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ddfdriver

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Everything posted by ddfdriver

  1. the quality of the materials is very cool ! but I think that the seats should be more shiny, to look like a real leather (very few tdu mods have shiny enough seats, the materials seems to be half leather half carpet, it's more sporty, but it's not elegant as 100% leather is)
  2. yes, the sound is not realistic enough, only the idle and low are realistic enough V10 TDI, definitely it's different from the petrol engine sound of R50
  3. great job ! btw : I have a V10 TDI sound, with realistic idle and low samples, and the mid and high samples are from an unimog diesel (it sounds pretty good), look here the link : Audi Volkswagen V10 TDI Super Diesel sound | turboduck forum
  4. it's no necessarily to do some changes to your sounds (if you don't want to), I gave just a technical advice (if you could be desired to modify the sounds) in last time I really got tired of TDU1, I play it only just super rare times (when I am super bored), when i asked you to modify the songs (if you want, of course) was around 1 month ago, when I was still working for the perfect physics (but just for me, I don't think that anybody else would handle them properly, as I am not pleased of any other physics made for TDU1) and now I've got tired of that physics also, so for me TDU1 is 90% dead, but before it was just 50% dead, to say so, lol
  5. consider the mph as being kmh, I've made "kmh to mph conversion" physics in tdu1, and I am really pleased (except that I don't have a steering wheel) : Test Drive Unlimited REALISTIC SPEED physics - YouTube I feel better the torque, it's like a remapped diesel :D
  6. you should have 1.66 patch and tdumegapack to be sure that tdu modding tools works, use Audacity, click on File : Import (to get the file sound you want to modify), Export (to save the new modified sound, choose Microsoft ADPCM format), for Seamless Sounds : Copy & Paste the entire sound, to make it double, but the second new half to be Reversed (from Effects), other important effects in Audacity are : Bass & Treble, Compressor, Amplify I think I've managed to explain you successfully in extremely few words the main actions in Audacity, good luck
  7. http://autostrada.md/wp-content/uploads/2013/08/15429734631692809431.jpg http://cdnedge.vinsolutions.com/dealerimages/Dealer%202722%20Images/range%20rover%20evoque%20interior.jpg http://image.trucktrend.com/f/oftheyear/suv/163_2012_suv_of_the_year_land_rover_range_rover_evoque/35457241/2012-land-rover-Range-Rover-Evoque-dash.jpg
  8. Vokswagen Phaeton, this is one of the most elegant cars ever, and not many people like it as much as I do (and the most important : most of driving games don't have VW Phaeton) [ATTACH]20007[/ATTACH] [ATTACH]20008[/ATTACH] but I also like Newer VW Passat & Golf Models, long Volvo sedans, anything which is elegant (including some american cars which have leather, wood), I like more squary car forms (VW is one of the most squary)
  9. so, the LaFerrari wasn't made from "absolute zero" ?
  10. maybe there is just some not very difficult and not time wasting actions to do, for modifying the shake camera to get as big as we want, bigger than 100% maybe there is somewhere a file which needs just to write new values to make the shake camera as big as we want, I think Djey can answer to this question
  11. at 300 km/h the control is almost the same with the control of Test Drive Unlimited, but the feeling is better (definitely because of the Bigger Shaking of The Camera) the feeling of TDU at very small speeds (lower than 100-150 km/h or 60-100 mph) is very lame (it's just like driving with 5-30 km/h in the reality) maybe in reality many super cars seems to have just 5 km/h at 50 km/h, for example (this video proves it : it has very similar control & feeling to TDU, modifying the physics in TDU doesn't solve the problem of feeling) so : more than 100% Shaking of The Camera definitely will make a cooler feeling (this game I've shown proves that shaking of the camera can do the difference) maybe : there is a file where I can write a different value for the shaking camera, who knows ?
  12. I've already found a way to solve this problem ;) select the whole sound sample, copy and paste at the end of it (to make it double), but select the Reverse command (from Effects) for the "new" sample (for the "new" half), the sound won't change, it would change only if you use the other similar effect named "Invert" (don't confuse the Reverse effect with the Invert effect, both have the same meaning, but just apparently) [ATTACH]19935[/ATTACH] don't forget to verify the Resulted Sample by importing it, to see if there is any gap at the end or at the beginning of the sound for me this works every time, but I remember that this didn't worked some time ago (but I think that I am wrong, or : maybe now I have the right Preferences that this procedure to work, but I think I just remember wrong)
  13. hopefully TDU3 will have a more realistic acceleration, TDU1 and TDU2 accelerate below 100 km/h just like having just 10-30 km/h, the speed is not realistic at both games, and the g force pushing is not enough
  14. how to steer with the mouse ? I mean to move the mouse to left and right (and not to click on button1 for steering left or button3 for steering right, of course), for maximum of precision
  15. Test Drive Unlimited Unimog 406 OM352 MODIFIED SUPER DIESEL sound physics - YouTube this is a really cool diesel sound, even though is from a truck :D I mean the sound samples I've edited, not the original sound (the original sound is also great, but I think my sound samples are better than the original sound [but only in the game], I've added some bass and compression) it sounds a little bit similar to C63 AMG sound :))) (I mean it has similar rumble, which in my opinion is very important for every heavy engine, no matter what type is [ this Hummer V8 proves it : ] original sound : because of the rumble this diesel sound is less boring than many other diesel sounds (there are not very boring for me, when I use heavy muscular cars [i mean anything except super cars]), but a diesel with not good enough rumble is too "dry" for this game) and this old diesel sounds much more "performant" than many other "super" diesel sounds even from nowadays (which aren't really that super, because there aren't very different to this one [old, but legend], that's why most of diesel engines are not good enough, because there aren't enough evolved)
  16. yes, it's a really great job, a great mastering of 3DS Max program, which in my opinion is difficult to use (but it isn't one of the most difficult, because it's very efficient) but you need some time to master this program, I don't use it, but I know something about 3d modelling, I've tried several other 3d modelling programs (but unsuccessful), and I've learned last semester AutoCAD at university / faculty (which it isn't easy to use for 3d modelling as many other programs [because it is not efficient enough], but I will study another one this second semester, much better : Free CATIA Tutorial - Car #1 of 2 (Freeform Surfacing) - YouTube this is a really cool video about that program I will learn [hopefully successful, it's not too difficult, but it is tricky]) --- Post Updated --- tduzoqqer, can you make the car to be able to set it lower than 100 mm ? that would be great for performance (and I think it's possible [some tdu1 suv's have just 200mm ride height, for example, but most of others have more than 250 mm] I mean to model the car in the right way to make it compatible to extremely low ride heights
  17. he had used only the idle low and mid samples I think (or just the idle and low), but yes it's a bit unfair I thought you weren't active anymore, so I ask you to add some serious bass to your E280 CDI sound (to do a heavier version), I really like that sound, but the mid and high samples are too "thin" this is how I did to this V10 TDI sound made by me : Audi Volkswagen V10 TDI Super Diesel sound | turboduck forum first time this sound was too thin (even thinner than yours), but adding a lot of bass makes it thicker and the sound is really complete
  18. new version added, what do you think about it ? it's good enough ? what should I improve ? Test Drive Unlimited 2008 BMW 330D E92 sound physics - YouTube I've remade it because some persons like it lowder version : Test Drive Unlimited 2008 BMW 330D E92 lowder sound version - YouTube heavier version : Test Drive Unlimited 2008 BMW 330D E92 heavier sound version - YouTube
  19. you use Sound Forge ? it's much more difficult to use than Audacity ? or if you know Audacity well enough, you are able to use Sound Forge well enough ? but, my main wondering is, if it really worth to search for other sound editing programs, different to Audacity because : I want a more performant program than Audacity for improving music, especially old music, with a lot of quality problems
  20. I also have Windows 7 on 64 bit, but the encrypt & decrypt file don't appear at all :( anyway I will reinstall the game, maybe than will work but how to change the rims size in tdupe ? I have tdupe 2.75
  21. I didn't find "show all types of files", but I remember this command is other places which I forgot, lol I've tried to do something in the database, to import the characteristics of some rims to another (it's very easy), but it doesn't work (it imports / exports just the names of the physics) but I've noticed that : if I put the same rims on many other cars (not just one), some cars enlarge that rims ! [ATTACH]19634[/ATTACH] [ATTACH]19635[/ATTACH] other smaller cars are able to shrink those rims, even smaller than the tire itself, but definitely much smaller than this suv so : maybe there are just some values to modify or : maybe the car of the rims need to be 3d modelled for changing their dimensions (but : this is a job for a modder)
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