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If you're uploading new version, please edit the existing download
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Files From Subcategories
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TDU1 Natural clouds for HD Realistic Graphics mod
By Avrelivs
I was making textures which clouds look better and so far this version really amazes me. It looks very natural for such an old game.
It has OEM clouds as a base, and a couple of good TDUPlatinum ones.
1. Install this mod first
(This way the weather is always nice, sky is very blue and only certain clouds are used)
I also recommend the Real water mod so in contrast with dark sea the clouds look really white.
2. Replace the clouds.BNK with the provided one (make a backup of your old file).
3. Enjoy
247 downloads
Submitted
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TDU2 Radio Chatter Mod For Test Drive Unlimited Platinum
Hello! This Is My First Mod So Replace The Vanilla Files To Mod Files So Enjoy The Game.
90 downloads
Submitted
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TDU Colors - Guide
By Milli
This file has a preview of all usable TDU colors. It's a great guide for those who want to add a new color for the vehicles directly in the database.
The name of each preview image is actually the name of the color code in the database.
211 downloads
Submitted
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impossible to win.zip
By tasos007007
i made the opponent cars the fastest racers .especially for A and B cars i made the following changes via TDUF
1] coefgrip=2000
2]dragforce=-0.7
3]downforce=0
4]i changed bhp-weight-top speed etc according to tune packages
5]i made them 4wd with f/r ratio=30
somewhere in game files there is the following data
SpeedEffects=(350.0,10.0) // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above)
if someone could disable it then he dont need coefgrip=2000 so then coefgrip=default[about 1000]
enjoy!!
impossible to win.zip
45 downloads
Submitted
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TDU World Editor
By Speeder
Description
Even if it's called "Editor", this tool is a toolbox to export your files in your favorite 3D editor (maya, 3DS max, blender,... any editor as long as it's compatible with .obj) and obviously do the opposite. 😛
This choice as been made simply because I didn't want to make the usage of a cheap and badly written 3D editor an obligation. 😄
.obj has a pretty basic structure making easy to build an object from nothing.
Features
Heightmap Creation/Import/Export Material Editor World Objects Creation/Import/Export Road Collision Support (Havok *-R.shk) World Collision Support (Havok *.shk) Entities Management Soundscape Edition Wire Editor Map Network Editor Security Ramp Editor
Green: done / almost done
Orange: in progress
Brown: just started / researches
Red: todo
Screenshots
Terrain Edition
Fast and clean heightmap edition (note: only the Y-axis is used by the game)
Untextured/Textured heightmap
World Object Edition
Imported Untextured Object from a *-O.3DG (some oil station)
Imported Road Network from a -O.3DG with a bit of Havok vertex (yellow dots)
Terrain, world objects, havok collision mesh
Havok Mesh in Editor, Havok Mesh Exported to TDU (early test)
Custom low poly mesh (edited plane) exported as Havok Collision Mesh
World Object Import (W.I.P.)
World Objects with custom pivot point
Basic Material Editor
Changelog
Objects Import/Export UI update Now using collada Complete and detailed user guide inside the archive
I'll try to keep the thread updated as often as I can.
Opened to suggestions / Q&A / testing (dont ask for that yet) / ...
261 downloads
Updated
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Test Drive Unlimited Vanilla Supercharged
This is basically a mod that changes most low tier and some mid-high tier cars engine sounds. All Audis (except S6), Mercedes-Benz, Jaguars, Volkswagen, Mustang, etc, now have more authentic v6 and v8 sounds you would expect from thos vehicules. Some high tier cars too for example Mclarens have now a correct note. Transmision sounds and turbo sounds have also been adjusted, they sound a little lower now (I always thought they were too high, sometimes higher than engine). I only tunned some files but all of them have been made by the hard work from people of this forum, so they deserve all the credit really. Big shout out goes to them.
How to install
Just replace Vehicules folder inside the zip to D:\Test Drive Unlimited\Euro\Bnk\Sound\Vehicules
Enjoy!
333 downloads
Submitted
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koenigsegg drag race
By tasos007007
it s the letter A at line B7C340 that limits top spedd of A cars for bots enjoy! see this race how bots reach 450km/h
58 downloads
Submitted
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Millonaries Challenge & Island Tour Edit
By IvanZR1994
Edit races:
Now you can run Millonaries Challenge whitout traffic & Island Tour with traffic
126 downloads
Submitted
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modded saleen races
By tasos007007
i upload a mod for tdu insane saleen races.i ll update it little by little any track i ll add i firstly have managed to win driving saleen s7 ,can you also win? you can also pick up any fast car you want to test race
20 downloads
Submitted
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TDU Platinum Radio Expansion
Hello This Is My TDU Platinum Radio Expansion
It Is Based On TDU Platinum Radio Fix So Replace The Files And Enjoy
139 downloads
- tdu platinum
- radio
- (and 1 more)
Updated
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tdu championship edition
By tasos007007
this file guides you how to mod tduexe a] for fast races in general like a champion b]for mid-drag races that is for tracks with long straights and mid turns
see faster bots for more details also for pure drag races see "koenigsegg dragrace" in near future i ll upload the final edited database for cars driven by bots
even faster results!!!!!!
B7C330 00 00 00 00 BE BE BE BE 00 00 BF BF 00 00 00 00
B7C340 FE FE FE FE 00 00 00 41 00 00 00 00 00 00 00 00
enjoy!!!! [download the attachment]
for better results download the new attachment [1mod for all tracks
championship exe.7z
1mod for all tracks.txt
AIConfig.xml AIConfig.xml
37 downloads
Updated
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tour of the island vs fast A car for pc
By tasos007007
i think i made it i just discovered a data in tduexe that makes bots faster [see faster bots
so i upload all my moded files of tdu that i have now fast races even vs A class bots
a special thanks to Milli ,to Natan to Djey for their relative files or programs given to community enjoy
AIConfig.xml AIConfig.xml
71 downloads
Updated
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[TDU1 + TDU2] Telnet Debug Server - Read developer logging information
By MeFisto94
This tool is very simple: You start it before starting the game (in a console) and it will print the (remaining) developer logging of the games (both TDU1 and TDU2).
Apparently this log is mostly targeted towards networking, but it never hurts to open it, when debugging weird issues.
Example Logging:
edStoreBank::RegisterWellknownCRC(0xEB21,COREREQUESTS_R_TEAMMEMBER_GET_NB) Done edStoreBank::RegisterWellknownCRC(0x4A65,COREREQUESTS_A_TEAMMEMBER_GET_NB) Done edStoreBank::RegisterWellknownCRC(0xEF1F,COREREQUESTS_R_TEAMMEMBER_ENUM) Done edStoreBank::RegisterWellknownCRC(0x5F05,COREREQUESTS_A_TEAMMEMBER_ENUM) Done edStoreBank::RegisterWellknownCRC(0xF4B5,COREREQUESTS_R_TEAMPRIZE_ADD) Done edStoreBank::RegisterWellknownCRC(0xB30A,COREREQUESTS_A_TEAMPRIZE_ADD) Done edStoreBank::RegisterWellknownCRC(0xF0EE,COREREQUESTS_R_TEAMPRIZE_REMOVE) Done edStoreBank::RegisterWellknownCRC(0xD4BD,COREREQUESTS_A_TEAMPRIZE_REMOVE) Done edStoreBank::RegisterWellknownCRC(0x5433,COREREQUESTS_R_TEAMPRIZE_DETAILS) Done edStoreBank::RegisterWellknownCRC(0x3E72,COREREQUESTS_A_TEAMPRIZE_DETAILS) Done edStoreBank::RegisterWellknownCRC(0x7928,COREREQUESTS_R_TEAMPRIZE_GET_NB) Done edStoreBank::RegisterWellknownCRC(0x2C42,COREREQUESTS_A_TEAMPRIZE_GET_NB) Done edStoreBank::RegisterWellknownCRC(0xBBA7,COREREQUESTS_R_TEAMPRIZE_ENUM) Done edStoreBank::RegisterWellknownCRC(0x9F7C,COREREQUESTS_A_TEAMPRIZE_ENUM) Done edStoreBank::RegisterWellknownCRC(0x161C,COREREQUESTS_R_FRIENDS_TEAMS) Done edStoreBank::RegisterWellknownCRC(0x9A36,COREREQUESTS_A_FRIENDS_TEAMS) Done edStoreBank::RegisterWellknownCRC(0x33A4,COREREQUESTS_R_FRIENDS_GETIDS) Done edStoreBank::RegisterWellknownCRC(0xD535,COREREQUESTS_A_FRIENDS_GETIDS) Done edStoreBank::RegisterWellknownCRC(0x7426,COREREQUESTS_R_GETTIME) Done edStoreBank::RegisterWellknownCRC(0x2550,COREREQUESTS_R_CREATE_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0xCBA7,COREREQUESTS_R_OPEN_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x08D9,COREREQUESTS_E_UNRELIABLEAPPEND_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x724A,COREREQUESTS_R_RELIABLEAPPEND_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x91ED,COREREQUESTS_A_RELIABLEAPPEND_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x2557,COREREQUESTS_R_CLOSE_REPLAY_STREAM) Done **WARNING** in edStoreBank::RegisterWellknownCRC(0xC41D,CRC_GPSTRACKER_R_TRACK_USERS) => Already existing , updating **WARNING** in edStoreBank::RegisterWellknownCRC(0x61CB,CRC_GPSTRACKER_A_TRACK_USERS) => Already existing , updating edStoreBank::RegisterWellknownCRC(0x55AE,CRC_GPSTRACKER_R_GET_DENSITYMAP_BY_LEVEL) Done edStoreBank::RegisterWellknownCRC(0xD768,CRC_GPSTRACKER_A_GET_DENSITYMAP_BY_LEVEL) Done edStoreBank::RegisterWellknownCRC(0xFED9,CRC_GPSTRACKER_R_GET_DENSITYMAP_BY_LEVEL_EX) Done edStoreBank::RegisterWellknownCRC(0x8BD0,CRC_GPSTRACKER_A_GET_DENSITYMAP_BY_LEVEL_EX) Done edStoreBank::RegisterWellknownCRC(0xECE3,CRC_GPSTRACKER_R_GET_DENSITYMAP_BY_LEVEL_EX2_PLUS) Done edStoreBank::RegisterWellknownCRC(0x1667,CRC_GPSTRACKER_A_GET_DENSITYMAP_BY_LEVEL_EX2_PLUS) Done =>EnumerateContext() => TRUE , 1 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>0 =>EnumerateContext() => TRUE , 1 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>0 =>EnumerateContext() => TRUE , 2 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK -Found SaveGame: Name:playersave2 Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>16 in CP2PGameService::ChangeSessionMode(SessionModeNone) in CP2PGameService::ClearCurrentSession() edNetGamespyManager::DeleteSessionMultiChallenge() FAILED : Not connected =>EnumerateContext() => FALSE , 0 items =>EnumerateContext() => TRUE , 2 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK -Found SaveGame: Name:playersave2 Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>0 =>EnumerateContext() => FALSE , 0 items INSTANTCHALLENGE : [UNCONNECTED]: new State: none CSysMessageMgr::RankingReadGlobalByRank() =>IsRankingServerAvailable = False ===============Dumping MutexList======================================= ->found mutex PhysicsLock : NbLocks=230165 ======================================================================= ===============Dumping MutexList======================================= ->found thread PhysThread : ThreadID=40ccFA8858 =======================================================================
58 downloads
Submitted
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SHKR Starter
By BEight
Goes with the TDU1 Map-editing Walkthough by B-Eight (SHKR, HMAP) Guide.
This is basically a start-up. Blend file to get you started with TDU map modding. TDUWE only accepts a very specific set of names in an organised hierarchy, in the Z=Y axis format. This is extremely hard to get right and the results will be pretty much the same. So to save the headache, I’m just including this.
Blender is unable to export .daes properly. To counter this, I Included a Notepad++ macro I improvised months ago.
38 downloads
Submitted
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Andraste Magicmap (Ignore Bnk1.map andraste plugin)
By Katie Cookie
Naturally this requres Andraste Modding Framework
With this plugin enabled mod packs can skip Bnk1.map modding for loading additional bnks
Extract the zip and put the directory under Andraste's mod directory, it should look as follow once installed
TestDriveUnlimited.exe Launcher.exe ... mods/05_magicmap/ ├── mod.json └── tdu_andraste_magicmap.dll ...
Note that this plugin does not patch bnk size limit so right now for huge bnks one would still need project paradise -bigbnk
Patching methodology can be found at https://github.com/Kethen/tdu_andraste_magicmap/blob/main/tdu_andraste_magicmap/MyClass.cs
14 downloads
Updated
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TDU Platinum Race Pack
Description
This mod adds 139 additional races to TDU Platinum, primarily multiplayer and club races that have been converted to single player races, with many having newly modified routes. These races have been set to unlock gradually as you increase your player level. Some of the new races have entry requirements involving the use of the new manufacturers added by TDU Platinum. Along with this, several of the base game races have also had their prize payouts modified to be similar to those of the new races, and a small number have also had their routes adjusted.
Many of the converted multiplayer and club races were max speed races, which I felt was rather overkill to retain as is. I've converted several of these into either standard races or time trial events. They will still appear on the map as speed races and count towards the Speed Race achievement progress, but other than this they function correctly as standard races/time trials. If I can find how to convert the map markers for these races to their new respective race types I will do this in a future update.
The mod includes a custom Database file, which adds additional possible AI opponents. Some of the manufacturers in TDU Platinum do not have many of their cars assigned to the AI by default, for instance RUF only has one car assigned. I modified the Database to add additional models to these under-represented manufacturers to add extra variety to the opponents in certain manufacturer-specific races.
This mod comes in two versions, featuring either standard length knockouts consisting of three to seven opponents, or shortened knockouts featuring only three opponents (except one race which features five opponents due to the very short lap length). Both versions are included in the mod zip file.
Requirements
To use this mod, you will need the following prerequisite mods:
TDU Platinum v1.21 by Milli
289 Races on Map by tasos007007
Regarding the 289 Races on Map mod, you only need to install the contents of the 'Test Drive Unlimited' folder within the mod's zip file, so ignore the contents of the other three folders.
How to Install
Installation of this mod is simple. After installing both TDU Platinum and the 289 Races on Map mods, extract the contents of the folder of the corresponding version of the mod you wish to use to the root directory for your TDU installation (by default this would be "X:\Program Files (x86)\Atari\Test Drive Unlimited", where X is the drive letter where you installed the game).
To check that the mod has installed correctly, enter any player house that you own. From there, select 'Game Info > Game Progress' and tab over to the 'Single Player Challenges' section. Hover over the Single Player Victory Level 6 target to see if it shows 259 races to complete the objective.
I've also included an add-on that modifies two max speed races to become money races you can farm to earn large amounts very quickly for purchasing cars and/or properties. Further details about which races these are can be found in the ReadMe in the 'Money Races' folder. To install these simply extract the contents of the 'Money Races' folder to the TDU root directory and select 'yes' when prompted about overwriting files.
Hints & Tips
When you reach Amateur level, several races will unlock which feature routes that pass by the locations of the seven tuning shops on the map, allowing you to easily unlock them. These races are:
Route for Take-off (Japan Auto Parts and British Specialist) The Puuni Race (Today's American Parts) Ascent of the Pepe (US Muscle Tuner) Lead Soles (European Specialist and British Parts) Friends or Enemies? (Forza Tuner) For the races requiring cars from RUF, Mine's and the BMW M3 GTR, these cars are not available for purchase directly from the car dealers. To acquire these cars, you will need to purchase a base model car and upgrade it into the respective models. These are as follows:
RUF - Select Porsche 911 models (pre-2010s) and Boxster S Mine's - Nissan R32 GT-R and R34 GT-R BMW M3 GTR - BMW M3 E46 (the name of the event, Oahu's Most Wanted, provides a clue to which M3 GTR to upgrade to) The Champion level class-restricted races up to class C feature opponents two classes above the entry requirement class. So for example, the class F Champion level race features class D opponents, and the class C races feature class A opponents (class B and A events feature class A opponents). These races are designed to encourage the use of upgraded cars, as while not impossible, they are very difficult to win with stock cars.
Have fun!
51 downloads
Submitted