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Tobberian

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Everything posted by Tobberian

  1. Even thought there seems to be car rolling (seen at least on AI-cars top post link) there's certainly some anti-roll going on sometimes.
  2. OK-ish to see a slightly improved world (and peds :)) ..but not too thrilled as of yet, hoped for better but about what I expected. (With luck you can avoid the arcade racing parts and perhaps also turn some on-screen stuff off, and I'd much rather see a 1:1 map striving for likeness). But as it's supposed to be next-gen no less it's disappointing to see the standard res roads seen in too many current games. (E.G. saw some poor side-curvature (=ugly for visuals.. but smooth movement) I.E. freaking Tdu1 copied to tdu2 to this :|.. ..so I expect and it looks like it has elevation-curvature (=movement important) similar to Tdu2 too I.E. functional.. but the car judders slightly at degree-changes/poly at hills and valleys). Then there's the 8 ply... :| .... ? :\
  3. Physics I too am not overly impressed with the graphics. OK fancy car textures/shaders and quite detailed ...but mesh-resolution isn't too impressive, and the few road curves I've seen had standard ugly angles too. I.E. I'm pretty sure they can't spell "tessellation" ..which PS4 sports.
  4. Purdy orange car :) Also it's funny to see those out of place smooth lines trying for polar opposite of that boxified leafy roadside.
  5. I found this guy http://steffenfriis.dk/test-drive-unlimited-3-set-to-release-in-2014/ saying he has seen 2 (OFC now deleted) youtubes showing car renderings watermarked “Ubisoft” (ie possibly "Tdu3"), and that it could be the Dunia Engine 2 (far cry 3) being used. Any chance someone not :sozzled::fp: managed to save them alleged videos (or anything)? :D
  6. Yeah ..and I doubt amd/nvidia (tegra dito and uhm?) will let intel's chip "primed for gaming" :mhmm: go :dance: FIRST!!!11 for long and include it in all their coming HW too.
  7. Intel has displayed new things for DX11.1 to improve tire-smoke and tree rendering. No more smoke clipping cars and ground during donuts, and no more leaf/smoke popping. :thumbsup: As a bonus they say it's only a 5-10% performance loss instead of the usual around 80% ..win win. :) But for now hardware support is by new Intel GPU, no AMD or NVIDIA (yet?). Exclusive interview with Richard Huddy about Intel moving beyond DX | KitGuru https://diglib.eg.org/EG/DL/CGF/volume29/issue4/v29i4pp1289-1296.pdf.abstract.pdf "Existing solutions for real-time volumetric shadowing exhibit slicing artifacts due to non-adaptive sampling, cover only a limited depth range, or are limited to one type of media (e.g., only hair, only smoke, etc)" (AVSM) adaptive Volumetric Shadow Maps and__ (AOIT) Adaptive Order Independent Transparency. https://diglib.eg.org/EG/CGF/volume29/issue4/MM/v29i4pp1289-1296/avsm_egsr_video_final_affiliation.wmv (popping comparison)
  8. If they make a u-turn and take the driving sim path instead I'd buy the required 720, but believing they won't do that I say Ivory for now. (I also wish some company would pick the outerra engine, because driving it's roads was :aah: similar to the amazement of Tdu1. The road resolution (and ground ftm) is borderline insane. EG.. even the painted marks is given geometry thickness).
  9. Hopefully Ivory tower dish out something delicious before that. :]
  10. In this uncut version of the conference you see a little more game menus (incl globe pic) but he only mentions tracks and racing in different world locations, so. Driveclub Video - PS4 Event Presentation and Trailer | GameTrailers Tracks mentioned at 2:58 (youtube version breaks in the end.. for me)
  11. Eden will start on the bikes as soon as they are -> . ;) :D
  12. Thanks CarlosVega. An obscured but obviously quite valuable feature.. very likely missing too then.
  13. My 2 cents...(~4 years ago but still quite sure) I was hunting the last roads In Tdu(1) (THINK It was in one of the spaghetti intersections NW of ford island) when a couple shorter in-between roads (2-3?) around me suddenly got filled up and I got 100%. This lead me to believe there's an island-wide fill-up of small missed parts within a certain tolerance in the finish, and I recall thinking "I should have been less thorough because of it". (I'd really like for someone to confirm a likewise event). In any case.. that's what should be in Tdu2 (..too). After all, it's quite fair when you've seen the area and been in vicinity of those tiny parts.
  14. OK I have one.. The map is used to teleport say 95% of times, so the GO TO-target click should be separate and quick. And so the GPS and bookmark functions (that both didn't get the many user-suggested functions that would have given a menu more meaning) in the misplaced pop-up-menu SHOULD have been accessed via other means (perhaps even each separate). The misplaced menu mainly just adds: *Wasted time *Mouse-over-mistakes (accidentally placed GPS & bookmarks much lately?;) And the bad parts from Tdu1-map system wasn't fixed either. Poor control, Slow scroll, and the slow "confirm scrolling" before zoom. (At least Tdu1 took only 1 click). Yes the little that was kept or added in the game is mostly fouled up or dated, so yeah.. I think you can understand why I was bored and very disappointed of this game even before release.
  15. New physics breaker "bug" The neutral free-rolling speed is hindered/blocked at the respective cars specified top speed as long as it touches the ground. :S The limit on slow cars is easily reached on steep roads. (not the 2cv though, it slows down in neutral :P) Severe example: Roll the Beetle (2cv or other slow car) down a steep offroad mountain side in neutral. It is quickly hindered at it's top speed, and unlike a fast car (in neutral) it takes ages before it's at the bottom. NB Obviously the natural fall-speed hinders faster cars at around ~120mph, although SOME cars E.G. Enzo is hindered way below that for other (questionable) reason-s. Good mountain side spot: (the stone at the line top is a good start point) -- OLD IMAGE REMOVED (imageshack) --
  16. At least they tried... ..hey?.. What are you doing with that?.. :run: ;)
  17. Also the "touch anything = Auto zoom to car close-up" is too constraining(/frustrating). And on the export subject.. (for those who avoid tdu2.com) Ex eden member Galopin said: "On PC, the saves are all encrypted! It helps to prevent cheating and to prevent players to put unappropriate pictures in their MyTDULife and house's photo frames..." "i will never understand how eden choices are set to discard must have features over needless one..." "And for the export feature, it is a feature that i ask so often without success during the development that i will doubt they ever listen or understand one day..." :| eden seems... uhm.
  18. It's "called" ULC=Unlockable content.. ..OK
  19. Oh well, I'm too, honestly sorry.. the game span off-road down into a "non-existent" swamp, setting low-detailed patches flapping skywards.
  20. hahaha! xD NAH.. he just installed one of those hydraulic hoppers. :9
  21. Pro-driver talking.. polite about the drive physics: Test Drive Unlimited 2 Interview with John Boston (Xbox 360) - GameSpot Video
  22. You do have a point there.. few players. It might become gigantic unless it's early server related. (At least it fits with the Tdu1 cloning scheme ;)).
  23. Black GPS with ~2 lines. -"hmm.. I wonder where I am". *GPS-Map with zoom.
  24. Lowered Sensitivity+tdu2=VERY unsure! And joysticks for SMOOTH cruising almost dictates it (range suffers). Yes..Linearity helps but the more used, the worse it is. (played Tdu1 mostly that way) Ps If your buying a new joystick .. I recommend the Saitek cyborg evo(+graphite powder=BEST). It has a good sens and importantly holds a good vertical middle line=steering straight. (I did buy Thrustmaster T.16000M for it's FASCINATING sens and solid centering, but it had BAD vertical middle line=HARD to go straight relaxed).
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