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Norby931

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Posts posted by Norby931

  1. I reinstalled the game, also didnt installed any mod, so its a clear game now, but the police car bug still. I think i will delete them, they only troll on me all the time. But the second is a good idea, i going to try it out, thx mate, i will write here, what i did and what happened.

  2. Ty, enjoy them. ;)

     

    Anybody knows why i got invisible police cars? Its really annoying when you going with 300km/h on an empty road, and once u just crash into a police car . With 1.68b patch, i also got mad traffic. The traffic cars just are stop suddenly to 0km/h in a second, come in front of u, and slide from left to righ, like if they would lagging, if u know what i mean. Any idea? I using 64bit win 7.

  3. I got lot of my textures from Combat, what i modify usually, just like at my cl65 amg. So i have for e.g. a black leather texture, then i modify the colours, the size or/and other things. The others from forza what i also modify. Most of the textures in my mods are custom.

  4. And u did great job! :)

     

    Other: I just searched for tdu mods when i saw Miha's cl65 amg. He did nice job on the car, mainly with the textures what he just picked out of my mod and use it as he wanted... ;)

  5. Thx! ;)

     

    I will do, and good to hear this. :) I know it looks almost finished but still lot of things to do what u cant see on the pics. Thats because usually i try to show the "better face" of the w.i.p. cars, i dont wanna show the part of the car which is under progress as i can obviously, if u know what i mean. Anyway, stay tuned! ;)

  6. Yeah, long time ago i was not here. Sry, i didnt work on the car, i lost my inspiration to deal with modding. But now im really excited about tdu 1 coming back to online, if its will happen, im sure i will continue some project. Btw i dont want stop the bimmer, as i dont like to waste the hours i put in this project. Anyway i have some problems to set up the right suspension and rideheight settings, as the wheels keep hitting into the asphalt. I try to finish it but i dont want to say any release date, it will be released when its done. :) But good to see that you still interested about this mod. ;)

  7. Thx mate, yeah this was a good choice, and you did excellent job on the modell(s) , so big thx for you! :) Well, i'll make 2 version then, as i wrote above. ;)

     

    I didnt want to show too much, also its not perfect yet, but i wanted to show something. :)

  8. Thanks Diablo! :) i think the best option if i make a gps and an idrive version. Imo the external gps doesnt fit to this car. Ofc to make the gps is not a big deal, need about 1min, i will have problems when i try to pack 600 kind of interiors. :D Nevermind, i'll solve it.

  9. Nevermind, now it looks i can fixed it. :)

     

    The problem was that after 3ds remap, the mapping was not the same everywhere and it was looks bad. But then i exported the interior wrong, and i got mesh problems.

     

    Anyway thx a lot! :)

  10. Seems this car doesnt really want to go into tdu from forza. First import happened (after remap), but I got a lot of mesh problems somewhy, easier to start to remap everything again than try to fix it. Atm i try to do the remap process again, we will see it...

  11. Hi guys, as Zoqqer wrote, im still alive (too). :) I had a really big problem with the interior, as i cant remap it normally with the easier way but i was too lazy to make it manually (yeah, it takes a lot of time) so i stucked, and lost the mind to deal with it. But today finally i can fixed this problem (thx for Zoqqer), so the car on the road again. Well, actually just in pieces, but it doesnt matter, the main thing that i can continue the car.

  12. Thx! Will be better soon! :)

     

    --- Post Updated ---

     

    That looks fantastic, them angel eyes :drool:

     

    Great you like it! I going to make the front lights more detailed, but i think the angel eyes still how it looks like atm. :)

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