Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

Recommended Posts

Posted

Thanks Djey ! :)

 

I'm sure there is a lot more we've got to learn. We are young padawan :D (Well I at the moment)

 

For people who's reading. Of course it's an incomplete thread. I'm not a modder but I want to become one. And as I said, this thread is for learning all together. Share our knowledge ;)

Posted

Thanks Djey :)

 

in my side, I've started a project ;) I can't promise a release but I definitely want this car into TDU. I've got time, I'm patient. So it could work out hopefully

 

ah4bwR6.png

Posted

That requires time and effort indeed, but that works. ;)

 

Good thing is you have opportunity with latest modding features (big bnks, new slots etc).

Posted

I think i know what is it :) I think its good idea about Modding School because more modders = more interesting mods. I thinking about it and decide that i can record a full tutorial about creating car mod for tdu (from model and textures to sounds). Yes my english is not perfect but im really interested to see more tdu modders. What you think about it?

Posted

At the moment I'm learning by my self with the help of videos made by Zoqqer but I would love a tutorial please ! We need more modders and that's definitely the point of that thread. Learning all together. Thanks for the support ;) Yeah I fault of BigBnks, not a problem anymore to respect a file size limit :D Thanks a lot to Speeder and Djey

 

EDIT: Guess the car c'mon :cool:

Posted

Too Easy :D If I manage to release My Jag one day, I'll promise another car and the preview is gonna be harder :cheeky:

Why I choose the Jag ? Because it's the most beautiful car in the world and the model in TDU is so old... So a new HQ Jag is welcome. I love this car in every aspects. It's a fantastic cruiser too.

 

Oh and and good bonus. The Model is RHD ;) Proper British car :cool:

Posted

I can't believe no one haven't made this car before. Apart from the Eagle Speedster based E-Type but it's not as beautiful than the original. And the E-type have been the inspiration of so many cars like your Alfa Disco Volante's Avatar ;)

Posted

Yup one the many things that inspired the design of the Disco Volante is E Type. You're absolutely right , but who will convert it will be my hero for life :D

Posted

I like the Disco Volante a lot. Generally my taste are beautiful cars with a strong soul. Aston Martin's most of. Not sure if The Disco Volante have a model in Forza but if a model exist could be one of my future project. But Anyway, I'm not here yet. I've got to learn :D

 

EDIT: Doing some progress but still a long way to go. I've got a question now. Just first look Zoqqer's video tutorial @ 4.45:

 

 

In ZModeler, With the new BigBnks system, do I need to delete the verticles or is it really necessary to keep it for the next parts of the import process ?

Posted

Thanks guys :) Gonna work on the thread now.

 

EDIT 1: About the Jag, I've got to set the materials to the car. From Zoqqer's video, it's not very easy to understand because he speed it up and it's hard to keep up. Anyway, what I've learn so far:

 

Select a 3D Model form Forza> Import it to Forza Studio> Extract Exterior, Interior, brakes and low-poly shadow model and be careful to untick to race parts from forza (Spoiler, Spliter, rollcage...) > Get to ZModeler, set paths for new files > Import an original TDU Model to ZModeler (In my side it's the original Jag E-Tye Atari Model), and delete almost everything but we must keep the main materials for our Forza Model > Import our Forza Model and set every parts a definite material (Windscreen as Glass, Front Bumper as Aluminium or Carbon Fiber...).

 

That's what I know at the moment :)

 

EDIT 2: I'm wondering one thing about sound mods. Noob question but could be a good one :D How from an engine who's reving up we can create stable sample who stays at the same RPM ? I mean, when you get sample from youtube, you can't get 3 sec of the car accelerating and put it in the game just like that, it's gonna be a weird repetitive loop. How can we transform a rev up sample to a "flat" sample ? I'm saying that about what I've read in the great document by Djey and 2CVSUPERGT (Yes I'm French :cheeky:)

Posted
EDIT 2: I'm wondering one thing about sound mods. Noob question but could be a good one :D How from an engine who's reving up we can create stable sample who stays at the same RPM ? I mean, when you get sample from youtube, you can't get 3 sec of the car accelerating and put it in the game just like that, it's gonna be a weird repetitive loop. How can we transform a rev up sample to a "flat" sample ? I'm saying that about what I've read in the great document by Djey and 2CVSUPERGT (Yes I'm French :cheeky:)
That's why best sound mods are so rare and hard to achieve. The best results will be observed with recordings in mostly 'studio' environments :)
Posted

Thanks Djey for the reply ^^ It's a matter to not being called Polyphony Digital finally :lol:

 

Alright guys, I'm working definitly hard on the thread to make it look very good. Saved the first bit for not loosing anything but there is still lots to do.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...