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Djey

V.I.P!
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  1. Like
    Djey got a reaction from Milli in TDUF - Most advanced modding tools for TDU so far!   
    Since a tool to enhance Bnk1.map is almost done, you should not give time to it. Many other file formats are still unknown or not well known (sound xmb, btrqs, ...) and need to be analyzed with hex editors and such. Just a friendly advice :) And it should be possible to unlock some bike slots by updating database (it's a work in progress from my side ).
     
    By the way I will have to document how all these things do actually work.
     
    Thanks for 1.12, I always keep sources of my jobs but I didn't want to crawl over dozens of file and revisions to know where Map Tool was. :)
    Btw, its features are rather limited (allows only to view and set file sizes).
     

    Yeah, indeed ;) 

    Three interesting questions, one answer. Yes it's possible, but not by me. As explained in TDUMT thread, I won't add features to TDUMT and prefer to focus on 'under the hood' research for now . Though, I could share sources to help anyone starting with a ultimate GUI project.
  2. Like
    Djey got a reaction from Neddo in TDUF - Most advanced modding tools for TDU so far!   
    Bnk1.map right ?
     
    An old TDUMT version could do it - can't remember which one though, as I removed this feature years ago.
     
    Now there's no such tool to open it and it will mainly depend on what you're planning to do. For that kind of files I'm mainly using a hex editor.
     
    My next tools will provide much easier way to add new entries in it.
  3. Like
    Djey got a reaction from Jack_Newl in TDUF - Most advanced modding tools for TDU so far!   
    Bnk1.map right ?
     
    An old TDUMT version could do it - can't remember which one though, as I removed this feature years ago.
     
    Now there's no such tool to open it and it will mainly depend on what you're planning to do. For that kind of files I'm mainly using a hex editor.
     
    My next tools will provide much easier way to add new entries in it.
  4. Like
    Djey got a reaction from Neddo in TDUF - Most advanced modding tools for TDU so far!   
    Original TDU server had a slot list for sure, as it would check one's physics and eventually disconnect offenders,
    I seriously doubt the new server has one.
  5. Like
    Djey got a reaction from Jack_Newl in TDUF - Most advanced modding tools for TDU so far!   
    Original TDU server had a slot list for sure, as it would check one's physics and eventually disconnect offenders,
    I seriously doubt the new server has one.
  6. Like
    Djey got a reaction from killalldude in TDUF - Most advanced modding tools for TDU so far!   
    It depends :

    if same slot exists in their TDU database, they will see default car / default bike
    if this is a brand new slot, I dunno what the consequences will be . Crash ? It's worth testing it :)

  7. Like
    Djey got a reaction from Neddo in TDUF - Most advanced modding tools for TDU so far!   
    It depends :

    if same slot exists in their TDU database, they will see default car / default bike
    if this is a brand new slot, I dunno what the consequences will be . Crash ? It's worth testing it :)

  8. Like
    Djey got a reaction from Jack_Newl in TDUF - Most advanced modding tools for TDU so far!   
    News !
     
    Yesterday, I was parsing TDU files and I found 2 sets of rims which are present in TDU install folder but the game (a modder) can't properly use them.
    That's because corresponding entries do not exist in Bnk1.map. Still.
     
    vehicules/rim/chevrolet/cobalt_1_f_01.bnk
    vehicules/rim/chevrolet/cobalt_2_f_01.bnk
    They are currently attached to Chevrolet Cobalt slot.
     
    So I'm working on a tool to update Bnk1.map with missing files.
    That way, anyone could drop new files in bnk directories then use it to fix the mapping :)
  9. Like
    Djey got a reaction from JPTH in TDUF - Most advanced modding tools for TDU so far!   
    News !
     
    Yesterday, I was parsing TDU files and I found 2 sets of rims which are present in TDU install folder but the game (a modder) can't properly use them.
    That's because corresponding entries do not exist in Bnk1.map. Still.
     
    vehicules/rim/chevrolet/cobalt_1_f_01.bnk
    vehicules/rim/chevrolet/cobalt_2_f_01.bnk
    They are currently attached to Chevrolet Cobalt slot.
     
    So I'm working on a tool to update Bnk1.map with missing files.
    That way, anyone could drop new files in bnk directories then use it to fix the mapping :)
  10. Like
    Djey got a reaction from Automotive Gaming in TDUF - Most advanced modding tools for TDU so far!   
    News !
     
    Yesterday, I was parsing TDU files and I found 2 sets of rims which are present in TDU install folder but the game (a modder) can't properly use them.
    That's because corresponding entries do not exist in Bnk1.map. Still.
     
    vehicules/rim/chevrolet/cobalt_1_f_01.bnk
    vehicules/rim/chevrolet/cobalt_2_f_01.bnk
    They are currently attached to Chevrolet Cobalt slot.
     
    So I'm working on a tool to update Bnk1.map with missing files.
    That way, anyone could drop new files in bnk directories then use it to fix the mapping :)
  11. Like
    Djey got a reaction from Neddo in TDUF - Most advanced modding tools for TDU so far!   
    News !
     
    Yesterday, I was parsing TDU files and I found 2 sets of rims which are present in TDU install folder but the game (a modder) can't properly use them.
    That's because corresponding entries do not exist in Bnk1.map. Still.
     
    vehicules/rim/chevrolet/cobalt_1_f_01.bnk
    vehicules/rim/chevrolet/cobalt_2_f_01.bnk
    They are currently attached to Chevrolet Cobalt slot.
     
    So I'm working on a tool to update Bnk1.map with missing files.
    That way, anyone could drop new files in bnk directories then use it to fix the mapping :)
  12. Like
    Djey got a reaction from VanquishHH in TDUF - Most advanced modding tools for TDU so far!   
    News !
     
    Yesterday, I was parsing TDU files and I found 2 sets of rims which are present in TDU install folder but the game (a modder) can't properly use them.
    That's because corresponding entries do not exist in Bnk1.map. Still.
     
    vehicules/rim/chevrolet/cobalt_1_f_01.bnk
    vehicules/rim/chevrolet/cobalt_2_f_01.bnk
    They are currently attached to Chevrolet Cobalt slot.
     
    So I'm working on a tool to update Bnk1.map with missing files.
    That way, anyone could drop new files in bnk directories then use it to fix the mapping :)
  13. Like
    Djey got a reaction from Neddo in TDUF - Most advanced modding tools for TDU so far!   
    - By environment modeling, you mean island map, not buildings and things, right ? I have almost no idea about it, having worked with wehicles overall. All I know is all files are grouped by sectors and many bnk files, making it way too unuseable with current tools.
     
    - No unfortunately, I know CommonWorld's are a mess and since we lack of Eden developer's tools, there's no obvious solution to process it.
    By the way, I remember there was an issue when importing those models into ZModeler application: filters were not complete enough.
     
     

    That would be the point, indeed. Now, past experience on TDUMT taught me to focus on what's the most important. I know that I'm not the only developer here and I wish someone else to build a 'noob friendly app' (as I stated in latest TDUMT thread replies). TDUPE was that kind of software.
    My main concern is to focus on low level tools and APIs to make it possible. That's to say libraries, command line executables, scripting language etc...
    There's no much proof of what can be done yet, and I hope to give more throughout coming weeks
     
     

    Yes. One of the very first jobs could be to process all car slots in TDU database and see which are useable or not by adding all missing files (while 3D models are missing, we could put copies of Default Car and Bikes BNK ;) ). That way, a template to new car packs would be available for vehicle modders. Btw, it still may be possible to enable some of them, which are locked currently (Audi A4 DTM, for example).
     
    And next ? adding new slots is an experiment to make :)
  14. Like
    Djey got a reaction from killalldude in TDUF - Most advanced modding tools for TDU so far!   
    - By environment modeling, you mean island map, not buildings and things, right ? I have almost no idea about it, having worked with wehicles overall. All I know is all files are grouped by sectors and many bnk files, making it way too unuseable with current tools.
     
    - No unfortunately, I know CommonWorld's are a mess and since we lack of Eden developer's tools, there's no obvious solution to process it.
    By the way, I remember there was an issue when importing those models into ZModeler application: filters were not complete enough.
     
     

    That would be the point, indeed. Now, past experience on TDUMT taught me to focus on what's the most important. I know that I'm not the only developer here and I wish someone else to build a 'noob friendly app' (as I stated in latest TDUMT thread replies). TDUPE was that kind of software.
    My main concern is to focus on low level tools and APIs to make it possible. That's to say libraries, command line executables, scripting language etc...
    There's no much proof of what can be done yet, and I hope to give more throughout coming weeks
     
     

    Yes. One of the very first jobs could be to process all car slots in TDU database and see which are useable or not by adding all missing files (while 3D models are missing, we could put copies of Default Car and Bikes BNK ;) ). That way, a template to new car packs would be available for vehicle modders. Btw, it still may be possible to enable some of them, which are locked currently (Audi A4 DTM, for example).
     
    And next ? adding new slots is an experiment to make :)
  15. Thanks
    Djey got a reaction from vit-jan0 in TDUF - Most advanced modding tools for TDU so far!   
    View File TDUF - Most advanced modding tools for TDU so far!
    TDUF package is a set of tools and libraries, which is able to:
    Check Bnk1.map contents and update it with new files in Euro/Bnk folder. Extract the whole TDU Database to JSON files (a human-readable format, ready to be processed by many tools and languages, including Javascript). Rewrite the whole TDU Database from modified JSON files Check and repair Database for integrity errors Help to understand file formats and read/write data from/to them Provide a Database Editor user interface, which wide range of features (not limited to TDUMT/TDUPE ones) and more to come! See zipped-in README.html file for details.
    Requirements and notes:
    Java 8 Runtime Environment: Java SE Runtime Environment 8 - Downloads - or embedded JRE (links in README.html file) If using  TDUF 1.12.0 with Java 9 or 10, a tweak is necessary to make TDUF work properly: extract attached hotfix (
    TDUF-1.12.0-HOTFIX-JAVA-9-10.zip) to tduf/tools/cli directory (replace existing files) If using TDUF 1.12 with 32bit version of Windows, extract attached hotfix (
    DatabaseEditor-1.12.0-HOTFIX-32bit.zip) to tduf/tools/cli directory (replace existing files) TDUF 1.13.0 won't support 32bit Windows editions TDUMT must work normally TDU installed (some modified editions are not supported).  
    HELP AND TUTORIALS, Q&A
    Support thread:  Tools reference · djey47/tdu-cp Wiki · GitHub TDUCP WIKI: Modding FAQ · djey47/tdu-cp Wiki · GitHub  
    OPEN SOURCE DEVELOPMENT
    Github hosting : djey47/tduf
     
    DONATE
    To help me with this project, or to buy me a beer 🙂
    Give a cent (or more) via PayPal
     
    ATTACHMENTS
    TDUF-1.12.0-HOTFIX-JAVA-9-10.zip
    DatabaseEditor-1.12.0-HOTFIX-32bit.zip
    Submitter Djey Submitted 05/17/2019 Category Tools / Others  
  16. Like
    Djey got a reaction from Aquarious in TDUF - Most advanced modding tools for TDU so far!   
    View File TDUF - Most advanced modding tools for TDU so far!
    TDUF package is a set of tools and libraries, which is able to:
    Check Bnk1.map contents and update it with new files in Euro/Bnk folder. Extract the whole TDU Database to JSON files (a human-readable format, ready to be processed by many tools and languages, including Javascript). Rewrite the whole TDU Database from modified JSON files Check and repair Database for integrity errors Help to understand file formats and read/write data from/to them Provide a Database Editor user interface, which wide range of features (not limited to TDUMT/TDUPE ones) and more to come! See zipped-in README.html file for details.
    Requirements and notes:
    Java 8 Runtime Environment: Java SE Runtime Environment 8 - Downloads - or embedded JRE (links in README.html file) If using  TDUF 1.12.0 with Java 9 or 10, a tweak is necessary to make TDUF work properly: extract attached hotfix (
    TDUF-1.12.0-HOTFIX-JAVA-9-10.zip) to tduf/tools/cli directory (replace existing files) If using TDUF 1.12 with 32bit version of Windows, extract attached hotfix (
    DatabaseEditor-1.12.0-HOTFIX-32bit.zip) to tduf/tools/cli directory (replace existing files) TDUF 1.13.0 won't support 32bit Windows editions TDUMT must work normally TDU installed (some modified editions are not supported).  
    HELP AND TUTORIALS, Q&A
    Support thread:  Tools reference · djey47/tdu-cp Wiki · GitHub TDUCP WIKI: Modding FAQ · djey47/tdu-cp Wiki · GitHub  
    OPEN SOURCE DEVELOPMENT
    Github hosting : djey47/tduf
     
    DONATE
    To help me with this project, or to buy me a beer 🙂
    Give a cent (or more) via PayPal
     
    ATTACHMENTS
    TDUF-1.12.0-HOTFIX-JAVA-9-10.zip
    DatabaseEditor-1.12.0-HOTFIX-32bit.zip
    Submitter Djey Submitted 05/17/2019 Category Tools / Others  
  17. Like
    Djey got a reaction from The Compensator in TDUF - Most advanced modding tools for TDU so far!   
    View File TDUF - Most advanced modding tools for TDU so far!
    TDUF package is a set of tools and libraries, which is able to:
    Check Bnk1.map contents and update it with new files in Euro/Bnk folder. Extract the whole TDU Database to JSON files (a human-readable format, ready to be processed by many tools and languages, including Javascript). Rewrite the whole TDU Database from modified JSON files Check and repair Database for integrity errors Help to understand file formats and read/write data from/to them Provide a Database Editor user interface, which wide range of features (not limited to TDUMT/TDUPE ones) and more to come! See zipped-in README.html file for details.
    Requirements and notes:
    Java 8 Runtime Environment: Java SE Runtime Environment 8 - Downloads - or embedded JRE (links in README.html file) If using  TDUF 1.12.0 with Java 9 or 10, a tweak is necessary to make TDUF work properly: extract attached hotfix (
    TDUF-1.12.0-HOTFIX-JAVA-9-10.zip) to tduf/tools/cli directory (replace existing files) If using TDUF 1.12 with 32bit version of Windows, extract attached hotfix (
    DatabaseEditor-1.12.0-HOTFIX-32bit.zip) to tduf/tools/cli directory (replace existing files) TDUF 1.13.0 won't support 32bit Windows editions TDUMT must work normally TDU installed (some modified editions are not supported).  
    HELP AND TUTORIALS, Q&A
    Support thread:  Tools reference · djey47/tdu-cp Wiki · GitHub TDUCP WIKI: Modding FAQ · djey47/tdu-cp Wiki · GitHub  
    OPEN SOURCE DEVELOPMENT
    Github hosting : djey47/tduf
     
    DONATE
    To help me with this project, or to buy me a beer 🙂
    Give a cent (or more) via PayPal
     
    ATTACHMENTS
    TDUF-1.12.0-HOTFIX-JAVA-9-10.zip
    DatabaseEditor-1.12.0-HOTFIX-32bit.zip
    Submitter Djey Submitted 05/17/2019 Category Tools / Others  
  18. Like
    Djey got a reaction from mcv100 in TDUF - Most advanced modding tools for TDU so far!   
    View File TDUF - Most advanced modding tools for TDU so far!
    TDUF package is a set of tools and libraries, which is able to:
    Check Bnk1.map contents and update it with new files in Euro/Bnk folder. Extract the whole TDU Database to JSON files (a human-readable format, ready to be processed by many tools and languages, including Javascript). Rewrite the whole TDU Database from modified JSON files Check and repair Database for integrity errors Help to understand file formats and read/write data from/to them Provide a Database Editor user interface, which wide range of features (not limited to TDUMT/TDUPE ones) and more to come! See zipped-in README.html file for details.
    Requirements and notes:
    Java 8 Runtime Environment: Java SE Runtime Environment 8 - Downloads - or embedded JRE (links in README.html file) If using  TDUF 1.12.0 with Java 9 or 10, a tweak is necessary to make TDUF work properly: extract attached hotfix (
    TDUF-1.12.0-HOTFIX-JAVA-9-10.zip) to tduf/tools/cli directory (replace existing files) If using TDUF 1.12 with 32bit version of Windows, extract attached hotfix (
    DatabaseEditor-1.12.0-HOTFIX-32bit.zip) to tduf/tools/cli directory (replace existing files) TDUF 1.13.0 won't support 32bit Windows editions TDUMT must work normally TDU installed (some modified editions are not supported).  
    HELP AND TUTORIALS, Q&A
    Support thread:  Tools reference · djey47/tdu-cp Wiki · GitHub TDUCP WIKI: Modding FAQ · djey47/tdu-cp Wiki · GitHub  
    OPEN SOURCE DEVELOPMENT
    Github hosting : djey47/tduf
     
    DONATE
    To help me with this project, or to buy me a beer 🙂
    Give a cent (or more) via PayPal
     
    ATTACHMENTS
    TDUF-1.12.0-HOTFIX-JAVA-9-10.zip
    DatabaseEditor-1.12.0-HOTFIX-32bit.zip
    Submitter Djey Submitted 05/17/2019 Category Tools / Others  
  19. Like
    Djey got a reaction from Yours Truly in TDUF - Most advanced modding tools for TDU so far!   
    View File TDUF - Most advanced modding tools for TDU so far!
    TDUF package is a set of tools and libraries, which is able to:
    Check Bnk1.map contents and update it with new files in Euro/Bnk folder. Extract the whole TDU Database to JSON files (a human-readable format, ready to be processed by many tools and languages, including Javascript). Rewrite the whole TDU Database from modified JSON files Check and repair Database for integrity errors Help to understand file formats and read/write data from/to them Provide a Database Editor user interface, which wide range of features (not limited to TDUMT/TDUPE ones) and more to come! See zipped-in README.html file for details.
    Requirements and notes:
    Java 8 Runtime Environment: Java SE Runtime Environment 8 - Downloads - or embedded JRE (links in README.html file) If using  TDUF 1.12.0 with Java 9 or 10, a tweak is necessary to make TDUF work properly: extract attached hotfix (
    TDUF-1.12.0-HOTFIX-JAVA-9-10.zip) to tduf/tools/cli directory (replace existing files) If using TDUF 1.12 with 32bit version of Windows, extract attached hotfix (
    DatabaseEditor-1.12.0-HOTFIX-32bit.zip) to tduf/tools/cli directory (replace existing files) TDUF 1.13.0 won't support 32bit Windows editions TDUMT must work normally TDU installed (some modified editions are not supported).  
    HELP AND TUTORIALS, Q&A
    Support thread:  Tools reference · djey47/tdu-cp Wiki · GitHub TDUCP WIKI: Modding FAQ · djey47/tdu-cp Wiki · GitHub  
    OPEN SOURCE DEVELOPMENT
    Github hosting : djey47/tduf
     
    DONATE
    To help me with this project, or to buy me a beer 🙂
    Give a cent (or more) via PayPal
     
    ATTACHMENTS
    TDUF-1.12.0-HOTFIX-JAVA-9-10.zip
    DatabaseEditor-1.12.0-HOTFIX-32bit.zip
    Submitter Djey Submitted 05/17/2019 Category Tools / Others  
  20. Like
    Djey reacted to Speeder in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    We had some issues with OVH yesterday but it should be back online now. :)
  21. Like
    Djey got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Looks like it's almost possible to see everyone on map now - well done ! :coolspot:
     
    Edit: someone posted just before me, telling the opposite :para:
    No problem here, maybe connection issues on your side ...
  22. Like
    Djey got a reaction from JPTH in Djey : TDU Modding Tools [1.16.3]   
    Hi folks,
     
    time to post here again :)
     
    Roadmap has not been actualized for ages. It is fixed now :
    Djey : TDU Modding Tools [1.16.2] + Extras - Page 27 | turboduck forum
     
    Since TDU Online is back for good, I will take the opportunity to fix latest bugs in TDUMT (currently spotted 1 database bug, expecting to find many more).
     
    It's not use asking for new feature in TDUMT here, as a new toolset is in progress. But don't worry, some bugs will be fixed still, till next tools make it harder, better, stronger.
     
    I will create a dedicated thread s00n.
  23. Like
    Djey got a reaction from COMB@T_$HOTGUN in Djey : TDU Modding Tools [1.16.3]   
    Hi folks,
     
    time to post here again :)
     
    Roadmap has not been actualized for ages. It is fixed now :
    Djey : TDU Modding Tools [1.16.2] + Extras - Page 27 | turboduck forum
     
    Since TDU Online is back for good, I will take the opportunity to fix latest bugs in TDUMT (currently spotted 1 database bug, expecting to find many more).
     
    It's not use asking for new feature in TDUMT here, as a new toolset is in progress. But don't worry, some bugs will be fixed still, till next tools make it harder, better, stronger.
     
    I will create a dedicated thread s00n.
  24. Like
    Djey got a reaction from slylecoco in Djey : TDU Modding Tools [1.16.3]   
    Hi folks,
     
    time to post here again :)
     
    Roadmap has not been actualized for ages. It is fixed now :
    Djey : TDU Modding Tools [1.16.2] + Extras - Page 27 | turboduck forum
     
    Since TDU Online is back for good, I will take the opportunity to fix latest bugs in TDUMT (currently spotted 1 database bug, expecting to find many more).
     
    It's not use asking for new feature in TDUMT here, as a new toolset is in progress. But don't worry, some bugs will be fixed still, till next tools make it harder, better, stronger.
     
    I will create a dedicated thread s00n.
  25. Like
    Djey got a reaction from acikas in Djey : TDU Modding Tools [1.16.3]   
    Hi folks,
     
    time to post here again :)
     
    Roadmap has not been actualized for ages. It is fixed now :
    Djey : TDU Modding Tools [1.16.2] + Extras - Page 27 | turboduck forum
     
    Since TDU Online is back for good, I will take the opportunity to fix latest bugs in TDUMT (currently spotted 1 database bug, expecting to find many more).
     
    It's not use asking for new feature in TDUMT here, as a new toolset is in progress. But don't worry, some bugs will be fixed still, till next tools make it harder, better, stronger.
     
    I will create a dedicated thread s00n.
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