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Reventon09: 2010 Ferrari F458 Italia


Reventón09
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2010 Ferrari F458 Italia (Ferrari F142)

Vehicle replaced: Ferrari F430 Coupe

Converted And Edited by: Reventon09

Original Model From: TURN 10/FM3

Textures: Turn10/FM3 & EaGames

 

 

Features:

Working Mirror

Working Interior Gauges

Highpoly Model

Highpoly Interior (+ Door Paneels)

Accurate Detail

BODY_LR

COCK_LR

Custom Rims

Exterior Lod0

Rims Lod0

Interior Lod0

Original Interior

Highpoly rims

 

 

Bugs:

Door and windows don't work

 

 

photos:

-- OLD IMAGE REMOVED (imageshack) --

 

-- OLD IMAGE REMOVED (imageshack) --

 

-- OLD IMAGE REMOVED (imageshack) --

 

 

Download:

Mediafire

Filefront

 

 

 

Terms of use:

- The models, skins and other files are for private use only

- Commercial use of this modification is strictly prohibited

- All Registered Trademarks and Copyrights are property of their respective owners

- If you wish to edit this modification please contact me via e-mail: [email protected]

- If you wish to put this modification on another website then please contact me via e-mail: [email protected]

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Hmm

As kurgan said the texture you are using for plastic/leather?

cant tell if you are using leather or plastic on wheel and on dash.

Well...not sure if its the same texture, but the one on the steering wheel is not seamless, so when you upscale it on the UV mapper, it becomes tiled. you need a seamless texture.

There are nice tutorials that you can find on google :P im not to good at making them seamless my self either XD

And your dash texture is also not seamless, but since the uv map scale is lower, you dont notice so much the tiles

Anyways, nice mod reventon ;)

+rep if i can

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Hmm

As kurgan said the texture you are using for plastic/leather?

cant tell if you are using leather or plastic on wheel and on dash.

Well...not sure if its the same texture, but the one on the steering wheel is not seamless, so when you upscale it on the UV mapper, it becomes tiled. you need a seamless texture.

There are nice tutorials that you can find on google :P im not to good at making them seamless my self either XD

And your dash texture is also not seamless, but since the uv map scale is lower, you dont notice so much the tiles

Anyways, nice mod reventon ;)

+rep if i can

 

No isn't the same texture.

After or tomorrow I'll try solve these problems :)

Anyway thanks for the rep Patch

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The shine is just the cubemap value ;)

Its simple, reventon, try putting more Cubemap for chrome and cubemapb for metal ( cubemapb for rims ) at a high value, like try 170 for rims, then if ur not happy change it.

and a sugestion, do the same with interior metal ;)

Create a metal material

For example this is what i used to do for metal

Diffuse, Ambient 255-255-255 and specular 0-0-0

and then g_i.2db

and then cubemapb at a value of 180 and a grayish cubemapb colour

thats just what i used to do if my memory doesnt fail

just trying to help you friend :)

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