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Ryzza5

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Everything posted by Ryzza5

  1. iirc consoles are mainly set to High with possibly one or two things Ultra. Detailed Grass is a big FPS killer and has just been changed from an On/Off toggle to something like Off/Low/Medium/High (draw distance). I think on PC they're defaulting that to Low (which must look better than Off I suppose).
  2. Don't panic. Just an old AM joke. ;)
  3. Did anyone else think we'd all be posting 'random' videos in this thread? :lol:
  4. Stumbled across the following video Low settings aren't all that ugly imo but those ultra rain effects are looking pretty speshul.
  5. I know I said I do this on Wednesday's Tim, but I am not going to wake up at 2.26am just to make a poll for you. :toetap:
  6. True, but it's almost always been fine for me, with no adjustments beyond deleting profile, mapping controls, and doing the linearity wizard. And given how popular the G27 is I'd expect to see a flood of complaints if it was that bad for everyone. :confused:
  7. Quite the fangirl moment when that Pagani rolled up :lol:
  8. James made a good case for the Mercedes Jeremy made a good case for the i8 [spoil](until back to the studio)[/spoil] Will was entertaining. Richard's piece was less gripping (not to take anything away from how frightening it must have been), but despite [spoil]me expecting the old LR to still be in pieces[/spoil], I still had a good laugh at it.
  9. Can't knock you for trying (although part of me wonders if there is something wrong with your wheel (or you)) :cheeky:
  10. TDU1's physics aren't that big an improvement, plus I don't think it's very off-road friendly (i.e. no dirt tyres you can install). So all the dirt roads would behave like the airports at best (I'm guessing). But it would be interesting to see if part of TC's map could come across as a test (i.e. West Coast)
  11. It's the limiting factor though. Going by all the other most importantest things in this thread then a BMW M3 or Porsche 911 or Ferrari 488 GTB would be better. Desired car tends to = [What you can afford] + n (car fans tend to stretch the budget a little). ;)
  12. Interesting how no-one has mentioned the price yet. Kids :rolleyes:
  13. Or you could ask IvT to fix their game for you. Remember they mentioned having to rework their game engine... which might imply that the TDU1 engine simply cannot handle a map that big.
  14. Does anyone know what 'improtant' means anyway? :susp:
  15. You don't have to wait... just come down here.
  16. Yep, if you're far away from the trees and/or whizzing past them at 250kph you're not likely to notice that optimisation, whereas making all the leaves 3D would be a massive FPS killer, so it's an easy decision to make. Because they're 2D, they always have to face a player (otherwise at side-on you'd only see a line), which is why they appear to rotate when in freecam/photomode (also possibly in replay mode). You may find one day that there is a transitional phase employed later where only critical nearby trees are fully 3D and others are not. Or, devs may choose to improve other things and leave tree tech 'as is'. If you've got access to the WMD forums there is a 3D Trees thread there where there are some technical posts made by SMS on the subject. I think Bathurst had (or has, I forget) 3D trees at one point.
  17. This is why smilies should be mandatory for every post :hmmm:
  18. I'm interested in your reasonings. I've played just about every driving game and sim available, and I also have real life race track experience, and with my Fanatec wheel I feel more connected to the virtual cars in pCARS than in any other sim. iRacing is close but they key differentiator is the modelling of the accelerator pedal, and the subtle aural feedback you get from it... this allows you to get closer to the edge of grip without going over in a more consistent way. Speaking of... many older sim's simply reduced grip to increase the challenge, but speak to anyone with track experience and they'll tell you it's a complete myth. (The whole reason why BC joined SMS in the first place. See also Tiff Needell's video review of various racing games). Racing cars in particular with big fat slick tyres have bucket-loads of grip. GT3 race cars have ABS and stability control. Circuit racing is about fast lap times, not drifting (might be a by-product but not a requirement). Of course, if your feedback is based on random tests without checking the forums to see what the devs were working on or experimenting with then you might want to try again later. Don't forget wheel settings and car setup can also make a big difference :)
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