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Ryzza5

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Everything posted by Ryzza5

  1. New Content Made Available [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.] Auto Club Revolution is opening up the racing world by releasing a new racing location, entitled 'Kolmården Test Circuit', making this the 10th racing location available.Kolmården Test Circuit has a look and feel reminiscent of a typical Scandinavian forest location. The track is intended for speed, offering players the chance to race through winding wooded areas and compete for the fastest lap times. The track not only hosts a new and stunning location, but has also been specifically designed by our experts to play host to the introduction stages of playing Auto Club Revolution.And what better way to explore the new track other than in a new RA Class supercar? The Supercars Engineering Raptor GTR is the latest luxury supercar to be added to the Auto Club Revelation garage. The car is so unique, only one version has been manufactured in the real-world, that taking it to the Auto Club Revolution tracks is likely to be the only chance you'll have to experience the power of this incredible machine.With a VPR of 521, the Raptor GTR takes its place in the top tier class and will have players racing through the Kolmården Test Circuit in no time and to celebrate the announcements there will be a new leaderboard competition running until 12am on Monday 3rd December. The constant expansion of the Auto Club Revolution world is a reminder of the dedication of the team in giving fans new and exciting opportunities to race in the world's most prestigious and intriguing cars, in new and unique locations. Players can register and play at www.autoclubrevolution.com to try any of the new features and cars available. [gallery size=gallery-thumbnail" itemtag="div" icontag="span" link="file" columns="5]
  2. With just over a week to go before the supposed end of the world Atari has *finally* released the PC version of TDFRL via DigitalRiver. There's also reason to believe it will appear on Steam s**n.
  3. :( Pleeeease :glomp:
  4. 3 cars on the grid, good start. Hopefully we at least get 10. The initial setup takes a little while but after that everything should be easy.
  5. Map guys would be pushed on to FH2 fairly quickly I reckon, assuming they'll release it in late 2014.
  6. Please join :) iGP Manager TurboDuck League - Join now for FREE - turboduck
  7. Thanks for the votes guys And better luck next time Devin :)
  8. CLICK HERE TO SIGN UP!!! iGP TurboDuck league Essentially this is a free online F1 type racing management game. The guys at ISR love it and it looks like it could be a bit of fun for a bunch of us since you only need a web browser and some car knowlwdge to play :) I've created the TurboDuck league and the password for you all to join is: ihavenoteeth :p Sign up for free and create a 2-car team and join the league and post here once you're done. Watch the of it to get an idea of how it works. https://www.youtube.com/watch?v=_Nhd9CEUFp4 We go racing every Sunday beginning from the 16th of December so you have one week to sign up and start setting up your team and drivers and cars. You can either watch live timing while racing or you can set up your strategy in advance and hope things go to plan. Races use realtime real life weather so be sure to check the forecasts. CURRENT CHAMPIONSHIP STANDINGS User ----- Team ----- Driver Ryzza5 - Triple R Racing - Danukus Mockus pascallll - Aglet Engineering - Tim Rosberg Speed - Krios One - Evan Ramirez pyrre - GTM - Ingvill Moen T3hReaper - XtremeSpeed - Jacob Smith MrLololol - Dundees Camel Steaks - Chloe White Camel - The Camels - Petteri Saarinen Apu - Red Donkey - Kristaps Kalis & Jowar Jaiteley Shaftweasel - Clueless Racing - Kismet Bata khevolution - Evolution Motorsport - Pedro de Souza (Retiring soon) ScoobSTi - First Gear Motorsports - Matthew Smith Diablo - The Ghinis - Donata Pirlo Santtu - Hopeless Racing Team - Aleksi Koivu Clarence - Skylark Racing - No driver DarkAvenger - No team - No driver Andreaz1 - No team - No driver Soundwave - No team - No driver DanG323i - No team - No driver Ozzmcom - No team - No driver MadMike - No team - No driver SuperDerp - No team - No driver Sponge - No team - No driver TimBud - No team - No driver + everyone else If you see someone on this list tell them to hurry up and join ;) There's also a B league that's optional (as it would require you to create a second account, team, driver, etc) that has races 4 times per week with 2 cars per team enabled. First race is in one week on Monday 11 Feb, with races also on Wednesday, Friday, and Saturday. Doesn't matter if you can't make all of them since it's the main series on Sunday that counts :)
  9. Off road feels fine for me too, just isn't enough trails or they aren't long enough to fully enjoy them. The one that goes to the bottom on the dam wall and the two roads just south of the lake are probably the only good ones.
  10. Update #14 Details on New Display for Developer Kits Details on New Display for Developer Kits Now that we have the developer kit specifications locked down and our manufacturing process underway, there’s a lot more information we can share with everyone. We are putting together a series of updates for our backers about the changes we've made to the design and we thought we'd start with the display. The panel we were using in our prototype was a 5.6” LCD with a resolution of 1280x800. This screen is a great size for a VR headset and it has an impressive pixel density for the year it was produced. Nevertheless, it has flaws: it isn't particularly bright, the contrast ratio is low, and the color accuracy is abysmal. The two biggest issues, though, are its poor fill factor and high switching times. Pixel Fill Factor Fill factor is a combination of several things, but it boils down to this: there are displays that have very little space between the pixel elements and others that have a meaningful amount of black space between pixel elements. DLP projectors are an example of a display type that generally has a very high fill factor with negligible space between pixels; LCDs, on the other hand, often suffer from a low fill factor where a large portion of the panel is occupied by the black space around the pixel elements. On very large screens, this makes it seem as if the image has a fine black grid overlaid on it, often referred to as the “screen door effect”. WMD Forum On our original 5.6” panel, the screen door effect was easy to see under magnification of the Rift's optics. You don’t notice it as much when you’re playing, but it’s still an unfortunate artifact. Luckily, the new 7” display has a much higher fill factor! This means that the screen door effect is significantly reduced, resulting in a better looking image. Pixel Switching Time The second major flaw was the switching time, the amount of time required for a pixel to switch from one color to another. Our old panel begins switching colors very quickly, which was good, since it reduced the latency between movement and the image responding. However, it’s weakness was that it took a very long time to fully switch colors. This sometimes resulted in motion-blur effect as the frames switched, especially during quick movements of the head. Our new 7” panel has a switching time that is about twice as fast! This makes a big difference in the perceived responsiveness of the system and helps alleviate the undesired motion-blur. Other Benefits of the 7'' Display There are several other minor enhancements: the contrast ratio is greatly improved, which can especially help with games like DOOM 3: BFG Edition where you have bright lights in dark environments; the color accuracy is better as well (though it can be hard to tell if you don’t have both panels side by side to compare); and the total light output of the new display is higher, resulting in more vibrant bright scenes. We've also changed our drive electronics! The control box is attached to the headset with a thin and durable cable carrying video, USB, and power. The box contains a custom control board that we designed to minimize video latency. It has easily accessible buttons for contrast and brightness adjustment and it's much smaller than the control boxes we've been showing with our prototypes. Being forced to switch panels was certainly a challenge, but in the end it should result in an improved Oculus Rift developer kit and a better VR experience overall. Oculus at I/ITSEC This Week! We're at I/ITSEC 2012 in Orlando, Florida this week (Dec. 3 - 6). If you're at the conference, come by our booth, #3034 on the show floor, and check out the latest Rift demos.You can also email [removed] if you're interested in a private meeting with our team. More updates coming soon. Thanks everyone! Best, Palmer and the Oculus team
  11. Yeah they were a bit harder and longer which was good. I played most of career mode with the score HUD item turned off so I focused more on proper driving rather than building a score chain multiplier
  12. I know other games with a story featuring one main bad guy had the same problem though. Can't recall them yet though. FH had the added problem where you could reach #1 popularity before getting to the end
  13. http://i20.photobucket.com/albums/b202/Th3_H4wk/2012/Parts0001.jpg http://i20.photobucket.com/albums/b202/Th3_H4wk/2012/Parts0003.jpg http://i20.photobucket.com/albums/b202/Th3_H4wk/2012/Parts0005.jpg http://i20.photobucket.com/albums/b202/Th3_H4wk/2012/Parts0007.jpg http://i20.photobucket.com/albums/b202/Th3_H4wk/2012/Parts0008.jpg http://i20.photobucket.com/albums/b202/Th3_H4wk/2012/Parts0011.jpg http://i20.photobucket.com/albums/b202/Th3_H4wk/2012/Parts0012.jpg http://i20.photobucket.com/albums/b202/Th3_H4wk/2012/Parts0013.jpg http://i20.photobucket.com/albums/b202/Th3_H4wk/2012/Parts0014.jpg http://i20.photobucket.com/albums/b202/Th3_H4wk/2012/Parts0015.jpg http://i20.photobucket.com/albums/b202/Th3_H4wk/2012/Parts0016.jpg http://i20.photobucket.com/albums/b202/Th3_H4wk/2012/Parts0017.jpg
  14. I'm not - I'm getting cold just looking at it :lol:
  15. Can't you read the thread title :oook:
  16. Week 46, 2012 Development News Our new Handling Consultant Nicolas Hamilton has posted an extensive new blog with his take on several cars - Click Here Lots of tire work has been done as several cars have received an updated tire model - Click Here Mechanical failure sounds such as gearbox crunches will be coming to pCARS - Click Here The BMW Z4 GT3 Livery Contest poll is now open! Vote for your favorites to have them included in pCARS - Click Here Should we have occasional "New Member Signup Amnesty" days to allow new members to join Project CARS? - Vote Here Casey Ringley has outlined some of the recent physics changes to various cars - Click Here Content Previews James Kett has done some outstanding work on the epic new Caucasus Mountains track - Click Here Our Materials Lead Gustavo Olivera is making great progress on the legendary 1967 Ford Mk IV which has made it into the game for first tests - Click Here Daniel Karlsson has started the cockpit texturing work on the 1981 BMW M1 Procar - Click Here Lots of new trackside objects, details and other improvements have been added to Milan GP - Click Here Meanwhile, Heusden has received a lot of attention as well, including a shiny new pit building and more - Click Here Speaking of pit buildings, Moravia has also received one - Click Here JF Bouchard & Perran Truran are making great progress on the 1991 BMW M3 E30 Group A - Click Here New, dynamic, fence-mounted brake markers have been added to Wisconsin Raceway - Click Here Ralph Hummerich has kicked off the texturing work on the 1980 Ford Capri Zakspeed Group 5 - Click Here Lots of work has been done to Azure Circuit as shown in new previews - Click Here New dynamic advert panels have been added to the Test Track -Click Here Fixes & Updates A new dedicated server version has been deployed to address an issue with passworded sessions - Click Here Thrustmaster adverts have been removed from Derby - Click Here Vehicle to vehicle collisions have been adjusted - Click Here The ability to switch between AI systems has been added, allowing a new AI system to be developed while members can still use the old one - Click Here The rain windscreen of the Gumpert Apollo Sport has been fixed - Click Here The crowds at Memphis have been updated - Click Here Week 47, 2012 Development News Darren White has released a new preview video of the moving droplets in action - Click Here Our Handling Consultant Nicolas Hamilton has released the third of his detailed feedback blogs - Click Here Another Handling Consultant has recently made his return to WMD as former Stig Ben Collins has been busy sharing his impressions as well - Click Here The painting template for the 1981 BMW M1 Procar has been released - Click Here To go along with that, the BMW M1 Procar Livery Contest has started - Click Here to Submit a livery - Contest Rules The Caucasus Mountain track has been replaced in pCARS in favor of two new tracks, one of them the iconic Solitude - Click Here & Here Content Previews Ralph Hummerich is busy texturing the 1980 Ford Capri Zakspeed Group 5, helped by reference material that was recently captured at Zakspeed - Click Here Gustavo Olivera is making great progress on the 1967 Ford Mk IV, showing off some great suspension detail - Click Here Our track artists are busy adding plenty of great-looking trackside objects to Heusden - Click Here Perran Truran has started modeling the cockpit of the 1991 BMW M3 E30 Group A - Click Here More trackside objects are being added to Milan as new previews show - Click Here Azure Circuit is getting more detailed each week thanks to the splendid work of our track artists - Click Here New, dynamic, tall bollards have been added to Lakeville, Wisconsin and the Test Track - Click Here Fixes & Updates Game invitation handling has been added to the PS3 & Xbox 360 versions - Click Here Daniel Karlsson has started interior LOD work on the 2012 BMW Z4 GT3 - Click Here Tirewall & barrier issues at Derby have been addressed - Click Here Andy Garton has posted the FFB Tweaker default files for Build 360 - Click Here The issue of vehicles being spawned in the pits at race start has been addressed - Click Here Screenshot functionality has been added to the Project CARS.exe - Click Here Soft-stop and other steering wheel improvements have been checked in - Click Here Other Big Ron has released some great looking lighting settings made with the TweakIt tool - Click Here Kelnor34 has released some great custom injectors that come in handy with creating stunning-looking Project CARS screenshots - Click Here Help out with comparing the lap times in Project CARS with real life lap times - Click Here That's it for this week, have fun checking out all the material and make sure to join the discussions yourself! As always the above links are only for WMD members in possession of a tool pack.
  17. erm ok, how small is your windscreen for a small phone to "get in the way"? (i.e. stick it on the passenger side near the bottom where you'd never look anyway)
  18. Sticky tape your phone to your windscreen :)
  19. Well undertaking is sort of not an option for us since no-one really obeys the 'keep left unless overtaking' laws that apply to all roads with a speed limit above 80kph (50mph)
  20. There's no law against undertaking in Victoria (I think it's illegal in NSW though). There are many roads that have a temporary left lane before and after intersections for the purpose of undertaking.
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