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[reguesting] TDU2 Ferrari California


Guest April Swift

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NO no no lol we want the one from TDU2 it has loads of details. We dont want gay xbox graphics.

 

Do you want 3D real life scanned models of a California or a 3D model that was modelled by a professional using pictures?

 

F.Y.I, the 3D scanned model of the California is on the Xbox. ;) The only difference is the fact that in TDU2 there are blinkers and you can lift the roof up and put it back down, which you can't do in TDU1.

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Guest April Swift

alright thanks for that info.

 

I loved Terzer's Ferrari California with that plush creamy leather :)

 

Can't wait for TDU2 now :) I am going to buy that Ferrari California :)

 

I have just realised TD2 cars are all from xbox :( the game is ported over from xbox console :)

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Do you want 3D real life scanned models of a California or a 3D model that was modelled by a professional using pictures?

 

F.Y.I, the 3D scanned model of the California is on the Xbox. ;) The only difference is the fact that in TDU2 there are blinkers and you can lift the roof up and put it back down, which you can't do in TDU1.

 

The models of forza 3 are not 3d scan models.

There's a "real life" measurement of some cars: they put some main lines on the car and they enter the position of the cross points. This is a very accurate method but that is not 3d scanning.

A professional made the 3d mesh with pictures and the mesures... You can easily see on the video of the FM3-veyon that the 3d mesh is more complicated than the stripes they put on the real car... Stripes made a too simple mesh that made appear angles in a 3d game.

 

Plus... I don't think they use this technic on all car in the game, because it's more, more, more expensive than indian modelers they use.

 

 

Don't forget it, in 2010 there's always a human behind a 3d model. Don't forget it when you stole it. ;)

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The models of forza 3 are not 3d scan models.

There's a "real life" measurement of some cars: they put some main lines on the car and they enter the position of the cross points. This is a very accurate method but that is not 3d scanning.

A professional made the 3d mesh with pictures and the mesures... You can easily see on the video of the FM3-veyon that the 3d mesh is more complicated than the stripes they put on the real car... Stripes made a too simple mesh that made appear angles in a 3d game.

 

Plus... I don't think they use this technic on all car in the game, because it's more, more, more expensive than indian modelers they use.

 

 

Don't forget it, in 2010 there's always a human behind a 3d model. Don't forget it when you stole it. ;)

 

Actually the tape line method IS 3D scanning, it's done fastest and easiest with a simple laser 3D scanner. The laser reads the intersection points and translates that into a rough but accurate primary 3D model. Doing it the way a real concept car is made by touching a robotically controlled caliper to each intersection of the tape lines would have cost millions of dollars for the equipment alone, not exactly something the Forza modelers (who are not indian by the way) can afford.

 

And yes, they use the tape line method for every car in the game, their modelers have posted numerous pics on their official forums for quite a few of the cars each time they add something new.

 

Without the tape lines and laser scans, the car doesn't make it into the game because their modelers are still the same untalented monkeys from the first game that's loaded down with MASSIVE smoothing errors and realism errors on every single car in the game.

 

Oh and just an FYI, anybody making realism models from pictures and not from blueprints is doing it very very wrong. Any picture used will result in numerous scale problems and focal point/plane problems. It's proper scaled blueprints or nothing at all if you want true modeling accuracy. And certain sites that store blueprints for cars have some of those "blueprints" made from pictures, which is just as bad as using pictures.

 

CAR blueprints / - 2011 SSC Ultimate Aero II Coupe blueprint

 

Those were made from pictures of the car, can you see the focal point and focal plane problems??? The nose and tail views are the most telling. Those were made from pics taken about 2.5 to 3 feet up from ground level, and about 15 to 20 feet away.

 

The focal point where the camera sits can dramatically change how a model turns out. If they put the camera 20 feet from the car, and 1 foot up, it will produce a very different result from a pic taken at ground level only 10 feet away or 50 feet away. There is no magic distance either, no single picture will ever be accurate to model a car with.

 

For a side view "picture" to be accurate enough to model with, you would need a composite picture made up of hundreds of pictures, each one taken at one inch intervals, then spliced together into a single pic.

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