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ZG264

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Everything posted by ZG264

  1. Ah yes Milli that was the one, the Focus SVT. I think there is another hatchback Ford (Focus also or a Fiesta or something like them?) elsewhere in the game also. The starting Focus SVT is 'close enough' for me and my 6 year old boy to 'get into' the awesome mod you all made You know cars? What is that bit that looks like it is missing? I guess it might be the same for many modern cars?
  2. Hi guys. I'm after some general car knowledge. I'm been trying to adjust the settings for the Ford Fiesta SVT (i think it is that one, you can get it as a starting car in one of main game start garages you go to to pick your car). Then i decided to look at my own Ford Fiesta Ecoboost 1.0L and flipped the bonnet to look inside (bear with me!). When looking into the engine compartment, i noticed on the lower left side (closet to me, rather than farther away) the situation as shown in thepicture i will upload: Now should i be worried as it looks like something is missing and the orange warning triangle suggests it is important? What is it (that is missing) and can anyone give me their experienced opinion on this and what i should do (like take it to a garage and get it replaced etc). Odd i know but it was related to my own Fiesta i drive in game as a E class
  3. iirc it is in the TDU Platinum 1.0\Test Drive Unlimited folder you would have downloaded to install the mod from (you can look through the mod folder to find it). Follow closely the video guides to ensure you have installed everything where it should be (in short in the main game directory as per usual for any other game). You should have the d3d9.dll file there if you installed correctly.
  4. It might also be you have installed something wrong. Check the first post and closely follow the guides. I've never seen that view in my game, there are always details on the horizon and near-distance. Your screenshot is missing textures.
  5. Don't run it with RTSS running, i've had that cause problems before (it 'clashes' with the project paradise launcher i think). 120 fps in the 'shops' is fine, as is 60fps in game when using Vsync from the project paradise launcher, it's working ok. However i'd suggest you might be looking to do a complete reinstall from scratch and follow closely the video guide at the start of this thread. I also have the retail disk and following that video guide 'exactly' helped me to get it to run fine. I did install outside of the C: drive and 'Program Files' though to avoid any potential admin access issues from that. My game is on E:\\Games\Atari etc.
  6. That might be your mistake right there? Pretty sure you don't need those older mods as well as Platinum. Did you follow the install guide on the very first post of this thread?
  7. So i'm tinkering with the values in TDUF for the Tesla Model SP85D (also with an eye on the Roadster Sport) to make the stats match to upcoming new versions (basically faster). So i can edit some values in TDUF but not the name of the vehicle? What tool(s) do you use to edit the displayed name of the car in game?
  8. Hi Kristiann I just decided to look through the file and values you mentioned here. I see a couple of things that make me wonder. 1. The very first instance of : SUNHALO2DB = "sun_A" Is right at the top of the file under WEATHERCONFIGNAME = "DEFAULT" and that has SUNHALO2DB as "sun_A" and not "sun_I". Does that need to be changed? Also as you go down the file the upper case characters ("sun_M" etc) become lower case characters ("sun_m" etc) so should they all be upper case or does that not matter? Then even further down the file (around line 774 onwards, "DRYDAY1P3" etc) you get: SUNCORE2DB = "sun_i" SUNHALO2DB = "sun_m" So those values have switched around from the previous entries in the file. Shoud they follow the same order so SUNHAL02DB = "sun_I" and SUNCORE2DB = "sun_M" as before etc? or is the switch to do with twilight light changes etc? Also i assume you use "sun_A" as the moon in your mod, so in the 'Night' sections of this file seeing "sun_A" just means the moon texture in place of the sun? Just a couple of things i noticed looking through this file (and i don't think i changed much of it from the default install). I really enjoy the night driving (much harder) and just a shame that the game engine does not emit light from our cars headlights to illuminate the road ahead of us more. Awesome mod and very much essential for the better graphical feel it gives.
  9. Ah ok thanks for the pointer Milli, i think i have that tool around (not used it so i'll need to read up) and if that is too tricky i'll just stick to the cars with working mirrors :)
  10. Such a useful tool Djey I use it to adjust the 'binoculars' value in the cameras and IKs fields so that most are changed to something around 16720 so i can use the in-game seat adjustment to actually be able to use the car mirrors and have a general wider view of the road around me. Great tool and glad you are still supporting it. NOTE: for new users, always 'run it as administrator' so your changes get properly saved!
  11. Just to show the issue here is a pic of how the game launches using Project Paradise launcher, in terms of the game window size (even if the game resolution is set to 1600x900 in the game settings). My desktop is 1920x1080. The game in the background is Brigador and that launches as a 1600x900 window. Then when i click 'Start' in the Project Paradise launcher i get that game window for TDU which i guess is about 1024x768 or something like that. I then have to use the windows key to get out the TDU game window and fiddle around and stretch the TDU launch screen so it fits exactly to match that background Brigador game (1600x900). Then i quit that Brigador game and to be 100% sure i'm not a few pixels out i need to record a few seconds of footage, and maybe further adjust the TDU screen until it is perfectly 1600x900. I'm looking for a way to launch TDU from the Project Paradise Launcher so that initial TDU screen is 1600x900 (so it launches like that Brigador screen) and not the default window you see in the screenshot. I hope this is more clear now
  12. So i mentioned the class E Jaguar XK coupe as my 'new' favourite car in that class (it could change!). Well i do love everything about it except one thing The rear view mirror is set wrong, See the pic below. The 'green dot' is the good working as intended wing mirror. The 'red dot' is the broken rear view mirror that seems to be angled too low at the road behind the car and not the distance on the horizon. Any idea's on how we can change this kind of error (there are numerous cars with these kind of mirror faults)? Can we tweak some camera variables in TDUF or does it require another method?
  13. I'm trying out the Jaguar XK Coupe currently. I like the looks better than the Merc and somehow it's weaker handling makes it easier to drive for me, so it's been a bit 'killer' in the E class races i've just started (i also used the tier 3 upgrade option). This might be the E class for me :) If you have downloaded the latest version of this mod it will come with the latest car additions.
  14. What are peoples most favourite class E car in this mod? I normally start out in an alpha (either a Brera or GT V6) as an F class, then i struggle to find that 'perfect' class E. Is it the Nissan (350 or 370z coupe)? I also try to upgrade all my cars at the tuners for them, so i sort of like the Merc SLK 55 AMG as it loses on handling but gets a decent top speed boost over the Nisamo tuned Nissans. Still i wonder if there are better options out there in the game i'm just failing to notice?
  15. So i use Project Paradise to get windowed mode (and 'unlock settings') to be able to get a windowed 1600x900 display within my 1920x1080 screen ( i have monitoring tools and recording software taking up the other space outside the 1600x900 TDU window). Is there anyway to get the Project Paradise launch window (for when you click 'Start') to open at a set resolution? It opens the TDU game screen in a window that looks about 1024x768 (basically pretty small) and i have to stretch it to make it bigger (and hope i can hit 1600x900 exactly!). It's rather cumbersome and not related to the resolution choice you make in the game menu. Now many games have a config file of some description where you can enter things like launch window resolution etc (Bethesda games have .ini files for this for example) and i wondered if anyone knew where that might be for the window Project Paradise launches after clicking start? Or is there another trick i could maybe use to get the windowed screen of TDU (it is the modded Platinum version) to always start at exactly 1600x900 and not the small screen i have to stretch and fiddle around with to hit an actual 1600x900 sized window? The system i currently use is to launch another windowed game that DOES give an exact 1600x900 windowed screen, then launch TDU (via Project Paradise) and use the windows key to get on the desktop to click-drag the TDU game screen to match the other game underneath. Then i exit the other game, record a few seconds of footage (using Dxtory) then check the recorded footage is actually 1600x900 and not for example 1598x903 etc. There must be a way to force the initial window that Project Paradise launches to be exactly 1600x900 (or another resolution of choice etc)?
  16. It's specific to clicking the 'offline' box in the Project Paradise launcher, rather than just not doing that but playing a 'standard' offline game (which is what i do mostly) of TDU where you just have a Profile not set up for MP (using that gamespy account thing). So there are two kinds of offline game you can play, and sadly you need to click 'offline' in the Project Paradise launcher to see the full effects of this Hawaiian Bliss mod, which then disables the 'fuel' mod (which you have in the MP or normal offline modes). I hope that clears that up ;) As i'm 'new' to experiencing this mods night-day cycle thing i'm currently willing to sacrifice the fuel mod just to get a feel if this is how i want to play the game etc.
  17. Yes! Thanks that was exactly the issue. I got to experience the full day/night cycle (and win $100,000 in the 43.3 mile 'beat the clock' race in my Nissan 350-z), it was fun and the dark just at the right levels to make the later half of that race nicely challenging :) The only sad thing about this is by picking 'offline' in the Project Paradise launcher it seems to shut off the 'fuel' mod. It would be near pefect to have both mods work together somehow?
  18. Yeah. I just thought what i was seeing was a little different to that. Ah thanks for those pointers Milli, most helpful
  19. I'm not sure if this relates to Platinum or is a base TDU game issue, but i've been noticing strange results after tuning some of my cars. For example my C-class Porsche Cayman 718 S (found in the Porsche shop in the North of the island iirc) has a reported default top speed of 246 and after tuning that becomes 276 but i just can't seem to get it to hit even 200! 6th gear slowly advances the speed from around 180, but even after searching out some long straights in the west of the island it stuggles to hit 200 either default or after being tuned? I have this issue on a few cars also (not all) where the reported speeds don't match the in-game speed the vehicle hits. Is this a case of some kind of mod issue in relation to gear ratio's perhaps being set up wrong to take into account the tuning? I did a little experiment and took my humble Alpha Brera apart in TDUF and adjusted the level 3 tuning characteristics to give it a bit more acceleration (5.5 instead of 6.0 in 0-60) and top end (it tops out at 191 instead of 184 now) and in game, with enough straight road i can reach those new limits. So why do some cars not seem to be able to do so? Anyone else notice this?
  20. Not sure myself. IF you have had it all working fine before and have no hardware changes, you might be looking at needing to do a clean re-install, which sucks but what i'd be thinking about.
  21. It's in english now it seems! FAST work there 'blaze' I'll give it a go time permitting this weekend Edit: it is a 10GB rar file (the main download)!! ouch my bandwidth (and poor countryside internet connection!). I'm still keen though.
  22. Have you tried creating a new profile and new game in that to see if you still get the long loading times? If they are normal in the new profile, it might be an issue with your save game? If you still have the same issue it is likely a problem with your install.
  23. Looks really promising mds_blaze_scut I will be keeping an eye on it's development and hopefully in the future we can have an english language version so i can jump in a play-test it out to give some feedback etc. I like the look of your weather cycles very much.
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