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Milli

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Everything posted by Milli

  1. Weather yes, but anything else that has in the V1.05, no. Such as Bugatti Chiron. Lol
  2. I have just one question though... Why? Edit: Who post a Geo Metro, which is a muscle hatch, gets my vote. :nods:
  3. Weather W.I.P. little video. https://www.youtube.com/watch?v=O2hWmG1fgy8
  4. You added these road textures. Illusion's Island Paradise road texture is not added in v1.04.
  5. No, because they need the actual 3D model. Which is not me who makes them. A modder must make the 3D model, only then i can add it to the game. Since nobody made good tuned F430's and others, they can't change like the R34, or the 240SX. Sadly.
  6. Yes. Been thinking about change the name, for something easier, like, Test Drive Unlimited Platinum, or something, since this has evolved into something much bigger than just a car pack. :lol:
  7. Ah, good. That is what i wanted to know. Because it really didn't seen that way, the few past weeks. But good to know it will be back to that system. :D Couldn't agree more.
  8. Actually, the muscle car thing can be really argued about. :lol: What is a muscle car? Because if i remember correctly, a Camaro V6 isn't a muscle car. Neither is the 260hp V8 ones. They are Pony Cars. BUT, if we're going through what is common known as a muscle car, then it is ok. And this shows exactly what i said in the previous week, about either we take this theme thing with a grain of salt, or every theme will have to be extensivelly discussed and stricted. With big texts as rules. Which in my opinion, is not necessary, since we all sort of have a common sense about what it a muscle car. Edit: Actually, being pony car doesn't mean anything. Although, not all Camaros are Muscle though. So the doubt remains.
  9. Found files of the original M5 E39 rims. Update v1.05 will have them already.
  10. After you make the sample in Audacity, trim the silent end in Premiere Pro. :lol:
  11. Can't answer that because not many modders are making mods anymore. If they don't make good ones, i won't have anything to add. :comfort:
  12. It is more because some cars have deeper rear wheel. Like Ferrari F50, Zonda Cinque... But yes, you can put different rims too. :lol:
  13. They're located in the old Pontiac dealer, near the airport. Under the brand "Zaz". :lol: And the work in the v1.05 has started already. The process is slow so far, because i will be busy untill somewhere between 4-11th March, so, the really hard work will happen after that. But so far, every Custom Car now uses different files for front-rear wheels. Here is a demonstration.
  14. That's a really nice photo! I like the lighting and the "mood" in it.
  15. @kgb_seven, i am glad you like the pack, an answering your question, no, the pack does not really change much of the graphic configurations. The FX tweaks are so minor that it shouldn't affect the computer performance that much. But yes, the FX folder and some others are quite optional. Although, UCP needs these folders to run: DataBase FrontEnd Sound Vehicles These 4 folders must be replaced or the pack won't work at all. But also, make sure you start the game using the Project Paradise Launcher, and mark the bigbnk box. That is very necessary.
  16. :lol: @ Roast Hassan. Hahahaha So mean.
  17. Don't believe @hassan1995. All he said is a lie. :lol: And as said, give your tooth for the blue team.
  18. It's an IK issue. You could try using "Default Bike" IK, but if it doesn't solve anything, in TDU PE, you can change the seatbelt type to "Standard Seatbelt". It would make the seatbelt being only in the waist.
  19. I still think it's easier to ask people to actually chill about this. Come on guys, do we really need to be this picky? :lol: You're such a rare breed.
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