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skyline700: Bugatti Veyron 16.4 physics


skyline700
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2009 Bugatti Veyron 16.4 Physics modification

Vehicle replaced: Edonis

Creator: skyline700

Thanks to Dredgy and his TDU Performance editor

Thanks to Djey and his Modding Tools

 

Features:

Accurate 0 - 60 mph times.

Correct car statistics.

Accurate top speed.

Good handling for drifting on HC.

This mod gives you a possibility to sell/buy bugatti veyron on the car market.

 

 

!!Please make sure to backup your original files before installing this mod!!

 

Download Link (Djey's TDU Mod And Play! installator)

 

Requires Djey's Magicmap

 

 

Terms of use:

-------------

- Commercial use of this modification is strictly prohibited

- All Registered Trademarks and Copyrights are property of their respective owners

- You are allowed to edit this modification and it's contents for your own private use

- You are not allowed to post this modification on your own site

- Before uploading work by another modder, permission must be granted by the original author

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  • 5 weeks later...

this happens to many people. i suggest every modder to stop putting those performance times (0-100, quarte mile, braking distance, all in the right colum in general performance tab) as they are causing the crashes. they all have to be set to 0

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this happens to many people. i suggest every modder to stop putting those performance times (0-100, quarte mile, braking distance, all in the right colum in general performance tab) as they are causing the crashes. they all have to be set to 0

I change those things in my own game all the time and never have a crash.

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Guest turbo lag

No, all of the values can be 0 except for the braking distances that usually must be set to '1' in order not to crash. This applies most of the time.

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  • 8 months later...

I don't tried this mod yet, but this goes out to every modder who has got problems with crashing after installing physics. You need to check if your locality is right. After i checked my Locality the game ran perfectly. This is a little failure, easy to fix. Hope i could help. ;)

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I've a question

 

Taking in count that for example i putted a modded physic of a Pagani Zonda (so, the physic is realistic)

 

if i buy a performance upgrade for Zonda, it brings the car to the factory physic + performance...

 

or just put the + performance on the moddem new physic?

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