Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

Community Assisted Race Simulator (CARS) WAS in Development


Ryzza5

Recommended Posts

Hmm, my hands are staying in the same position, only the wheel turns for me.

 

What pack did you buy?? And what build are you running???

 

My suspision is that you are a junior member and running an older build. Junior members only get monthly builds where as team members + get weekly builds. Which is why in my video the hands are moving and in your game as they are not.

Link to comment
Share on other sites

  • Replies 537
  • Created
  • Last Reply

Top Posters In This Topic

Yeah, they work on the driver animations after the car has already been released. As soon as something is barely complete to work, they'll release it for us to enjoy/test. That said there's been a couple of track releases recently that were released looking quite nice already. Nothing like the first time I drove Bathurst (was just a bit of road in the air with no other terrain, much like Laguna Seca atm).

Link to comment
Share on other sites

Yeah, they work on the driver animations after the car has already been released. As soon as something is barely complete to work, they'll release it for us to enjoy/test. That said there's been a couple of track releases recently that were released looking quite nice already. Nothing like the first time I drove Bathurst (was just a bit of road in the air with no other terrain, much like Laguna Seca atm).

The build comming out today though laguna seca is looking nice! But yeah think loads of tracks have been worked on behind the scenes, Much like Monza & Hockenheim.

Link to comment
Share on other sites

What pack did you buy?? And what build are you running???

 

My suspision is that you are a junior member and running an older build. Junior members only get monthly builds where as team members + get weekly builds. Which is why in my video the hands are moving and in your game as they are not.

I'm a so called Team Member, so that shouldn't be the problem. I am running build 189. Even weirder is, that after i complete a race, the arms and hands are moving...

Link to comment
Share on other sites

I'm a so called Team Member, so that shouldn't be the problem. I am running build 189. Even weirder is, that after i complete a race, the arms and hands are moving...

 

I havn't updated to build 189 yet but they should be moving for you, Unless they don't move if graphics settings are low?? Not sure on that. As it seems buggy may be best to post on the WMD Forum about it :)

Link to comment
Share on other sites

  • 2 weeks later...

Haven't posted these in a few weeks (since most of you guys have already joined). Keep an eye out in the News subforum and feel free to copy the quotes over here in future:

 

 

The last seven days have been very busy in the WMD forums as several new content items have been launched, first design meetings have been held and much more.

 

Just in case you are not spending 24 hours a day in here (you really should!), below is a little recap of the most important stuff to bring everybody up to speed as we kick off another busy week.

 

And if you want to go back even further, last week's updates can be found here.

 

 

Development News

 

The SMS company structure is likely to change in the coming weeks as outlined by Ian Bell - Click Here

 

The first two of many design meetings have been held during the week, transcripts of the meeting can be found Here & Here

 

Darren White has released a first tutorial for the upcoming feature-rich Live Editing Suite - Click Here

 

Multiplayer work on the dedicated server software has started - Click Here

 

The moon rendering code has been added to the increasingly-complex time of day system - Click Here & Here

 

Our programmer Mark Watson has given a overview of the Scribe scripting language that will be available to Managers and above - Click Here

 

Dave Flynn has improved the gravel & dust in-game - Click Here

 

Fixes & Updates

 

Doug Arnao has checked in new AIWs for various tracks - Click Here

 

Stephen Baysted has checked in new sounds for three historical Formula cars - Click Here

 

Ivo Franic has optmized the cockpit shape of the Racer V8-RS - Click Here

 

JF Bouchard has been busy optimizing the Ariel Atom 500 V8 & Ariel Atom Mugen models - Click Here & Here

 

Content Previews

 

David Brumla has made lots of progress on Sakitto - Click Here

 

Matt Clark is adding more and more details to the 1990 Caper Stock Car as plenty of new previews show - Click Here

 

Vit Budin has shown first previews of the trackside marshalls - Click Here

 

Vincent Dambreville has been working on plenty of liveries for the Palmer Jaguar JP-LM - Click Here

 

Marlon Nunez has been working on improving the 3D crowds - Click Here

 

The baked ambient occlusion has been added to the 2011 Gumpert Apollo Sport - Click Here

 

Andrea Fabris is hard at work improving the already stunning Azure Coast track - Click Here

 

Ralph Hummerich has been modelling plenty of impressive under the hood details of the Palmer Jaguar JP-LM - Click Here

 

First 3D flagwavers have been added to Bologna - Click Here

 

Other

 

The first of many weekly hotlap events has kicked off and is now available via the "Events" button in game - More Info Here

 

GermanStar1985 has translated the setup screen to German - Click Here

 

 

 

That's it for this week, have fun checking out all the material and make sure to join the discussions yourself!

 

The links above are for WMD team members only. If you´re a free user and want to follow the development of Project CARS as well as enjoy regular development builds, simply click here to pick a tool pack and join the fun!

 

Due to lots of stuff going on behind the scenes, last week's "This Week in Project CARS" update got delayed so below is the combined update for the past two weeks, recapping what has been going on in the Project CARS universe for the past 12 days.

 

And if you want to go back even further, the last updates can be found here.

 

Development News

 

A new thread gives members detailed insight on the work done on the physics & tire model - Click Here

 

Some very early previews show the Xbox 360 version of Project CARS - Click Here

 

Our Audio Director Stephen Baysted sheds some interesting info on what it takes to create realistic external sounds - Click Here

 

Mikey Laskey talks about the force feedback work that's currently going on - Click Here

 

Furthermore, Mike reveals some of the features the garage menu will offer - Click Here

 

Our Vehicle Art Manager Jan Frischkorn sheds some detail on maintaining the polygon budget - Click Here

 

Darren White has shown off first previews of added spot lights to the time of day engine - Click Here

 

Casey Ringley has started working on tire wear & damage implementation - Click Here

 

Andy Tudor has released a big progress update on the user interface progress - Click Here

 

Self iluminated objects have been added to the time of day engine - Click Here

 

Andy Garton has posted an in-depth response to several points raised by recent press coverage of Project CARS - Click Here

 

Fixes & Updates

 

Distance lighting has been added to the time of day system - Click Here

 

The Palmer Jagur JP-LM now supports custom liveries - Click Here

 

Doug Arnao has checked in an AIW update for Chesterfield and added some physics changes to the kart as well - Click Here

 

Mike Laskey has checked in some FFB improvements based on the feedback of our members - Click Here

 

Some extra .EXEs to quickly test different FFB grip & tyre multi percentage changes - Click Here

 

Ivo Franic has been working on the LODs of the 2011 Formula A - Click Here

 

Stephen Baysted has checked in a new soundset for the SR3 - Click Here

 

Casey Ringley has checked in a new set of physics for the 2011 BAC Mono - Click Here

 

JF Bouchard has added ambient occlusion to the Asano X4 LODs & cockpit - Click Here

 

Furthermore, JF has done plenty of optimization work on the LM11 TDX - Click Here

 

Content Previews

 

Gustavo Olivera shows off first previews of the tyres & tracks overlays - Click Here

 

Jaroslav Turna has started working on the 2012 Formula Rookie - Click Here

 

Our vehicle artists are making some stunning progress on the 1990 Caper Stock Car - Click Here

 

Vit Budin has shown of lots of previews of the marshall models - Click Here

 

New crowd variations have been worked on by Marlon Nunez - Click Here

 

Andreas Moll has been busy reworking the last corner of Anhalt as new previews show - Click Here

 

Vincent Dambreville has added various liveries to the Palmer Jaguar JP-LM - Click Here

 

New roadsigns and various other details have been added to Azure Coast - Click Here

 

Marlon Nunez has added sitting crowd variations to the mix - Click Here

 

Andrea Fabris has been making some great progress on Sakitto - Click Here

 

Monterey is quickly taking shape thanks to the skilled hands of David Brumla - Click Here

 

Michal Jeschke has been working on improving the terrain mesh of Besos - Click Here

 

Other

 

Remco Van Dijk has come up with a work around to get rid of the strong center spring forces on Fanatec wheels - Click Here

 

 

 

That's it for this week, have fun checking out all the material and make sure to join the discussions yourself!

 

The links above are for WMD team members only. If you´re a free user and want to follow the development of Project CARS as well as enjoy regular development builds, simply click here to pick a tool pack and join the fun!

 

 

The past seven days have been as busy as always in here as the development of Project CARS continues to move along in a rapid pace. Just in case you have missed some of what's going on you can find a little recap of the most important topics below.

 

And if you want to go back even further, the last updates can be found here.

 

Development News

 

Our physics guru A.J. has released a comprehensive update on his work in the physcis thread - Click Here

 

Do you have video editing skills? Then help us create a stunning pCARS video trailer for Gametrailers.com - Click Here

 

An alternate .exe with tweaks to the helmet camera introduced in Build 192 is available - Click Here

 

Fixes & Updates

 

Martin Griffiths has added SMAA via command line switch (including a 15% performance boost in DX11) - Click Here

 

A hack to fix crashing issues with the Fanatec 722 wheel firmware has been checked in - Click Here

 

Ivo Franic has done an AO pass on the Racer L4-RS - Click Here

 

Furthermore, the Formula B has received a similar treatment from Ivo - Click Here

 

Environment sounds have been added to various tracks - Click Here

 

The cockpit display of the 2011 BAC Mono has been changed via request from BAC - Click Here

 

Content Previews

 

Matt Clark & Daniel Carlsson made some great progress on the Caterham SP/300.R - Click Here

 

Marlon Nunez has done lots of work on the 3D crowds - Click Here

 

Vit Budin has shown off some very impressive previews of the trackside marshall models - Click Here

 

The 2012 Formula Rookie is making great progress in the skilled hands of Jaroslav Turna - Click Here

 

New previews of the 1990 Caper Stock Car include a first look at the car in-game - Click Here

 

Andrea Fabris has made lots of progress on Sakitto - Click Here

 

The 2011 Asano X4 is nearing feature completion as Casey Ringley has been adding several missing bits - Click Here

 

Michal Jeschke has done plenty of improvements to the Besos track - Click Here

 

Dave Flynn has worked up new trackside trailers & trucks - Click Here

 

Other

 

JonZ has put together a very interesting comparison of several Anti Aliasing methods in pCARS - Click Here

 

perkabrod started a detailed survey among pCARS forum members, fill it out if you haven't already - Click Here

 

How's pCARS running on your system? Contribute to our performance reference index - Click Here

 

pez2k has released his neat pCARS Custom Skin Organizer - Click Here

 

 

That's it for this week, have fun checking out all the material and make sure to join the discussions yourself!

 

The links above are for WMD team members only. If you´re a free user and want to follow the development of Project CARS as well as enjoy regular development builds, simply click here to pick a tool pack and join the fun!

Link to comment
Share on other sites

GREAT NEWS, EVERYONE!

 

Slightly Mad Studios have announced today the latest licensing deal for their current development project, Project CARS. The latest licensing announced is the Mitsubishi Lancer Evolution. With the licensing will come three different road-going Lancer Evolution models including the Evo VI Tommi Makinen Edition, the Evo IX FQ 360 and the Evo X FQ 400.

 

The Evo VI Tommi Makinen Edition is named in honor of world rally champion Tommi Makinen and comes with 280bhp. the Evo IX FQ 360 is powered by a 360bhp, two-litre turbo engine. Last but not least the Evo X FQ 400 is the current Lancer Evolution in Mitsubishi’s long collection, putting out 410bhp and 542Nm of torque the car will sure be a hit with Project CARS members.

 

More here:

The Mitsubishi Lancer Evolution Comes to Project CARS WMD Portal

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




×
×
  • Create New...