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Popular Content

Showing content with the highest reputation on 06/17/2023 in all areas

  1. Version 1.0.1

    2,864 downloads

    Summary: Adds one of the new roads from TDU2 to TDU1. Installation: Extract the two .rars into your TDU Install directory. Let it overwrite the Bnk files. Entry points: Known Issues: Tree flickering A few trees can flicker on and off. None actually on the road, but it may be distracting. I'm currently looking into it. Floating trees I didn’t have the Heightmap model from tdu2 so the terrain is a mix of TDU1 Hmap, TDU2 roads, and guesswork.
    Free
    1 point
  2. Really. I thought there was due to the ENB ini file in the mod directory, and also the change in black levels in the game. Shadow areas around cars are too dark, and sometime broken, too. The game definitely looks like it has that ENB look to it with the mod. Can I restore the FX ini files within Test Drive Unlimited\Euro\Bnk\FX to restore the vanilla look to the game instead ? I enjoy the rest of the mod, but prefer the stock look. EDIT: It's working now. Replaced those files with the original, and deleted the ENB ini from root whilst I was at it. SGSAA is working, and the look is vanilla. Happy days.
    1 point
  3. There's no ENB integrated with the Platinum package. The d3d9.dll file is for Project Paradise, which is the multiplayer mod that also removes some of the game limits so it functions correctly with the rest of the mods in the pack.
    1 point
  4. Hi people. Is it possible to completely disable ENB ? I like to force superior SGSAA anti-aliasing via Nvidia Profile Inspector, but I can not do this with the dx9 hook that Platinum is using. Ideally, everything the mod offers, except any of the graphical changes via ENB, would be perfect for me.
    1 point
  5. nice,now i just need to set it to lets say,600hp ,and do this :lol:
    1 point


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