    you cant make it look 1:1 the same because those are two entirely different games.
  10. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Just wait or keep porting to each other.
  11. Haha
    TDUZoqqer got a reaction from iFabz in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Imagine being so thirsty to want to have some bimbos back parts added to a car video game..
  12. Like
    TDUZoqqer got a reaction from andrey zyb in Community development: Project DRIVE (working title)   
    hi guys just a short screenshot dump at this point
     
    I finally finished the silhouette bodykit as a complete kit. now only some minor custom parts are left like trofeo side skirts, novitec bumpers and bonnets, probably some DMC stuff to model, but minus the side skirts all the "whole bodykits" are complete. Custom license plate because funny number











     
    And I started layouting the UI for the menus. They are fully functional but very raw in terms of appearance. thats a task for later but i want it to work in general before detailing.

     
    still gotta do a pause menu. probably the next thing after the layout. Also, not sure if I mentioned it already, but windshield wipers work now, too. But I still have to create a droplet mask to make it look like they are actually wiping something
  13. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Replacing a car with exactly the same car.
    #justTDUZoqqerthings
  14. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Of course it's possible, but nobody will take so much effort for this. So I say it directly, without making any hopes. Hard, but it has to be done :gmc:
     

     
    You need an online profile to access online.
  15. Like
    TDUZoqqer reacted to Djey in Djey: TDU Community PATCH 2.00A   
    So, I don't know ... play the other games or just stick to TDU with the clunky support. So clunky that people have been enjoying TDU with gamepad for 15 years.
     
    Not judging financial resources for people, and not being condescending unlike you, I'm just giving advices. So take them or ignore them.
  16. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    You have to create an Online gameplay before. Just create, choose character, choose a rental and close game. Then you can transfer your savegame to the new online savegame and you got your old savegame online then. I did that, too, and it worked like this.
  17. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    There is a way to corvert it, you need a HEX editor for it. There is a Tutorial somewhere, just google.
  18. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Yes
     

     
    The fuel system is not a cut feature, it's completely new.
  19. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Oh okay, didn't know that! :) that's sweet
  20. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    It's self-refueling when you turn off your car and turn it on again :) Would be cool if that would be like this in real life tho :cheeky:
  21. Like
    TDUZoqqer got a reaction from Ryzza5 in Community development: Project DRIVE (working title)   
    hi guys happy new year
     





     
    some updates about PD

    I finally settled on an approach on how to render ambient occlusion. VCAO is out. Traditional mapped way it is, but seperated per channel so the impact on drawcalls during customisation by switching in between different textures in runtime is not so high  

    Also all of the modeled parts are now fully mapped and functional. Missing some bumpers and side skirts but thats nothing major. a task of 2 days.  

    constantly adding new wheels since they're so easy to do. Takes literally an hour from scratch. It's fast.  

    Reincarnated the function of glow masks for solid materials. Eg. light shine reflection on plastics etc. without use of physical lights. Saves performance dramatically, yet looking insanely good.  
    Next up is probably importing a proper interior model and creating leather and interior materials. Still have to figure out a way how to render interior reflections.
     
    Also need to create a pause menu and, most importantly, settings. My friends beta tested this build and pointed out they needed it.
    UI still needs to be continued in general. Everything works via debug but isn't pretty yet.
    Steam integration stopped working. Idk why. Need to find that out.
    Environment still temporary, however maybe I'll detail it in future, idk.
    Also, scratched the idea of giving the ability to select a stretch tire look by sliders. It just didn't work with my approach. Maybe I'll do it like the latest NFS and just give options on which kind of tire to apply. Regular, Drag, Drift/Tuner/Stretch.
     
    Taking shape. A lot to do, but taking shape.
  22. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    YES it was already mentioned multiple times (by me) in this thread already.
  23. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Dude. Not supposed to attack anyone. But quite up. It's not like we are saying go do this do that. This are IDEAS and questions if this is possible at all. I would try it myself if anyone told me how to. I personally ask Speeder always if this is possible, I support the project as much as I can. I try to work on the project, even if I just got a small, boring job to make a list of consumption of every TDU car. When it helps, I do anything for my favorite game. I would be the least guy to force anyone to make something, as I know how a) annoying and b) difficult it is. I am happy about Online, but it's not that we should stop working on new features.
     
    Jeeeeez.
  24. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    In general, the rims are rotating way slower than the actual speed. At 300 km/h the rim rotates like 15 km/h. Although I doubt it can be changed
     

     
    This is deeply in the game engine, and this would be insanely much work to fix it - if it is changble anyhow at all, what I don't think.
  25. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    You can wait untill public release! It's not long anymore :)
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