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rebelinho

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Everything posted by rebelinho

  1. Does the game have the new Ford GT? If yes, can you get some pictures of it?
  2. Been driving a bit with this mod, versions 2, and I'm loving it. Better than the first one, darker, more greeny and less yellow, definitely better for my taste. Thank you so much.
  3. Absolutely loving it, seems so much more realistic this way. Keep it going ;)
  4. These look too good. I can't handle this! :panic3: Thread subscribed, keep them comin'. And how dare you call an Alfa 4C a silly car...
  5. Feel free to give any suggestions regarding which car to do next. I think I'll redo the One-77 and maybe do the 2012 Jaguar XKR-S.
  6. For me playing driving games only helped in the hands/feet/head separate movement. The lack of G forces is so relevant I find driving IRL much easier than in video games. No matter the FFB your wheel has, it will never recreate the acceleration forces that come from flooring it. Imagine playing F1 2015, and going with the throttle all the way down. No problem. Now imagine doing that inside an actual F1 car, I'd crap myself.
  7. If they laugh at you just rev and shut them up :lol:
  8. It's done! Finally!!! :fld: They all behave slightly differently. I found the P1 the most grippy at high speeds, but oversteers when accelerating. The 918 is definitely my favourite, the weight makes it more tamable. Don't be fooled though, it spins out easily (torque ftw!), so a bit of focus is needed. Other than that it's quite fun to go sliding in corners :D The LaF is a mix between the two. Or not. You make your own ideas. Anyway, have fun. Any problems post them here. If you need help installing I'll make a tutorial and post it in the main post. And remember... BACKUP BEFORE DOING ANYTHING. You've been warned... :twisted:
  9. No problem, I completely understand. It is very unorthodox indeed. That's one of the main reasons why I like this car, although the 312T2 is 1000 times better...
  10. I'll try it in a few hours, maybe tomorrow. Your 1st version was my all-time favourite environment mod for TDU. This one seems to be even better!
  11. I'm doing a car with pop-up headlights, in part 1 should I attach the down_head_light parts with the up_head_light parts?
  12. He could work with Djey or whoever is working on a new Community Patch to make something truly remarkable... Not that I'd use it (I like things my own way, and I enjoy doing them), but this is too well done to not be taken even further.
  13. Haiku, my dear friend... :D Can you post here a pic from Tool's RX7 Veilside interior? Only if it doesn't take too much time of course. Oh, and many thanks for the tires, Driver never got to post them here at turboduck...
  14. Alright, thanks. I have an exam tomorrow, and after that I have some free time. I'll see if I can get anything started, and given this (flipping sides) is possible, I have a few cars in mind...
  15. Is it possible to flip the interior, in order to make a RHD car have the steering wheel, etc on the left?
  16. Just for people to see... Using sly's cameras this is how it looks: ............................. Sliders in the middle ................................. // ........................... Sliders in the beginning
  17. The car, not the mod :D (Of course i'm joking, it is pretty much perfect. Only fault is the damn Ferrari logo on the wheel, but that's none of our business) Right now it is battling with the Montreal as my daily driver. Alfa Romeo GT has nothing on these two.
  18. Found a way of having a couple of minutes off to try and finish this matter, and this is what I got: - mods whose bnk already includes a btrq: that file can be replaced with any btrq file, from any car. - mods that don't include the btrq: we can repack it, using tdumt2, with a btrq file, but it has to be from the original car the mod was based on. Example: Zoqqer's 918 was based on the RUF Spyder, so I have to get the btrq file from Atari's RUF Spyder, edit it with the btrq editor, and pack Zoqqer's bnk with this file. Once again, this RUF-Spyder-based btrq can be used in StarGT's 918 because it already included a btrq.
  19. I beg to everybody that might read this: PLEASE find a camera closer to the wheel. And higher, if possible. But closer to the wheel, that's a must. Pator, great job you have here. And the diamond stitched leather is a wonderful touch. Just a suggestion for your future works: if possible, make the light textures in a way that both head and tail lights light up, just like a real car.
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