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Nobby76

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Everything posted by Nobby76

  1. Not quite.. you dont actually change the file to a tpf. you package an image and the log file into a tpf file ( kinda like making a rar file ) then you inject that tpf file into the game. 1 Take your car to the paintshop and slap some stickers over it so oyu can find it later when you scan memory, save and exit the paintshop, now re-enter then quit the game. 2 Go to texmod and go to the Logging tab, make sure the filetype is set to PNG then start the game. 3 Scan through memory until you see your carskin ( the one made up of stickers ) and export it, then quit the game. that will have saved your log file and the image. 4 Replace your exported skin for the one you downloaded, then in texmod switch to "package build" mode and fill in the 2 boxes then hit save. That will save your .TPF file. 5 Switch to "Package mode" and add the tpf file you just saved, then run the game. you should see your car in the paintshop with new skin on it, all you have to do now is apply any sticker to the car (prefered is a 100% transparent sticker so it doesnt mess up the image) so it registers as you made a change while the car was i nthe paint shop. then you just save and exit. If you dont apply a sticker at the end when you save and exit the paintshop it wont lock the new skin to the car. Basically what you are doing is giving your car a skin, then scanning through the gfx memory for it, exporting that skin and replacing it with a downloaded one. If you want a slightly more in depth explanation ( complete with links to texmod ) i wrote a few tutorials a while back regarding importing skins and stickers. you can check them out here the second tutorial is the one you will need although id recommend reading the first one as well as a lot of stuff in tutorial 2 is already covered in tutorial 1 Hope that helps.. Nobby
  2. im currently working on a replacement bike for the harley, but its no where near finished yet. other than that i don't think there are any mods for bikes other than paint shop skins.
  3. fraps is a pretty decent app to use, the frame rate is also pretty accurate as its updated very quickly. Its also whats recommended for recording videos of gameplay as well. although you will have to re-encode videos after because they are almost uncompressed recordings which makes the filesize huge.
  4. ok just to clear up any confusion. you CANNOT have .big or .map files left over in the main game folder. The game will NOT work properly ( if at all ) even if you have just 1 .big file sat in the main game folder. For one simple reason, you cannot have both packed and unpacked data at the same time when you start the game, it confuses the crap out of the game and so it crashes. You MUST use universal launcher ( not up launcher) as uplauncher does a file check and will replace any missing .big/.map files where as universal launchers whole purpose was that it does not do a file check. Mods will NOT work if you have big/map files in the game folder. because the game will read the big/map files first rather than reading the unpacked data. As the mods live in the unpacked game data they never get read so it appears like they didnt work, they probably do work but you wont see them coz the game is reading a different set of files ( the packed ones ) If you have unpacked the game, moved all the .big/.map files to the backup folder and the game is crashing, then you have done something wrong. Do not even contemplate adding mods until you know for sure the game will start up and run ok. If it crashes go back and double check that no big/map files were left over, if they were move them to the backup folder. If you had moved them all, then it means you didn't unpack the game properly. so go back over what you did and see where you went wrong. Once the game is up and running ok in unpacked mode THEN you can think about adding mods to the game
  5. Well this clearly isnt a mod release, its a request if anything. Posted in totally the wrong section.
  6. open the BNK for that car using the mini bnk manager, and edit the texture that corresponds to the glass.
  7. are you sure the DB is supposed to be changed into a BNK. someof the games CPR files are actually xml files. such as gamePC.cpr or physics.cpr, are just straight xml files. As soon as you decrypt it you can read it in Notepad++ If you try decrypting it as an txt file or anything else, it just comes up like gibberish, but as xml it comes out fine. So the database may not be a BNK at all.
  8. I was gonna say here what the issue is. but seeing as you both will read what i said on another tdu site, i wont bother repeating. Suffice to say. It's the tpf file, not the patch thats at fault.
  9. very nice work there. well done :)
  10. No not for tdu2. The current TDU modding tool 2 is designed for car makers not regular users. If i remember correctly it will not have all the same kind of features that TDUMT 1 had.
  11. Glad i can entertain you, later ill be juggling chainsaws for your amusement :D
  12. Yes it is for TDU2 I have no idea what you are trying to ask, sorry.:confused: Try to word it differently, or use a different translator. Your welcome :)
  13. i can only think of the pain if you managed to stack the bike. arrgg all that lost skin from the hands and feet, never mind the busted skull. just the skin loss would be super painful..
  14. Self made by us admins at tdumods.com. its actually just one feature in a bigger mod There are two versions of the same mod Both versions skip the intro movies, display local ai cars on the gps, makes the orange GPS line show a little thicker and allows you to teleport anywhere ( including eden island) The second version also unlocks the Dev mode for the challenge editor. Allowing you to do things like add cones,barrel gates or cars ( like some of the driving school tests ) It also allows you to create about 10 different kinds of challenges ( not just the standard 3 or 4)
  15. Re-work of the brake mod Actually it was as simple as that... I compared the original numbers to the edited numbers so i know what you did, then dialed them all back a little bit. Now i have it so if your speeding along and slam the brakes on full, you get a little bit of tire squeal but the wheels wont actually lock up. And if you only apply half pedal you shouldn't get much tire squeal at all. Also coming to a stop is a little quicker than you had it. i pretty much just went half the values you had it set on. So things you had set on 490 i have dialed back to 250. Came out quite nice i think. If anyone would like to download this version, you can get it HERE Happy Modding.. Oh and before anyone asks about " can i use this online" You can use it about as much as you can use any other mod online. They all work online, its just a case of not getting caught using it.
  16. First step unpack the game, second step install a mod. If you haven't unpacked your game yet, forget mods you can't use them.. For a decent tutorial on how to unpack the latest version of the game go HERE I wrote it myself so i know it works perfectly fine.. then installing mods should be as easy as copying a file ( thats all you really do, just over write old files with newer files)
  17. Tested this mod. i liked it, it worked well,:) it is impossible to lock your wheels up. Which brings me onto something.... It's impossible to lock your wheels up..:(... I think you need to tweak the braking a little bit more. While agreed, it does stop wheel lock, but when traveling at speed it does take quite a while to stop. Would it be possible to do a new version and dial back whatever you changed, just a little bit.. If you was to press the brake pedal the whole way, you get a little bit of wheel lock, but 3/4 brake pedal you will not get wheel lock. <--- That would be perfect. Or even just half the amount that you changed... Example, say the thing to be changed is "Brake strength = 200" default setting. and you changed it to 100, change it again to around 130 or even 150. I do appreciate its not as simple as that, that was just an example of what i meant. But if you could do a rework of the file, that would be awesome! Before the brakes were too hard, now they are a little too soft, you just need to find the sweet spot inbetween. :wise: Thanks and Good Luck. Nobby
  18. You really should try looking harder in the future. This has been around for quite a while... TDUMT2 thread Although it has been said before this modding tools is not gonna focus on users wanting to modify their cars, its more designed for modders who make car mods. In other words... What you want to do with modding tools, you probably never will be able to, it is not being designed like that.
  19. Never heard of unpacking a suitcase of clothes, or unpacking a zip/rar file on your computer ?? Many small things stored inside one large thing.... The game is mainly made up of several large files. But hidden inside those few large files are lots of little files. Thats the game data... To be able to mod anything in the game you need access to those game files. There are many tutorials on how this is done. Google will show you most of them. But if it helps i wrote a tutorial on it myself, you can view it HERE It looks long and complicated but its not really. Just make sure you read through it once so you know what to expect before it actually happens..
  20. No need to say sorry chris, you hadn't done anything wrong :) Yeah Zmodeler is a really handy program, the guy who makes it concentrates on writing game specific plugins for it. It can also handle things like GTA model formats and Need for speed formats. its well worth the money. Tototo yeah there is also the file swap method which chris mentioned, where you just take the rim from one car and rename it to another car and over write the file. But it has its limitations, you cant put a huge wheel on a small car or vice versa, doing it in zmodeler you can at least resize the wheel rim to make sure any size rim fits perfect.
  21. The same software you use to edit any thing on the model. Zmodeler 2. Costs about 60 quid if i remember correctly
  22. Heres another quick picture to show more of the bike parts together.. [ATTACH]17593[/ATTACH]
  23. First thing you need to do before you can install any mods, is unpack the game.
  24. I'm surprised this wasn't answered sooner... but ill do it now, so anyone else wondering will have an idea No you don't have to convert a model from something else, as you said all models are made from scratch at some point, so you can do exactly the same, or a combination of both using existing parts and modeling some of your own.. ALL models can have animated parts, its just a case of setting up the model correctly. If you have used photoshop before you will be familiar with layers.. ALL objects work like that as well, you can have many parts (layers ) all within the same 1 file. Like you have a Body, Doors, wheels, Steering wheel. But they are all saved as 1 object, CAR. The animations are mostly controlled by using Null objects, which just designate where the pivot points are for those parts, like you would use a pivot point on the door hinge to allow the door to rotate around that point. Regarding what format to use. To be honest it doesnt matter much what format you build the car in ( so it doesnt matter what program you use to model the car either ) You might as well just export from your modeler in the most common format around though, wavefront OBJ. Everything can export as that format and everything can import it as well. Most importantly you need to have a copy of Zmodeler2 as that is one of ( if not the only ) program that can export files in TDU format ( it can also import OBJ so thats handy). The specifics of how you set up a car in Zmodeler i do not know, what i just explained was a very basic look at how its done, but it should help get people started... Good luck. Nobby
  25. Cheers dude. yeah i do like the engine, well everything apart from that air intake cover. It looks like a slice of swiss cheese, so i will probably redo that and make the holes a little more uniform, i may even switch it out for some wire mesh rather than a solid cover..
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